JUNKdeLUXE Posted June 21, 2016 Posted June 21, 2016 Seems I'm nearing an install that works but testing the game now I have some problems with see-through textures and landscapes... Here is an example: https://imgur.com/a/ihnjU How do I fix it?
JUNKdeLUXE Posted June 21, 2016 Author Posted June 21, 2016 I've narrowed it down to having something to do with the HeirApparant.esp (from the quest mod "An Evening With Mister Manchester"). When I disable this, the transparencies are gone... but I have no idea why.
EvilMax Posted June 21, 2016 Posted June 21, 2016 (edited) Please, check that any type of AA and AF are disabled in game .INI. I'd seen similar glitches with some kind of 'compressed' water surface displayed like small plane when using ENB until I disabled AA and AF in fallout's ini. Edited June 21, 2016 by EvilMax 1
JUNKdeLUXE Posted June 21, 2016 Author Posted June 21, 2016 Please, check that any type of AA and AF are disabled in game .INI. I'd seen similar glitches with some kind of 'compressed' water surface displayed like small plane when using ENB until I disabled AA and AF in fallout's ini. Here is my fallout.ini [Archive]sArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsabInvalidateOlderFiles=1SInvalidationFile= [Audio]fASFadeOutTime=10fDialogMaxDistance=1800fDialogMinDistance=125fFilterDistortionGain=-7.5fMinSoundVel=90fPlayerFootVolume=0.65fRegionLoopFadeInTime=5.0fRegionLoopFadeOutTime=5.0iCollisionSoundTimeDelta=150iRadioUpdateInterval=250 [blurShader]fAlphaAddInterior=0.7 [blurShaderHDR]fBlurRadius=7fBrightClamp=0.225fBrightScale=2.25fEyeAdaptSpeed=0.5fGrassDimmer=1.5fSunlightDimmer=1.5fTargetLUM=1fTreeDimmer=1iNumBlurpasses=1 [Controls]bAlwaysRunByDefault=1;Remove mouse accelerationfForegroundMouseAccelBase=0fForegroundMouseAccelTop=0fForegroundMouseBase=0fForegroundMouseMult=0 [Display]bAllowScreenShot=1bLODNoiseAniso=1fDefault1stPersonFOV=55fEyeEnvMapLOD1=500fEyeEnvMapLOD2=800;fLightLODMaxStartFade=3500fNoLODFarDistanceMin=100fPipboy1stPersonFOV=47;fShadowLODMaxStartFade=1000;fSpecularLODMaxStartFade=2000iDebugTextTopBottomOffset=20iLocation X=5iLocation Y=5;intended to improve the effects of lighting when it's dark, from ''Fallout Street Lights'';installation instructions for this mod include details on how to add these ini settings as ini tweaks associated with the mod vs. adding them here;they could reduce game performance so if they are used the game performance should be tested after installationfLightLODDefaultStartFade=10240.0fLightLODRange=10240.0fLightLODMinStartFade=10240.0fLightLODMaxStartFade=10240.0fShadowLODDefaultStartFade=200.0fShadowLODRange=200.0fShadowLODMinStartFade=100.0fShadowLODMaxStartFade=1000.0fSpecularLODDefaultStartFade=10240.0fSpecularLODRange=10240.0fSpecularLODMinStartFade=10240.0fSpecularLODMaxStartFade=10240.0 [Fonts]sFontFile_1=textures\fonts\darn_frankleinbold_14.fntsFontFile_2=textures\fonts\darn_frankleinbold_16.fntsFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fntsFontFile_4=textures\fonts\darn_sui_generis_otl_10.fntsFontFile_5=textures\fonts\fixedsys_comp_uniform_width.fntsFontFile_6=textures\fonts\darn_sui_generis_otl_13.fntsFontFile_7=textures\fonts\darn_libel_suit_otl_24.fntsFontFile_5=Textures\Fonts\Darn_Sui_Generis_Otl_13.fnt [FootIK]fFootRaisedGain=0.9fGroundAscendingGain=0.4fGroundDescendingGain=0.4fOnOffGain=0.5fRagdollFeedback=0.7 [General]bAnimateDoorPhysics=0bEnableBoundingVolumeOcclusion=1bUseThreadedTempEffects=1sCharGenQuest=0001f388sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsasIntroMovie=Fallout INTRO Vsk.biksUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3bUseThreadedAI=1 ;often, but perhaps not always, needed in Fallout 3 with multi-core CPUs to avoid a CTD during launchiNumHWThreads=2 ;often, but perhaps not always, needed in Fallout 3 with multi-core CPUs to avoid a CTD during launchbLoadFaceGenHeadEGTFiles = 1 ;Allow facial morphs from mods to work correctly [Grass]fGrassMinStartFadeDistance=0fTexturePctThreshold=0;recommended changes from ''Flora Overhaul'';grass size value improves the density and thus the look of the grass but reduces performance; increase this to 80 or 140 to reduce grass density and improve game performance if needed.iMinGrassSize=40;increase grass diversity with a small cost to performance (yes, 'texure' and not 'texture'),use only with Forested Edition. Use the default otherwise.;iMaxGrassTypesPerTexure=6 [HAVOK]fMaxTime=0.016 [interface]fMenuBackgroundOpacity=0.76fMenuBGBlurRadius=2fPopUpBackgroundOpacity=0.87fRSMFaceSliderDefaultMax=3.5fRSMFaceSliderDefaultMin=-3.5 [interfaceFX]fBlurIntensityHUD=1.2fBlurRadiusMenus=0.3fDefaultBurstIntensity=2fMiniBurstDuration=200fMiniBurstIntensity=1.5 ;pulse effectfPulseBrightenIntensity=0.25fPulseRadiusIntensity=0.5fPulseRate=0.0006 fScreenLightBaseIntensity=0.6fScreenLightRadius=6 ;pipboy menu transitionsfShudderChance=0.2fVertHoldChance=0.08 [LOD]fActorLODDefault=5fDistanceMultiplier=1;There is a misprint in the INI that would have specified that fFadeInTime=2, but since they spelled it fFadeInTimet, it doesn't work, so I have left this in the comments. Default is 1.2.fFadeOutTime=2fLODBoundRadiusMult=10fLODFadeOutPercent=0.6fTalkingDistance=1000iFadeNodeMinNearDistance=500 [Menu]fCreditsScrollSpeed=40 [Pipboy]fBlurIntensityPipboy=0.25 [RenderedTerminal]fRaceSexMenuVPos=-0.6fRaceSexMenuZoom=70fScreenLightBaseIntensity=1.2fScreenLightColorB=0.62fScreenLightColorG=0.74fScreenLightColorR=0.68fScreenLightRadius=80;from ''Higher Resolution In-Game Rendered Terminal Text''fRenderedTerminalZoom=33 ;enable higher resolution text displayed within in-game rendered terminals [TerrainManager]fHighBlockLoadDistanceLow=50000 [VATS]fVatsLightColorB=0.35fVatsLightColorG=0.35fVatsLightColorR=0.35fVATSLightLevelMax=65 [Voice]sFileTypeGame=ogg [Weather]fSunBaseSize=750fSunGlareSize=800 And my Falloutprefs.ini [Audio]fDefaultEffectsVolume=1.0000fDefaultFootVolume=0.5000fDefaultMasterVolume=0.0000fDefaultMusicVolume=0.4000fDefaultRadioVolume=0.5000fDefaultVoiceVolume=0.7500 [blurShader]bUseBlurShader=0 [blurShaderHDR]bDoHighDynamicRange=1 [Controls]bGamePadRumble=1bInvertYValues=0fMouseSensitivity=0.0020fXenonHorizLookSpeed=1500.0000fXenonVertLookSpeed=1200.0000Activate=0012FF0AAlways Run=003AFFFFAuto Move=0010FFFFBack=001FFF14Block=00380110Crouch/Sneak=001DFF08Forward=0011FF13Grab=002CFF09Hotkey1=0002FFFFHotkey2=0003FFFFHotkey3=0004FFFFHotkey4=0005FFFFHotkey5=0006FFFFHotkey6=0007FFFFHotkey7=0008FFFFHotkey8=0009FFFFJump=0039FF0DMenu Mode=000FFF0BQuickLoad=0043FFFFQuickSave=003FFFFFReady Item=0013FF0CRest=0014FF07Run=002AFFFFSlide Left=001EFF17Slide Right=0020FF16Toggle POV=0021020FUse=00FF0011Vats=002FFF0E [Decals]uMaxDecals=100 [Display]bDrawShadows=1bFull Screen=1bTransparencyMultisampling=1fDecalLOD1=1000.0000fDecalLOD2=1500.0000fGamma=1.0000fLightLODStartFade=3500.0000fShadowLODStartFade=1000.0000fSpecularLODStartFade=2000.0000iActorShadowCountExt=6iActorShadowCountInt=6iAdapter=0;iMaxAnisotropy=15iMaxDecalsPerFrame=10iMaxSkinDecalsPerFrame=3;iMultiSample=4iScreenShotIndex=9iShadowFilter=2iShadowMapResolution=1024iShadowMode=3;iSize H=1050;iSize W=1680iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=4sD3DDevice="NVIDIA GeForce GTX 980 Ti"iPresentInterval=1;Recommended settingsiMaxAnisotropy=0iMultiSample=4iSize W=1680iSize H=1050 [GamePlay]bCrossHair=1bDialogueSubtitles=1bDisableDynamicCrosshair=0bGeneralSubtitles=0bSaveOnInteriorExteriorSwitch=1bSaveOnRest=0bSaveOnTravel=0bSaveOnWait=0bShowQuestMarkers=1iDifficulty=2 [Grass]b30GrassVS=0;fGrassStartFadeDistance=7000;recommended settingsfGrassStartFadeDistance=18000.0000 [imagespace]bDoDepthOfField=1iRadialBlurLevel=2 [interface]bDisable360Controller=0bHelpEnabled=1fHudOpacity=1.0000uHUDColor=452952319uPipboyColor=452952319 [Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=4 [LOD]fLODFadeOutMultActors=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000 [TerrainManager]fBlockLoadDistance=125000.0000fBlockLoadDistanceLow=50000.0000fSplitDistanceMult=1.5000fTreeLoadDistance=40000.0000 [Water]bAutoWaterSilhouetteReflections=0bForceHighDetailReflections=1bUseWaterDepth=1bUseWaterDisplacements=1bUseWaterReflectionBlur=1bUseWaterReflections=1bUseWaterRefractions=1iWaterBlurAmount=4iWaterReflectHeight=1024iWaterReflectWidth=1024 Is your Steam overlay enabled? I'm using a Steam Overlay enabled Falloutlauncher.exe but the Overlay itself was not enabled in the game.
MonoAccipiter Posted June 21, 2016 Posted June 21, 2016 Then it shouldn't have any effect, sometimes having it enabled causes ENB bugs (they use the same method of injection).
EvilMax Posted June 22, 2016 Posted June 22, 2016 iMultiSample=4 <------ Try to disable this in falloutprefs.ini by putting 0 value. You have this second time below commented option.
JUNKdeLUXE Posted June 22, 2016 Author Posted June 22, 2016 iMultiSample=4 <------ Try to disable this in falloutprefs.ini by putting 0 value. You have this second time below commented option.Booyaa.. That was exactly the problem :) not sure why I didn't have the same problem in an earlier install.. maybe I've set up my nVidia Inspector differently this time.
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