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GTX 750 Ti's boundaries?


Final_Fusion

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Hello, doing a fresh install and modthrough of Skyrim soon.  I wanted to know based off of my computer's specs, what are my boundaries in terms of modding/graphical mods?  I'm following the core STEP guide (with the exceptions of the ini edits) and I don't plan to run a 5000000 mod load order.  I'm going to aim to cap at about 100.  I'm trying to shoot for a stable but great looking game.  I don't want anime waifu looking skyrim mods.  I wanted to stay fairly true to vanilla skyrim with the exception of some town/city overhauls such as JK's overhaul, or possibly another.  I'm open to any advice.  I want to mod lighting, flora, textures and the such.  I'll list my computer's specs down below.

 

-Nvidia GTX 750 Ti 2gb vram

-12 GB onboard ram

-intel core i5 cpu 750@2.67 ghz

-64 bit OS

-Windows 8.1

 

I really want to keep performance in mind, but I want to find a "cap" for my graphics so to speak.  Keeping 50-60 frames, minimal stuttering but the best possible graphics I can pump out of this cost-efficient rig.  I'm willing to chat about general mods to, so I'll check back as much as I can.

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Your biggest limit is meshes and textures with 2GB VRAM, so you'll need to stick with low or medium (512 or 1K) resolution meshes and textures. It might be a good idea to use Skyrim Performance Monitor to monitor VRAM usage as you add each texture mod to get a better idea.

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Your biggest limit is meshes and textures with 2GB VRAM, so you'll need to stick with low or medium (512 or 1K) resolution meshes and textures. It might be a good idea to use Skyrim Performance Monitor to monitor VRAM usage as you add each texture mod to get a better idea.

I noticed a huge difference in performance when I dropped from 2k to 1024 (I believe thats the exact number).  I think I'll use 1k again this time around.  I tried using skyrim performance monitor but it never really worked for me.  I mean that in a literal sense.  I couldn't get it to run when using skse.  I'll probably try to find a guide this time unless you have any input?  

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Run Skyrim Performance Monitor, click Setup, and change these settings:

  • File Paths
    • Skyrim INI File Path: Set to the SkyrimPrefs.ini in your Mod Organizer profile folder.
    • Skyrim Main Program File Path: Set to the Steam/SteamApps/common/Skyrim/TESV.exe
    • Skyrim Launcher File Path: Set this to ModOrganizer.exe
  • Miscellaneous Settings
    • Check Attempt Support for Custom D3D9.dll

Now click Launch Skyrim in Skyrim Performance Monitor to run Mod Organizer. When Mod Organizer opens, run skse_launcher.exe to play the game. The most important setting above is to check "Attempt Support for Custom D3D9.dll" so it works with ENBoost.

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Run Skyrim Performance Monitor, click Setup, and change these settings:

  • File Paths
    • Skyrim INI File Path: Set to the SkyrimPrefs.ini in your Mod Organizer profile folder.
    • Skyrim Main Program File Path: Set to the Steam/SteamApps/common/Skyrim/TESV.exe
    • Skyrim Launcher File Path: Set this to ModOrganizer.exe
  • Miscellaneous Settings
    • Check Attempt Support for Custom D3D9.dll

Now click Launch Skyrim in Skyrim Performance Monitor to run Mod Organizer. When Mod Organizer opens, run skse_launcher.exe to play the game. The most important setting above is to check "Attempt Support for Custom D3D9.dll" so it works with ENBoost.

I set it up correctly, but it gives me a Performance Counter error.  "could not initialize the windows performancecounters".  I followed step's installation and your guide for MO.  What do I do?

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