Spiffyman Posted December 31, 2012 Posted December 31, 2012 I'm a big fan of kuertee's mods from both Oblivion and Skyrim and his latest mod is definitely going in my game. What it does is turn off all lights that are far from the actors in interiors. Because this is all done via scripting there are no conflicts with this and other mods, technically. It will turn off lights from other mods as well if they are far from NPCs in the cells (as the script sees those new light sources), so it it does affect those mods. I wholeheartedly recommend this mod to anyone that is interested. Below are screens, showing with/without the mod and in combination with other mods. By itselfIn conjuction with Creepy dungeons and Enhanced Lighting
Spiffyman Posted December 31, 2012 Author Posted December 31, 2012 Well, I feel stupid. Forgot to link the actual mod. :/ Link is in the opening post now
z929669 Posted December 31, 2012 Posted December 31, 2012 It seems like this mod would add a lot of chaotic lighting behavior and potentially mess things up. I don't like the idea of flickering lights. Maybe keep an eye on this until it develops further (and the rest of the community comments/vets)?
stoppingby4now Posted December 31, 2012 Posted December 31, 2012 I haven't tried this mod, but I share Z's concerns. Is there any video somewhere that shows this in action?
Spiffyman Posted December 31, 2012 Author Posted December 31, 2012 The flickering light should only be a problem if you set it to turn off lights near the player. The flickering is a result of entering the dungeon and the script running as you enter, so you'd briefly see the lights lit, and then shut off. So if you don't use that option in the ini, it should work just fine. The end result being that the entrance is lit and the lived in parts of the dungeon are lit. No video of it in action though. :/
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