caiuscosades Posted June 8, 2016 Posted June 8, 2016 (edited) Hi Neo, Darth_Mathias and everyone Although this may not be the right place to discuss it and we'll have to wait for Bethesda's E3 conference to see how things turn out, I suppose you've all read the rumors regarding Skyrim Remastered which would feature mod compatibility for consoles as well as an updated engine as seen in Fallout 4. I hope this is true since the modding scene could greatly benefit from the latter, provided that they also update the PC version. At long last, we could get the 64 bit executable we've been desperately waiting for, along with DirectX 11 / 12 support (built-in VR compatibility would be sweet too, but let's keep our expectations low), more efficient use of quad cores CPUs, better GPU scalability, better shadows, better LOD, animations, and so on. We could finally get rid of some of Skyrim's engine more annoying limitations, allowing to take modding to a whole new level. Of course this remains a rumor for now and I'd understand if you people were reluctant to comment on it, but how do you think such a remaster could impact on SRLE and Extended ? I suppose the removal of the 32-bits limitation alone would make some mods useless and may allow to throw more into the mix (is the 255 plugin limit still a thing in F4 ?), perhap's alleviate script lag (again, is it still an issue in F4 ?), while others would be incompatible. In this case, would you be willing to rebuild your guides around the new version or rather stick to the old one ? Thanks for your dedication, here's hoping Bethesda's conference will deliver (they have serious competitors now with CD Projekt, time to up their game) ! Edited June 8, 2016 by caiuscosades
Darth_mathias Posted June 8, 2016 Posted June 8, 2016 I am in the wait a see what happens camp at the moment.
paul666root Posted June 8, 2016 Posted June 8, 2016 well i think those changes would impact all mods not just SRLE/Extended.
caiuscosades Posted June 8, 2016 Author Posted June 8, 2016 (edited) Of course, but I was especially curious to know how our guide authors felt about it. Anyway, exciting prospect ! Edited June 8, 2016 by caiuscosades
Nozzer66 Posted June 8, 2016 Posted June 8, 2016 I'd rather they spent their time on getting the Elder Scrolls 6 ready than work on Skyrim. Hopefully they do a better job with Elder Scrolls 6 than they did with Fallout 4. 1
caiuscosades Posted June 8, 2016 Author Posted June 8, 2016 (edited) I agree but remasters / ports are often outsourced, that would not necessarily result in a delay for TES VI. Regarding the latter I share your hopes and fears, Bethesda's weaknesses as a developer are more obvious than ever imho. Perhap's they should focus on world design and leave the rest to Obsidian (from the narrative and writing standpoint, FNV was way better than both F3 and F4, not to mention Skyrim) and Arkane Studio (at least for the combat area). Edited June 8, 2016 by caiuscosades
paul666root Posted June 8, 2016 Posted June 8, 2016 I'd rather they spent their time on getting the Elder Scrolls 6 ready than work on Skyrim. Hopefully they do a better job with Elder Scrolls 6 than they did with Fallout 4.my thought exactly! 1
Neovalen Posted June 8, 2016 Posted June 8, 2016 I am in the wait a see what happens camp at the moment.Same thought, cannot predict at this moment. If it's an engine change plus new textures plus who knows what then I could see a SRLE Remastered on the horizon. If it's a lazy remaster console port only, well, there isn't likely to be a major shift.I'd rather they spent their time on getting the Elder Scrolls 6 ready than work on Skyrim. Hopefully they do a better job with Elder Scrolls 6 than they did with Fallout 4.This. 2
baronaatista Posted June 9, 2016 Posted June 9, 2016 I'm truly hoping that at the very least we get a 64bit Skyrim with DX11 support, so I can more fully utilize my rig. Honestly, I'd be really happy if they spent some serious time re-doing textures, lighting, weather, maybe animations and added in a survival mode similar to Fallout 4, with Campfire/Frostfall/Hunterborn elements. The only reason I say this is that I'm a little concerned about just what might be coming next... I can't shake the feeling they're going to try something really different with TESVI, that could just destroy my ability to enjoy it - like turning it into one of these online games like Destiny or the Division. I realize that specifically is not likely to be true, as they are continuing to build on TESO. Its this Pete Hines quote that sticks with me “We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a future date – but they’re different than anything we’ve done before, while also being a Bethesda-style game….Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.†If we can get something that can at least utilize more modern hardware, then the community can develop more content with modern fidelity. Hopefully such a conversion of Skyrim wouldn't force projects like Skywind and Beyond Skyrim to completely redo everything in order to use it as the base?
caiuscosades Posted June 9, 2016 Author Posted June 9, 2016 (edited) I imagine Bethesda will go the easy route, simply porting the game to the latest iteration of the Creation Engine and adding refined post-processing on top - perhap's a Survival mode. I don't see them rewriting vast portions of code nor revolutionizing game systems. Such a minimalistic approach should retain compatibility with most mods whereas the removal of memory limitations could benefit to the likes of Skywind and Andoran which tend to take an heavier toll on the engine than the vanilla game. My biggest fear is that this hypothetical remaster remains console exclusive... You never know. Wasn't Pete Hines evoking Bethesda's rumored take on space-opera ? About TES VI, I expect it to follow the current trend and provide an even more streamlined and shallow experience, favouring quantity over quality, profusion over depth. Edited June 9, 2016 by caiuscosades
Lesslight Posted June 10, 2016 Posted June 10, 2016 (edited) If they do this they will do to make money with the mods; so the game will not be changed, but it will be what we all know: there is less work to do and it maintains compatibility with the vast number of mods ready to be sold to the vast number of fans of Skyrim on consoles. Perhaps the upgrade will be free or discounted to people who already own a copy of the game. Edited June 10, 2016 by Lesslight
edynacio Posted June 10, 2016 Posted June 10, 2016 I would like to see on TESVI a progressive integration of all the lands in Tamriel with an evolving story as the expansions are released. (different from the MMO style)And also an improvement in graphics by the use of more current technology. TES have such an interesting lore background and I would hate if they made a lame storyline.
caiuscosades Posted June 13, 2016 Author Posted June 13, 2016 (edited) Well... https://www.eurogamer.net/articles/2016-06-13-the-elder-scrolls-5-skyrim-remaster-announced Nothing major it seems, but this could still become the new basis for modding depending how it performs compared to the original game. I wish it were a little more impressive on the graphical side, but consoles are Bethesda's primarily targets here and since both already struggle to maintain 30 fps in Fallout 4... Edited June 13, 2016 by caiuscosades
GabaZieute Posted June 13, 2016 Posted June 13, 2016 They began FO4 development by porting Skyrim on PS4Obviously they thought "let's polish that port, call it Definitive and get a few extra $$$ from Skyrim"The Free of charge for PC players who owns either Skyrim Legendary or Skyrim with all DLC is nice gesture though
Lesslight Posted June 13, 2016 Posted June 13, 2016 (edited) The Free of charge for PC players who owns either Skyrim Legendary or Skyrim with all DLC is nice gesture thoughIt's not nice, it's an investement. The aim is to sell mods on consoles, but the mods are developed on PC, in practice they will provide "the development tools." In addition, the PC community has already free visual improvements; Also the PC community is made up of people more savvy and aware, and are less prone to take and consume; Also the PC community could going angry, and it is best not to piss off those who will give you a lot of free work from which you'll earn a lot of money; Also I'm sure Heartfire will be the best-selling Skyrim DLC on Steam in the release period, and the gains will be enough to pay off those 4 skeevers who worked in the dungeons of Bethesda to apply ENB on Fallout 4 and Skyrim. Edited June 13, 2016 by Lesslight
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