shinigamixas Posted January 12, 2017 Posted January 12, 2017 Hi!Some of locations in my game are extremely bright (McCaren camp, crimson traders camp (screenshot)). Disabling electrocity or RWLE helps, but I want to play with them. This thread says that RWLE should be after everything, so I did that, but still have same problem. Any ideas?
StoneyMason Posted January 26, 2017 Posted January 26, 2017 One of my random starts with alternate start put me in an area that had this issue. I eventually started in the default location and it was fine there but I have a feeling if I come across that same area in my playthrough, it will have the same issue.
StoneyMason Posted January 31, 2017 Posted January 31, 2017 Had this issue tonight and can confirm for me at least the issue was the load order for RWLE. I had them in two separate slots and they ended being placed in front of the merged patch and the bashed patch. I must have missed this instruction in the guide that they need to be last but switching them to last fixed the issue.
EUihwz Posted February 6, 2017 Posted February 6, 2017 Hi, fire up FNVEdit and filter by "show conflict users". Watch out for conflicts in RWELE Imagespace records. In my case the fnvlodgen esp overwrote a cell with record NVExterior (or something similar) with WaselandExterior (or something similar). Make sure that Imagespace Settings from RWELE are not changed by any other mod, especially fnvlodgen (either by putting rwele at the very last position in your loadorder or by manually putting an override entry into your bashed / merged patch). This should fix the brightness issue.
DataCrest Posted February 18, 2017 Posted February 18, 2017 Hey there, I have this problem as well and it persists even after I've put RWLE as the last mod before the Bashed and Merged Patches (well 2nd to the last, since the NVBII Patch for RWLE loads after it). Does anyone know what else I could do? Thanks in advance!
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