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dem1an

Shadow Flicker

Question

I know this is a long shot, but I'm seeing some shadow texture flicker on the stone walls of Dragonsreach looking at Whiterun from a distance. No flicker in the mountains at all. Is there a common fix or tweak that I can try for this? I'll post a picture if it would help. I am running an ENB. 

 

 

 

= Check Mods
This is a report on your currently active/merged mods.
 
=== Mergeable
Following mods are active, but could be merged into the bashed patch.
* BetterQuestObjectives-AlternateStartPatch.esp
* BetterQuestObjectives-CRFPatch.esp
* BetterQuestObjectives-PaarDilemmaPatch.esp
 
=== Active Mod Files:
* 00  Skyrim.esm
* 01  Update.esm
* 02  Dawnguard.esm
* 03  Hearthfires.esm
* 04  Dragonborn.esm
* 05  Lanterns Of Skyrim - All In One - Main.esm
* 06  Unofficial Skyrim Special Edition Patch.esp  [Version 4.0.5]
* 07  ApachiiHair.esm
* 08  ApachiiHairFemales.esm
* 09  ApachiiHairMales.esm
* 0A  RSkyrimChildren.esm
* 0B  KS Hairdo's.esp
* 0C  Cutting Room Floor.esp  [Version 3.0.1]
* 0D  SMIM-SE-Merged-All.esp
* 0E  IcePenguinWorldMap.esp
* ++  XPMSSE.esp
* 0F  FastTravelSpeedMultiplier.esp
* 10  SPTConsistentOlderPeopleSE.esp  [Version 4.1]
* 11  WICO - Immersive People.esp
* 12  TrueBrows.esp
* ++  WICO - Immersive Character.esp
* 13  RSChildren - Complete.esp
* ++  RSChildren_PatchUSSEP.esp
* 14  Beards.esp
* 15  DiverseDragonsCollectionSE.esp
* 16  Immersive Sounds - Compendium.esp
* 17  dD - Enhanced Blood Main.esp
* 18  dD-No Screen Blood.esp
* 19  Book Covers Skyrim.esp
* ++  BarenziahQuestMarkers.esp
* 1A  BetterQuestObjectives-CRFPatch.esp
* ++  BetterQuestObjectives-DBForevertoMisc.esp
* ++  dD-No Spinning Death Animation.esp
* 1B  50 More Perk Points.esp
* 1C  Elemental_Staffs.esp
* 1D  Simple AUA.esp
* 1E  SkyHUD.esp
* 1F  UnreadBooksGlow.esp  [Version 2.2.0]
* 20  VioLens SE.esp  [Version 1.11]
* 21  VioLens SE - Book Menu.esp  [Version 1.11]
* ++  ISC Enhanced Blood Patch.esp
* 22  OBIS SE.esp
* 23  ElysiumEstate.esp
* 24  ElysiumEstate-HF.esp
* 25  1nivWICCloaks.esp  [Version 2.4]
* 26  Hothtrooper44_ArmorCompilation.esp
* 27  Point The Way.esp  [Version 2.0.1]
* 28  Skyrim Flora Overhaul.esp
* 29  Verdant - A Skyrim Grass Plugin SSE Version.esp
* 2A  Unique Uniques.esp  [Version 1.8]
* 2B  Apophysis_DPM_SE.esp
* ++  GQJ_DG_vampireamuletfix.esp
* 2C  Saeri_AetherialCrown.esp
* 2D  NB-Scars.esp
* 2E  JK's Riverwood.esp  [Version 1.3b]
* 2F  WetandCold.esp
* 30  ShowRaceMenuAlternative.esp
* ++  RUSTIC SOULGEMS - Unsorted.esp
* 31  Footprints.esp
* 32  DustEffectsSSE.esp
* 33  Darkwater Crossing.esp  [Version 2.0.2]
* 34  Blowing in the Wind SSE.esp
* 35  Immersive Patrols II.esp
* 36  Shor's Stone.esp  [Version 2.0.1]
* 37  SkyrimImprovedPuddles-DG-HF-DB.esp
* 38  Ivarstead.esp  [Version 2.0.2]
* 39  Helarchen Creek.esp  [Version 2.0.2]
* 3A  Kynesgrove.esp  [Version 2.0.1]
* 3B  Whistling Mine.esp  [Version 2.0.2]
* 3C  Soljund's Sinkhole.esp  [Version 2.0.1]
* 3D  Karthwasten.esp  [Version 2.0.1]
* 3E  Blacksmith Forge Water Fix SE USSEP.esp
* 3F  JKs Whiterun exterior.esp  [Version 1.4]
* 40  The Paarthurnax Dilemma.esp  [Version 2.0]
* 41  BetterQuestObjectives-PaarDilemmaPatch.esp
* 42  HoldBorderBanners.esp
* 43  Blowing in the Wind - SMIM Merged All Patch SSE.esp
* 44  Gildergreen Regrown.esp  [Version 2.0]
* 45  WeaponsOf3E_SSE.esp  [Version 1.3]
* 46  Open Cities Skyrim.esp
* 47  Immersive Citizens - AI Overhaul.esp
* 48  Immersive Citizens - OCS patch.esp
* 49  Alternate Start - Live Another Life.esp  [Version 4.0.1]
* 4A  JK's Whiterun-Open cities SSE.esp
* 4B  Blowing in the Wind - Open Cities Skyrim Patch SSE.esp
* 4C  BetterQuestObjectives-AlternateStartPatch.esp
* 4D  Undeath.esp
* 4E  Sacrosanct - Vampires of Skyrim.esp
* 4F  Aetherial Veins.esp
* 50  BijinAIO_SSE-3.1.1-SV.esp
* 51  Relationship Dialogue Overhaul.esp
* 52  RDO - CRF + USSEP Patch.esp
* 53  SkyTEST-RealisticAnimals&Predators.esp
* 54  Ordinator - Perks of Skyrim.esp
* 55  Thief skills rebalance for Ordinator.esp
* 56  Smilodon - Combat of Skyrim.esp
* 57  MLU.esp
* 58  NASB(After)-BCS-BQMBN.esp
* 59  EnhancedLightsandFX.esp
* 5A  Skysan_ELFX_SMIM_Fix.esp
* 5B  ELFX - Exteriors.esp
* 5C  ELFXEnhancer.esp
* 5D  ELFX - Enhancer Patch.esp
* 5E  NAT.esp
* 5F  Immersive Citizens - ELFXEnhancer patch.esp
* ++  Aetherial Veins - Immersive Sounds Patch.esp
* ++  Aetherial Veins - Undeath Patch.esp
* ++  Aetherial Veins - Sacrosanct Patch.esp
* ++  Aetherial Veins - Ordinator Patch.esp
* 60  Undeath-USEPP Patch.esp
* 61  MLU - Immersive Armors.esp
* ++  MLU - Unique Uniques Patch.esp
* ++  NPC Patch.esp
* 62  FNIS.esp
* 63  FNISspells.esp
* 64  Bashed Patch, 0.esp

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13 answers to this question

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You can see that Dragons Reach is not fully rendered either. I upped my uLargeRefLODGridSize=21.

s!AqgP_Qd5IlJ3kVugNmMxSCrhShUb

s!AqgP_Qd5IlJ3kVpOSaMhVBUuPqW6

 

In anycase, you can also see a lot of shadow flickering on the wall as well. If you cycle between the two photos you can kind of see it. 

Edited by dem1an

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That issue is caused by mods not having proper LODs for SSE. Make sure all your mods are up to date. USLEEP or JK's Whiterun are the two likely culprits that stood out, but I know this has been fixed in USLEEP already.

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Thanks TechAngel. I don't have USLEEP but do have JK's Whiterun. I'll look there.

Oops, I met USSEP (USLEEP ported to SSE). :^_^:

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Ahh, I was wondering. It turns out it was my SSELODGen files. Not sure why, but going to dig more there. 

 

Any recommendation on the shadow flicker on the walls of DR?

Edited by dem1an

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Just to report back, I uninstalled Open Cities and JK's Whiterun and Riverwood, plus associated patches and reran the LODGen. I don't know if this is a perfect fix, but it helped. I still get that kind of weird shadow flicker when I move my view. It's like the shadows off in the distance on the wall of Dragons Reach are being recalculated as I change my perspective. I'm sure there is a setting I could tweak to relive the engine of trying to draw detailed shadows at that distance?

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Hadn't seen Beth.ini. Cool. I popped it in but didn't help the kind of funky shadow rendering on that wall. No worries. Everything is looking great. Think I finally settled on Nyclix's ENB-Reshade. Everything is looking amazing. Do you happen to know if anyone is recommending/using SRO or is Noble a better base set of textures now? I still have it from Oldrim and was thinking I might pop it in and look.

Edited by dem1an

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Hadn't seen Beth.ini. Cool. I popped it in but didn't help the kind of funky shadow rendering on that wall. No worries. Everything is looking great. Think I finally settled on Nyclix's ENB-Reshade. Everything is looking amazing. Do you happen to know if anyone is recommending/using SRO or is Noble a better base set of textures now? I still have it from Oldrim and was thinking I might pop it in and look.

You can grab SRO 1.7 for SSE here. It is an official release from starac.

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