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SRLE - Extended - Weird CTD near Fort Fellhammer


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Hey. I put this in the SRLSE extended page since I was talking to Darth but figured would spin it off to it's own thread

 

I have a weird ctd. My game has been amazingly smooth and stable up till now (I'm level 4 and started on solstheim with the"I was attacked and left for dead" start).

I'm on my way on foot from whiterun to dawnstar to view morskom estate. On way I've just cleared out fort fellhammer but as soon as I leave there through main gate and head north east to a nearby map marker to see what it is I ctd as soon as I get to where I'm just about to look over the Ridge. Same without fail everyone. The save loads fine and will continue playing if I go other directions just not that one. Anyone else seem this or know why it.might be happening? 

For record my build is pretty much as guide apart from leaving in sfo, enhanced camera and I also added back in windstad mine as I liked the sound of it. I also only.installed some of the follower mods. 

 

 don't think its memory blocks.  Ran it then crashed and I was only about 630 and I have it set at 1024.  I tried upping it to 1152 just incase but no difference.  I've copied the bottom of the log below.  I notice column 2 is hitting 256 is this relevant? usually I only look at the first column and the total of the two?

 

267 256
272 256
273 256
285 256
292 256
303 256
319 256
320 256
321 256
322 256
344 256
365 256
 
 
Also I'd be grateful if someone with a similar purish setup could fast travel to Fellhammer and see if they can replicate it as well as any suggestions to try and find the cause short of removing and reinstalling every mod one by one since that would just find the mod but not whyt he mod is causing it?
Edited by rhodsey
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Just had a throught on this when you changed EBT to the version from exteneded ie using only Textures did you run save game script cleaner - https://www.nexusmods.com/skyrim/mods/52363/? on your save. If not then this could be why you're getting CTD.

I hadn't although it was crashing before I updated. I've ran it anyway and will test.  I've not started the whole disabling mods and working my way down yet.  I'll copy/paste my post fromt he main thread here again including the papyrus logs:

 

I'm not great at reading them.  Here is the messages just before the crash.  Does it mean anything to anyone?  just to add since hte crash started i've updated the CR and pack (apart from remove morskom) and re-ran dyndolodSUM etc so duel sheath patch is all new

 

[04/03/2016 - 09:25:35PM] Error: Cannot call GetStage() on a None object, aborting function call
stack:
[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 34
[04/03/2016 - 09:25:35PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 34
[04/03/2016 - 09:25:35PM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:
[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 38
[04/03/2016 - 09:25:35PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias playerref1 on quest MBI_Dante_boss_Battle_scene_alias_holder_1 (1103971F)].MBI_clean_allmusic_1.OnPlayerLoadGame() - "mbi_clean_allmusic_1.psc" Line 38
[04/03/2016 - 09:26:02PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "<native>" Line ?
[None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?
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Try disabling DynDOLOD.esp and see if you crash in the same spot.

You're right. I disabled dynDOLOD.exp and i works fine.  Thats weird as I'd already re-ran Dyndolod ocne after the crash.  Anyone any ideas why it might have broken? I'm using the beta scripts sheson made to use less strings which I'm assuming you are using as well Darth?

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You're right. I disabled dynDOLOD.exp and i works fine.  Thats weird as I'd already re-ran Dyndolod ocne after the crash.  Anyone any ideas why it might have broken? I'm using the beta scripts sheson made to use less strings which I'm assuming you are using as well Darth?

yes i am. Since deactiving Dyndolod stops the CTD I Recommend rebuilding again and see if that fixes it Also A good idea to run Save game scripts cleaner.

Edited by Darth_mathias
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yes i am. Since deactiving Dyndolod stops the CTD I Recommend rebuilding again and see if that fixes it Also A good idea to run Save game scripts cleaner.

Ran that nodifference. I'm re-running DYNdolod for a third time :) only difference is i'm going to run on High this time when I ran medium last time.  I think i can survive the frame drop as i seem fairly smooth (although no idea of actual numbers thanks to ENB FPS being broke).

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I would bet money that your problem is that your Stunning Statues of Skyrim SRLE installation is incorrect, or at the very least, the statue of dibella part is since her statue is in that area. Go back to the SRLE guide and follow the special instructions extra carefully, creating all the folders it wants. Afterwards, may have to generate DynDOLOD again.

Edited by Tinnota
  • +1 1
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I would bet money that your problem is that your Stunning Statues of Skyrim SRLE installation is incorrect, or at the very least, the statue of dibella part is since her statue is in that area. Go back to the SRLE guide and follow the special instructions extra carefully, creating all the folders it wants. Afterwards, may have to generate DynDOLOD again.

interesting. I do remember that being tricky.  I've got DYNDOLOD running right now but as soon as It's done i'll try again. if still crashing i'll give that a go

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personally I can't see why it would be Stunning Statues of Skyrim since that mod is just textures and meshes no esp or scripts.

He might be right I just checked my existing install and I'd missed a folder (the "architecture folder in meshes/prometheus/architecture/statuessnow/)

 

I've just changed it although my dyndolod is half ran so might not work.  If not then i'll run again now it's in the right place.

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yup :) many thanks. dunno if it was running dyndolod again on high or fixing the stunning statues install but it's working fine now. thanks.  

 

I'll leave DYNDOLOD on high for now. May re-run it at medium though if it causes too many dropped frames

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