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Shadow Flicker


dem1an

Question

I know this is a long shot, but I'm seeing some shadow texture flicker on the stone walls of Dragonsreach looking at Whiterun from a distance. No flicker in the mountains at all. Is there a common fix or tweak that I can try for this? I'll post a picture if it would help. I am running an ENB. 

 

 

 

= Check Mods
This is a report on your currently active/merged mods.
 
=== Mergeable
Following mods are active, but could be merged into the bashed patch.
* BetterQuestObjectives-AlternateStartPatch.esp
* BetterQuestObjectives-CRFPatch.esp
* BetterQuestObjectives-PaarDilemmaPatch.esp
 
=== Active Mod Files:
* 00  Skyrim.esm
* 01  Update.esm
* 02  Dawnguard.esm
* 03  Hearthfires.esm
* 04  Dragonborn.esm
* 05  Lanterns Of Skyrim - All In One - Main.esm
* 06  Unofficial Skyrim Special Edition Patch.esp  [Version 4.0.5]
* 07  ApachiiHair.esm
* 08  ApachiiHairFemales.esm
* 09  ApachiiHairMales.esm
* 0A  RSkyrimChildren.esm
* 0B  KS Hairdo's.esp
* 0C  Cutting Room Floor.esp  [Version 3.0.1]
* 0D  SMIM-SE-Merged-All.esp
* 0E  IcePenguinWorldMap.esp
* ++  XPMSSE.esp
* 0F  FastTravelSpeedMultiplier.esp
* 10  SPTConsistentOlderPeopleSE.esp  [Version 4.1]
* 11  WICO - Immersive People.esp
* 12  TrueBrows.esp
* ++  WICO - Immersive Character.esp
* 13  RSChildren - Complete.esp
* ++  RSChildren_PatchUSSEP.esp
* 14  Beards.esp
* 15  DiverseDragonsCollectionSE.esp
* 16  Immersive Sounds - Compendium.esp
* 17  dD - Enhanced Blood Main.esp
* 18  dD-No Screen Blood.esp
* 19  Book Covers Skyrim.esp
* ++  BarenziahQuestMarkers.esp
* 1A  BetterQuestObjectives-CRFPatch.esp
* ++  BetterQuestObjectives-DBForevertoMisc.esp
* ++  dD-No Spinning Death Animation.esp
* 1B  50 More Perk Points.esp
* 1C  Elemental_Staffs.esp
* 1D  Simple AUA.esp
* 1E  SkyHUD.esp
* 1F  UnreadBooksGlow.esp  [Version 2.2.0]
* 20  VioLens SE.esp  [Version 1.11]
* 21  VioLens SE - Book Menu.esp  [Version 1.11]
* ++  ISC Enhanced Blood Patch.esp
* 22  OBIS SE.esp
* 23  ElysiumEstate.esp
* 24  ElysiumEstate-HF.esp
* 25  1nivWICCloaks.esp  [Version 2.4]
* 26  Hothtrooper44_ArmorCompilation.esp
* 27  Point The Way.esp  [Version 2.0.1]
* 28  Skyrim Flora Overhaul.esp
* 29  Verdant - A Skyrim Grass Plugin SSE Version.esp
* 2A  Unique Uniques.esp  [Version 1.8]
* 2B  Apophysis_DPM_SE.esp
* ++  GQJ_DG_vampireamuletfix.esp
* 2C  Saeri_AetherialCrown.esp
* 2D  NB-Scars.esp
* 2E  JK's Riverwood.esp  [Version 1.3b]
* 2F  WetandCold.esp
* 30  ShowRaceMenuAlternative.esp
* ++  RUSTIC SOULGEMS - Unsorted.esp
* 31  Footprints.esp
* 32  DustEffectsSSE.esp
* 33  Darkwater Crossing.esp  [Version 2.0.2]
* 34  Blowing in the Wind SSE.esp
* 35  Immersive Patrols II.esp
* 36  Shor's Stone.esp  [Version 2.0.1]
* 37  SkyrimImprovedPuddles-DG-HF-DB.esp
* 38  Ivarstead.esp  [Version 2.0.2]
* 39  Helarchen Creek.esp  [Version 2.0.2]
* 3A  Kynesgrove.esp  [Version 2.0.1]
* 3B  Whistling Mine.esp  [Version 2.0.2]
* 3C  Soljund's Sinkhole.esp  [Version 2.0.1]
* 3D  Karthwasten.esp  [Version 2.0.1]
* 3E  Blacksmith Forge Water Fix SE USSEP.esp
* 3F  JKs Whiterun exterior.esp  [Version 1.4]
* 40  The Paarthurnax Dilemma.esp  [Version 2.0]
* 41  BetterQuestObjectives-PaarDilemmaPatch.esp
* 42  HoldBorderBanners.esp
* 43  Blowing in the Wind - SMIM Merged All Patch SSE.esp
* 44  Gildergreen Regrown.esp  [Version 2.0]
* 45  WeaponsOf3E_SSE.esp  [Version 1.3]
* 46  Open Cities Skyrim.esp
* 47  Immersive Citizens - AI Overhaul.esp
* 48  Immersive Citizens - OCS patch.esp
* 49  Alternate Start - Live Another Life.esp  [Version 4.0.1]
* 4A  JK's Whiterun-Open cities SSE.esp
* 4B  Blowing in the Wind - Open Cities Skyrim Patch SSE.esp
* 4C  BetterQuestObjectives-AlternateStartPatch.esp
* 4D  Undeath.esp
* 4E  Sacrosanct - Vampires of Skyrim.esp
* 4F  Aetherial Veins.esp
* 50  BijinAIO_SSE-3.1.1-SV.esp
* 51  Relationship Dialogue Overhaul.esp
* 52  RDO - CRF + USSEP Patch.esp
* 53  SkyTEST-RealisticAnimals&Predators.esp
* 54  Ordinator - Perks of Skyrim.esp
* 55  Thief skills rebalance for Ordinator.esp
* 56  Smilodon - Combat of Skyrim.esp
* 57  MLU.esp
* 58  NASB(After)-BCS-BQMBN.esp
* 59  EnhancedLightsandFX.esp
* 5A  Skysan_ELFX_SMIM_Fix.esp
* 5B  ELFX - Exteriors.esp
* 5C  ELFXEnhancer.esp
* 5D  ELFX - Enhancer Patch.esp
* 5E  NAT.esp
* 5F  Immersive Citizens - ELFXEnhancer patch.esp
* ++  Aetherial Veins - Immersive Sounds Patch.esp
* ++  Aetherial Veins - Undeath Patch.esp
* ++  Aetherial Veins - Sacrosanct Patch.esp
* ++  Aetherial Veins - Ordinator Patch.esp
* 60  Undeath-USEPP Patch.esp
* 61  MLU - Immersive Armors.esp
* ++  MLU - Unique Uniques Patch.esp
* ++  NPC Patch.esp
* 62  FNIS.esp
* 63  FNISspells.esp
* 64  Bashed Patch, 0.esp

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You can see that Dragons Reach is not fully rendered either. I upped my uLargeRefLODGridSize=21.

s!AqgP_Qd5IlJ3kVugNmMxSCrhShUb

s!AqgP_Qd5IlJ3kVpOSaMhVBUuPqW6

 

In anycase, you can also see a lot of shadow flickering on the wall as well. If you cycle between the two photos you can kind of see it. 

Edited by dem1an
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Just to report back, I uninstalled Open Cities and JK's Whiterun and Riverwood, plus associated patches and reran the LODGen. I don't know if this is a perfect fix, but it helped. I still get that kind of weird shadow flicker when I move my view. It's like the shadows off in the distance on the wall of Dragons Reach are being recalculated as I change my perspective. I'm sure there is a setting I could tweak to relive the engine of trying to draw detailed shadows at that distance?

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Hadn't seen Beth.ini. Cool. I popped it in but didn't help the kind of funky shadow rendering on that wall. No worries. Everything is looking great. Think I finally settled on Nyclix's ENB-Reshade. Everything is looking amazing. Do you happen to know if anyone is recommending/using SRO or is Noble a better base set of textures now? I still have it from Oldrim and was thinking I might pop it in and look.

Edited by dem1an
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Hadn't seen Beth.ini. Cool. I popped it in but didn't help the kind of funky shadow rendering on that wall. No worries. Everything is looking great. Think I finally settled on Nyclix's ENB-Reshade. Everything is looking amazing. Do you happen to know if anyone is recommending/using SRO or is Noble a better base set of textures now? I still have it from Oldrim and was thinking I might pop it in and look.

You can grab SRO 1.7 for SSE here. It is an official release from starac.

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