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SKYRIMSE Executables run through MO crash after being closed, virtual file system evidently not working for me
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Question
Covenant_Turtle
Running executables through MO works perfectly, but closing them is a different story. Every time I've run any of SSEEdit, LOOT, Wrye Bash, or Mator Smash through MO and then tried to close them, I'm given a crash and an error message; furthermore, anything which should be going to the overwrite folder is instead being dumped in the main SkyrimSE directory instead. Here's what I'm shown upon an SSEEdit crash:
This isn't an issue with UAC since I've moved my install elsewhere, I know that much, but beyond there I don't think I can solve this issue on my own; I'm definitely not the kind of guy to go rooting around inside usvfs_x86.dll and know what I'm seeing.
5 answers to this question
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