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Pack now formally under update.  Post 5 (https://forum.step-project.com/topic/10307-everything-the-kitchen-sink/?p=162236) holds the old information. 

 

 

Link: https://wiki.step-project.com/Pack:Everything_%2B_The_Kitchen_Sink
 

 

 

(2017 07 20) Since these STEP Packs will be formally discontinued come STEP 3.0, I will be moving this pack to "Mod Picker", and continuing work on it there.  

Edited by Mr_Moal

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Pack rebuild in progress.  Refer to post #5 archival (for post #2) for the old info in you want to build this pack using STEP 2.2.9.2 

 

 

 

--Requiem Patching Info Goes Here--

Edited by Mr_Moal

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MCM Menu Notes.

 

 

  • These are the MCM settings.  Some of these settings are required or you may experience CTD and general buggieness (or some mods will be running). Please read through them all.
    • I will highlight all the critical settings.  Everything else is personal preference/advised. 
  • When the game first starts, you will be in the Alternate Start Live Another Life dungeon where you select your start. Don't Open any menus at this time.  Just sit and wait for the start up scripts to finish (all those messages at the top left of the screen).  Wait another 20 seconds for good measure, then go to the Mara Statue, select your start, and go to the bed.   
  • Next, let the Requiem scripts and do the Ultimate Immersive Classes selection to get your starting equipment.  Now, when no other start up messages are running, I would do a save, and then start on the MCM menu set up.  
  • You can NOT do all the settings all at once!  As you start stuff up, you will need to let the scripts run, some (such as hunterborn) may need 20 seconds.  Just let your charname sit there and be patience. It can take 15 min or more do go through all the MCM setups. If the MCM menu stops responding (ie you click on a menu item, but nothing shows up after 10 seconds) then it means there is a script waiting to run, and you need to exit out of the menu and let the scripts run.  Don't just keep clicking on stuff.  Bad stuff happens if you do.
    • Again, be patient, you only need to do this once, and you want to do it right or you could cause irreparable damage to your save game if you rush it. 

 

 

Edit: 2016 11 13

Game start up should look like this: 

  1. Set up character appearance, give a name
  2. Wait for ALL mods to finish their scripts.  Do NOT talk to the Mara Statue, do NOT open the menu, don't save, nothing.  Wait (1-2 minutes) for all scripts to finish running.  Once you have waited 15-20 seconds and no new messages pop up, proceed. 
  3. Talk to the Mara Statue, pick your start. Sleep in the bed
  4. Wait for the Requiem start up messages and the Ultimate Immersive Classes to run.  
  5. Save Game.
  6. Find an indoor's location (like an inn) and now set up the MCM Menu. 

 

 

MCM Menu Set up (2.0 Alpha)

 

 

 

 

A Matter of Time

  • Use if you want

 

  • General
    • Symbol 1
      • Show Moon Phases: checked
      • Show Seasons: checked
    • In game clock
      • Show: unchecked
    • In game date
      • Date format: Tamriel Year, Month D
  • Display
    • Symbol 1
      • Horizontal Offset: 10
      • Vertical Offset: 85
    • In-Game Date
      • Horizontal Offset: 10
      • Vertical Offset: 165

 

Auto Unequip Ammo

  • Configuration
    • Follower addon: checked

 

Better Vampires

BFS Effects

C.W.I.

Campfire

 

Chasing the Dragon

  • General
    • Chasing the Dragon Active (checked)

 

Complete Crafting

  • Mining & Minerals
    • Mining
      • Mining Presets
        • Much More Ore (or not if you prefer. Great if you are a mage and use arcane lock picks for an easy quick silver ore source)

 

Convenient Horses

  • Main
    • Faction Relations
      • Horse Faction Relations: Neutral
    • Bound Key settings
      • Consolidate Talk/Loot/Harvets: checked
      • Talk/Loot Key: F
      • Fast Dismount Key: H
      • Horse Inventory Key: I
      • Follow Toggle Key: U
  • Horses
    • Horse Inventory
      • Inventory Access Mode: Local
        • No excuses anymore thanks to Open Cities
      • Weight Limit: 350 (or something you find reasonable)
  • Auto Loot
    • General
      • Auto Loot Mode: Disabled
  • Horse Charge
    • General
      • Horse Charge: Unchecked

 

Crime Decay

 

Deadly Dragons

  • Under Investigation
  • Don't increase their Attributes.

 

Death Alternative

  • Player Settings
    • General
      • Mod Active: Checked
    • Bleedout Recovery
      • Blackout Real Time Lapse: 12 secs (must be set to allow scripts to finish up, or bad stuff happens)
  • Follower Settings
    • Follower Behavior
      • Randomize (With Kill ESS.)
        • WARNING: Be careful, your follower will not always die, but if you have an important quest follower, and they die, then…
  • Y.M.O.Y.L. Quest Settings
    • Recover Your Gear Quest
      • Recovery Method: Fully Recoverable
        • NOTE: avoid using "Fixed Loss" and "Half-life" Options, and unique items can be lost this way (like the fully upgraded Gauldurs amulet)
      • Gold Half-life Dur: 12 HOURS (or something you want)
    • Stolen Items Settings
      • Medium Item Cost: 50 GOLD
        • Probability of theft: 50%
      • High Item Cost: 400 GOLD
        • Probability of theft: 95%

 

DSR

  • Configuration
    • Perk Points
      • Dragon Souls Required: 2 (or what you find fair)

 

Dual Sheath Redux

 

Dual Wield Parrying

  • Block Key: TAB (or your chosen key)

 

Dynamic Things

  • NOTE: if experiencing script lag, consider increasing the "Run quest every" frequency setting

 

EGO - CWO

EGO - DCO

 

EGO - IIO

  • Important Information Overhaul
    • Magicka Threshold: 100%(or less for non magic character)
    • Stamina Threshold: 60%
    • Stamina Intensity: 75% (reduces the blur effect, can be a bit much for a noob in Heavy armor)

 

Enhanced Blood

 

ESF: Companions

  • Presets
    • Preset: Realistic - 36 Quests
      • (Pick something that you find reasonable)

 

Factions

 

Follower Mod

  • Main Page
    • SET SOME HOT KEYS
  • Widgets
    • At start, just toggle all Widgets off.  As you get followers, enable them as needed.

 

Footprints

 

Frostfall

  • Overview
    • Frostfall is (click to activate)
  • Gameplay
    • Hotkeys
      • Weathersense: N
  • Effects & Notifications
    • Notifications
      • Attribute Descriptions in Weathersense: (checked)

 

Honed Metal

 

Hunterborn

  • Features
    • (click) START HUNTERBORN
  • Tweaks
    • Realism
      • Remove Manual Loot option: (checked)
      • Require hunting knife: (checked)
      • Enable bounty perk of foraging: (checked)
    • Presets
      • Pelt values: VALUABLE
      • Material yield: MODERATE
      • Meat yield: CONSERVATIVE
      • Knives at merchants: COMMON
    • Hotkeys
      • Abilities
        • Sense direction: X   (Use this instead of a compass.  Gets more accurate as you level up.)
  • Monster Hunter
    • Enable Monster Hunter: (checked)

 

Immersive Armors

Immersive Citizens

 

Immersive HUD

  • Activation
    • Compass Activation
      • iHUD hotkey: ] (matched to the iNeed sit hotkey)
      • Key press toggles: (checked)
    • SkyUI Active Effects
      • Active Effects ALWAYS On: (checked)
    • Crosshairs Activation
      • Uncheck all
  • Options
    • Uncheck all
  • Transparencies
    • Set all except Compass to 0

 

iNeed

  • Basics
    • Player
      • Eat/Drink Animations: Enabled
        • (click) FORCE CAMERA --> DO NOT FORCE
    • Automation
      • Eat Hotkey: :
      • Drink/Refill Hotkey: >
      • Sit Hotkey: ]
  • Advanced
    • NPCs
      • Follower Needs: Default
  • Difficulty
    • World
      • (Don't touch Food Removal)
      • Food Spoilage: words
    • Gameplay
      • Death: (checked)
  • Notifications
    • Text
      • Perspective: 1ST PERSON
      • Current Needs: BOTH
      • Check Status Hotkey: N
    • Widget
      • Style: Disabled

 

Lanterns of Skyrim

  • Settings
    • Checking every: 60s
    • Enable lanterns along roads: (unchecked)

 

Minty Lightning

  • Lighting Config
    • Fork Lighting Options
      • Hostile: (checked)
      • Frequency Delay: 25

 

moreHUD

 

Nausicaa's Tweaker

  • Actor
    • Change Trigger: [ (or something other than F2!)

 

Not So Fast MG

Not So Fast MQ

  • The 'Not So Fast' Mods insert delays into the main quest and the Mage Guild quest. Familiarize yourself with these delays.

 

Open Cities Skyrim

Provincial Courier Service

RDO

 

Requiem

  • Skills & Perks
    • CW bonus per Stamina increment: 2

 

Requiem - Skills Menu

 

SafeAutoSave

  • NOTE: Must disable ALL vanila save mechanisms,
    • Save on rest
    • Save on wait
    • Save on travel
    • Save on character menu
  • Minimum interval: 7 min
    • Longer interval will reduce save "pauses". 
  • Autosave count: 10
  • Named autosave files: (checked)

 

Simply Knock

 

SKY UI

  • General
    • Active Effects HUD
      • Minimum Time Left: 0 (always on, or your preference)
  • Controls
    • Favorite Groups
      • Fill in the rest of the F-Keys

 

Skyrim Unlocked

Smart Cast - Config

Smart Cast - Spells

 

Take Notes!

  • I like to put my "build" notes in the Miscalanious section, and then record a few events in the top section.  maybe make note of a few particularly power enemies, or my first bear/saber cat kill (or mauling).  Bandits of note that i've killed, important quests I'm on, etc.  Makes getting back into characer after a few weeks much easier, and it feels more like a continuing of a story than tring to figure out wtf I was doing, what my goals were, what kind of characer I was playing.  Otherwise I usually ended up just restarting the character lol
  • Controls
    • Journal
      • Open Journal: "

 

The Notice Board

Thieves Guild Req.

 

Timing is Everything

  • Lots of stuff to fiddle with here.  I might change the Ebony Warrior to level 70+ (absolutly stupid to have that guy show up when I'm still getting my ass handed to me by random events), bump up the Dawnguard Recruitment a bunch, maybe make Hearthfire and Dragonborn start a fair bit later too. 
  • There are sooooo many settings.  With my build, I treat levels 1 to 20 as noob, levels 20 to 40 as "starting to kick ass except for dragons", and honestly I don't survive past 40 so don't know after that :)

 

Trade & Barter

  • STEP instructions advise to leave off, but you can turn this on if you want.  If you are already having trouble with to much script load, just leave it off.

 

Vivid Weathers

  • Set this to taste.  You can adjust brightness, saturation and bloom.

 

Wearable Lanterns

  • General
    • General Settings
      • Lantern Position: WORN - FRONT RIGHT
        • You can also choose to hold the lantern in your hand instead
      • Fuel Settings
        • Oil Lanterns Use Oil: (checked)
        • Bug Lanterns Use Flowers:
      • Hotkeys
        • Toggle Lantern: L
        • Check Fuel Display: Message Only
  • Meters
    • General Meter Settings
      • Display Mode: OFF

 

Wet and Cold

 

Wonders of Weather

  • Options
    • Level: MEDIUM

 

 

XPMSE

 

 

 

Edited by Mr_Moal

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Patch Notes Reserved

 

 

Archived POSTS (2017 06 26)

 

 

POST page 1 archive (2017 06 26)

 

now out of date. Needs to be updated to latest STEP version.

Skyrim Enhanced Edition. Not currently supported. 64bit is intriguing/awesome, but until core mods are updated, there will not be a pack for this. 
I've done some more reading, and SKSE will be the major limiting factor. If this ever gets redone for the 64 bit special edition, then I will probably upgrade this pack to the Special Edition. Please do not promptly go to the SKSE forum and ask when they will be done. SKSE has taken may years to get to where it is now, and with Skyrim Special Edition, it needs to be almost entirely rewritten from scratch. Requiem, and many of the mods in the pack require SKSE, and their authors have stated they will not attempt to make a version without SKSE.



Link: https://wiki.step-project.com/Pack:Everything_%2B_The_Kitchen_Sink

Installation Instructions for STEP 2.2.9.2 Extended + mods from (REGS, Survival, Weather and Lighting, War Ensemble, and finally Requiem) (and I guess a couple more I like too). This is not intended to be a mega pack that replaces all the other packs. Since 2.2.9.2, many of these packs are out of date. As these packs are updated for 2.2.9.2, they will be removed from this mod, and replaced with compatibility information.



Key information: 

Edit: v0.5 wiki description





===Major note about upcoming Skyrim Special Edition===
* short version: DO NOT UPGRADE!!!
* long version: even if Skyrim Special Edition was to be offered as a limited time offer (is not), and they want to charge you $20 later, I would still say DO NOT UPGRADE!!!. This is Bethesda, when they say that "most" mods will not require any changes, they are technically/statistically correct. Most mod on Nexus Mods will NOT have a problem. However, for my pack, I can guarantee you IT WILL NOT WORK! SKSE will need to be updated first, and all mods that have major changes to the game (think Requiem) will definitely not work day 1. It will probably be a year or more before it is safe to upgrade. 
* Therefore:
** Please please please do yourself a favor, and MAKE A BACKUP of your Skyrim install! Zip it or something, put it on a separate drive, just make sure that Steam can't upgrade it and screw your modding days over. Do NOT accept their free upgrade, not until everything has shaken itself out and there is at least a reasonable chance that the key mods will work in the new version. 

----
(deep breath) ok, please keep reading.
----
====Version 0.7 Beta Notes====
* In the process of updating the PACK. A few things have changes on some mods. Others like DynDOLOD have had major updates and need new install instructions. For now, refer to my post here: {https://forum.step-project.com/topic/10307-everything-the-kitchen-sink/?p=180401 0.7 notes} and please be aware I am updating this as I go and the post itself will not be getting a change log. 
* Now has a link to some new patches I've made. Feedback welcomed.

I hope to get Immersive Citizens AI working on this install. Its had lots of work done on it, and several updates.
* So far, other than a massive papyrus bloat, the ICAI overhaul mod appears to be working.

----
====Screenshots====
* I've uploaded a pile of screenshots to show what the game looks like with Vividian and the described settings. 
https://www.dropbox.com/sh/0nkmknh9ke65kas/AACD6LjJ-_3UrO77FbXUfVyea?dl=0

----

====Updated to Version 0.5 Beta====
The pack is basically ready to play. Once I get enough feedback from other people who have installed the pack without issues, I'll probably just say it's version 1.0 
======{https://forum.step-project.com/topic/10307-everything-the-kitchen-sink/?p=163916 Change Log 0.4 --> 0.5}======
----
====TEST patches and Load Order!! Very Important!! Please Read!! :) ====
======{https://onedrive.live.com/redir?resid=6CD5A015B674439D!120&authkey=!AJ9pPrnpwGYBd6k&ithint=folder%2Cesp Test Patches and Load Order!}======
If you want the most up to date stuff, reffer to above Version 0.7 and the links on the forum page.

Above link contains the following
* 3 test patches (these make stuff play nice, use the correct values, descriptions, names, etc)
* Example Load order (please use as a reference)
* Example Install order (please use as a reference)
* (WIP) ELE test patch (still working on it. This will resolve lighting issues, and should be safe to install mid play through, when I finish it)

======Load Order: ======
: ...All other mods...
:
: Moal's test merged patch 0.5.0.esp
: Moal's test OCS patch 0.5.0.esp
: Moal's test Requiem patch 0.5.0.esp
: Dual Sheath Redux.esp
: Dual Sheath Redux Patch.esp
: ...etc...


----
====MCM Menu Please Read!====
* {https://forum.step-project.com/topic/10307-everything-the-kitchen-sink/?p=162230 MCM Menu Setup Notes}
* Some of these are rather important, and you will experience buggy game play if you don't at least follow the Red Highlighted MCM instructions. Ignore at your own risk.




Edit: moved from Wiki Description section.


With the previous STEP build 2.2.9.1, I put together a build that included many of the packs posted on the STEP wiki. However, since STEP 2.2.9.2 was introduced, many of the packs have become incompatible/out of date.

I wanted to post a build for people looking to expand their STEP Build with basically something of everything. I took most of the information needed directly from the other STEP Packs posted here and would like to give credits and thanks to the hard work they have put into picking and making notes on mods. I would not have been able to make this pack without the work they already put in. I am not trying to take credit for their work, or replace their Packs.

Specific thanks to:
* REGS
* Immersive Survival
* Survival
* Requiem
* War Ensemble
* Weather and Lighting


In the short term:
* As the above packs are updated, I plan to remove their mods from this pack, and make notes of where that pack has interactions with other mods listed here. I will review the packs that have not been updated and see if I can squeeze some more of their mods (or equivalent mods) into this build. REGS comes to mind. The goal being to maintain compatibility with STEP 2.2.9.2 (and if possible, and I have time, what ever STEP installation comes after that)

Long term:
* If all packs are updated and they list in them how they interact with other packs they are compatible with, then this pack will become redundant and be removed. I have no problem if this pack becomes redundant. My understanding of the Pack system is that a mod like this should not be needed.





Old stuff from the pack page 2016 05 21



Current Status
Reducing unnecessary verbose text… (moved to the Forum Thread).
Starting with version 0.4 BETA, I will be posting a change log. Up to now I have been making changes without making notes anywhere except my own Onenote notebook.
https://forum.step-project.com/topic/10307-everything-the-kitchen-sink/?p=163916 change log 0.4 to 0.5
Posted a load order for esp's Here.
Posted a MCM Menu Settings.
Requiem will be updating to 1.9.4 soon (beta already released). Will update when patches are ready.
Currently this build is a BETA. Means it works mostly, but there are still bugs to find. Looking for 2-3 people to install the build and assist with finding bugs or installation notes for mods that I missed.







Old stuff from the pack page 2016 04 19


Description
----
: Looking for 2 or 3 people who can install the pack, keep notes on what went right/wrong, and help me find some of the bugs/CTD I come across. Please post in the forum if you are interested. Thanks. 
If you have ideas on mods that should be dropped/added, please let me know as well. 
----
Current Status: 
* I have made some significant progress with ordering the .esp's load order and have gained stability. I've done a 2 hour play without a single crash, as opposed to a few weeks ago with crashes ever 15 min. Multiple bugs and strange imbalances (such as potions that are way too strong, or ingredients that are strangely weak) have been corrected. 
* I will have to either post an exact load order, perhaps using the "restore load order" function in Mod Organizer, or come up with a long list of LOOT instructions. Either way, LOOT has done a terrible job ordering the ESP's. for now, I would advise using LOOT to sort the load order just before adding the Requiem mods and patches, and not touching LOOT afterwards. 
** Posted a esp order for all esp's after Requiem. Please look it over and provide critique if possible. 
I some how have several mods patched twice, which has led to obvious results. These offending duplicates will be squashed. Squashed
----
Edits: 
* moved the long description to the First form post. 
----
Oh, Requiem is apparently getting 1.9.4 released in the near future. If there are minor bug fixes where the current patches are still valid, I'll update immediately. If the current patches need to be rebuilt, then I will wait. 
---- 

NOTEs: 
* This is an Alpha build. I have posted the mods included, as well as all the installation steps for each that I took when installing. I may (probably did) have missed something, and will review the instructions soon. 
* I plan to make notes on how to install everything except Requiem, as its not for everyone. 
* I chose to include Open Cities Skyrim because for once, I wasn't installing Expanded Towns and Cities (thanks to Immersive Citizens - AI Overhaul). If you want to use Expanded Towns and Cities again (it techically isn't totally incompatible with Immersive Citizens - AI Overhaul), then you will either have to patch Open Cities Skyrim


Pre-Installation Setup
For now, I'm assuming you have installed STEP 2.2.9.2 Extended Exactly like the guide tells you to. I know that when I set it up, one or two mods managed to slip through the cracks, and I had to go back mod by mod and double check that I followed the guide precisely. 

You all are using Mod Organizer
You all made a STEP profile. Copy that profile and make a new one
don't muck up your STEP profile. its your base line
don't delete or alter STEP profile mods/patches. When reinstalling, give the new mod an abbreviation
disable STEP Extended patches, don't re-patch these or your base STEP build won't work anymore


I've split this build up in the same way as the STEP guide is assembled. Each Section corresponds to a section with the same name in the STEP Build. As you install the mods, move them to the bottom of the section they correspond to, or if they are above a mod that is reinstalled, then move them above that mod. 
Example: Under Fixes, Enhanced Lighting for ENB is Reinstalled to get some patches for Falskaar + Wyrmstooth. Well, all the mods above ELE get dragged (left pannel) above ELE. Then ELE is reinstalled (don't delete/modify your previous installation) with an abbreviation so it is obvious it belongs to the new Profile. Slide the new mod under the old mod, and un tick the old mod.
Well, just make sure to make a new profile for this set up (make a copy of the STEP Extended build), so that your STEP profile is not touched. All your patches should be disabled and kept intact for your STEP Extended build.

IMPORTANT:
[https://forum.step-project.com/topic/10307-everything-the-kitchen-sink/?p=162230 MCM Menu Settings] Read them!!


 

 

 

Post Page #2 Archived (2017 06 26)

 

Requiem 1.9.4 Patch Central NOTES:

https://www.nexusmods.com/skyrim/mods/61621

 

 

Requiem Install Notes (Updated 2016 08 26) 


NOTE: You MUST follow the load order in the description
Install Options:

  • Unofficial Patches and DLCs
    • Hearthfire
  • Cutting Room Floor
    • Checked
  • WM Flora Fixes
    • UNchecked

 

  • Campfire
    • Checked
  • Frostfall
    • Checked
  • Height Adjusted Races with True Giants
    • None

 

  • Dragon Combat Overhaul
    • Checked
  • Fire and Ice Overhaul
    • UNchecked 
  • Revenge of the Enemies
    • None
  • Trade and Barter
    • ​Checked
  • VioLens - A Killmove Mod
    • ​None

 

  • 83Willow's 101BugsHD
    • Checked
  • Skyrim Immersive Creatures
    • None
  • Deadly Dragons
    • None
  • Skytest
    • None
  • Animallica
    • None

 

  • Immersive Horses
    • None
  • Craftable Horse Barding
    • ​None

 

  • Immersive Patrols
    • Immersive Patrols - CWO compatible
  • Inconsequential NPCs
    • Inconsequential NPCs
    • Inconsequential NPCs - Enhancement Module
      • ​Note in installer about disabling "Inconsequential NPCs - Enhancement.esp"

 

  • Arissa - The Wandering Rogue
    • None
  • INIGO
    • None
  • Vilja
    • None
  • Hoth
    • None

 

  • Enhanced Skyrim Factions - The Companions Guild
    • Checked
  • Immersive College of Winterhold 
    • Checked

 

  • Alternate Start - Live Another Life
    • Checked
  • Timing is Everything
    • Checked
  • Skyrim Unlocked 
    • Skyrim Unlocked + Open Cities Skyrim 

 

  • Unique Uniques
    • ​None
  • Explosive Bolts Visualized
    • ​Checked
  • Rustic Soul Gems
    • ​None
  • RS Children Overhaul
    • None

 

  • Audio Overhaul for Skyrim 
    • Checked
  • Immersive Sounds Compendium
    • ​None

 

  • Immersive Armors
    • Checked
  • Improved Closefaced Helmets
    • ​Checked
  • Black Mage Armor
    • ​None

 

  • Immersive Weapons 
    • Checked
  • Heavy Armory
    • ​None
  • Scoped Bows
    • None
  • Faction Crossbows
    • none
  • Requiem Patches - Readme
    • checked

 




A few have special instructions

  • Inconsequential NPCs:
    • DISABLE/DELETE "Inconsequential NPCs - Enhancement.esp"
  • Better Quest Objectives. the Requiem patch that comes with it is OUT OF DATE. Instructions from the Patch Central Installer state to disable the "BetterQuestObjectives-RequiemPatch.esp" until Better Quest Objectives updates it. â€‹
    • CTD if you don't follow instructions.

 

 

Version 0.7 Install Notes here: 

https://forum.step-project.com/topic/10307-everything-the-kitchen-sink/?p=180401

 

 

 

 

Load Order!  Please look through it!

 

https://www.dropbox.com/sh/0nkmknh9ke65kas/AACD6LjJ-_3UrO77FbXUfVyea?dl=0

Please reference the load order in the Dropbox link. 

 

 

 

NOTE: OneDrive files are outdated.   Please reference the Dropbox link for current stuff

https://onedrive.live.com/redir?resid=6CD5A015B674439D!120&authkey=!AJ9pPrnpwGYBd6k&ithint=folder%2Cesp

Load Order V3 {old} 

 

 

//////////out of date/////////
Skyrim.esm
Update.esm
...
<all other mods>
...
BetterQuestObjectives.esp
TheChoiceIsYours.esp
...
<bunch of mods>
...
HarvestOverhaul.esp
Hunterborn.esp
Hunterborn_wearableLanterns-Patch.esp
Dragon Combat Overhaul.esp
ELE_Fs_Wt_Lite.esp
Open Cities Skyrim.esp
Open Cities Skyrim - Legdendary Patch.esp
OCS - CRF Patch.esp
OCS - Falskaar Patch.esp
OCS - ICOW Patch.esp
OCS - 3DNPC.esp
OCS - Inconsequential NPCs Patch.esp
ESFCompanions.esp
ESFCompanions_OCS.esp
RPQuestAssist_2dot0.esp
ThievesGuildHideoutRedone.esp
HonedMetal.esp

STEP Extended Patch.esp

Requiem.esp
Requiem - Legendary Bugsmasher Edition.esp
Requiem - Hearthfire.esp
NRM_Dragonborn_Reqtified.esp
KFR-Kryptopyr'sFixesReqtified.esp
COR-CraftingOverhaulReqtified.esp
Requiem - Audio Overhaul for Skyrim.esp

<other Requiem patches and mods that explicitly need to be loaded after Requiem>
<dynamic created esps like a bashed patch or skyproc patches>
Requiem - Cutting Room Floor.esp
Requiem - Dragon Combat Overhaul.esp
NRM Falskaar - Requiem Patch.esp
NRM Wyrmstooth - Requiem Patch.esp
Better Vampires.esp
Requiem - Better Vampires Patch.esp
Requiem - No Overencumbered Messages.esp
Requiem - Restored Rewarding Sounds.esp 
REQ - BCS Patch.esp
NoAnimalsReportCrimes-DG+DB+Requiem.esp
Soul Gems Differ - Requiem.esp
Requiem - 83Willows 101Bugs.esp
Requiem - Explosive Bolts Visualized.esp
Requiem - Immersive Armors.esp
Requiem - Immersive Weapons.esp
Requiem - Improved Closefaced Helmets.esp
Requiem - Inconsequential NPCs.esp
Requiem - Trade and Barter.esp
Requiem - Campfire.esp
Requiem - Frostfall.esp
Hunterborn_Requiem-Patch.esp
Requiem - Even Better Quest Objectives.esp
Requiem - ESF Companions.esp
Requiem - Immersive College of Winterhold.esp
Requiem - Immersive Patrols.esp
Requiem - Civil War Overhaul Patch.esp
Requiem-OpenCities.eps
TimingIsEverything.esp
Requiem - Timing is Everything.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
Requiem - Live Another Life.esp
FarmhouseChimneysLAL.esp
Skyrim Unlocked.esp
Open Cities Skyrim - Skyrim Unlocked.esp
Requiem - Skyrim Unlocked - OCS.esp
Dual Sheath Redux.esp
Dual Sheath Redux Patch.esp
FNIS.esp
DynDOLOD.esp
Requiem for the Indifferent.esp
RSPatch.esp


 

 

 

 

POST page #3 archived (2017 06 26)

 

MCM Menu Notes.

 

 

  • These are the MCM settings.  Some of these settings are required or you may experience CTD and general buggieness (or some mods will be running). Please read through them all.
    • I will highlight all the critical settings.  Everything else is personal preference/advised. 
  • When the game first starts, you will be in the Alternate Start Live Another Life dungeon where you select your start. Don't Open any menus at this time.  Just sit and wait for the start up scripts to finish (all those messages at the top left of the screen).  Wait another 20 seconds for good measure, then go to the Mara Statue, select your start, and go to the bed.   
  • Next, let the Requiem scripts and do the Ultimate Immersive Classes selection to get your starting equipment.  Now, when no other start up messages are running, I would do a save, and then start on the MCM menu set up.  
  • You can NOT do all the settings all at once!  As you start stuff up, you will need to let the scripts run, some (such as hunterborn) may need 20 seconds.  Just let your charname sit there and be patience. It can take 15 min or more do go through all the MCM setups. If the MCM menu stops responding (ie you click on a menu item, but nothing shows up after 10 seconds) then it means there is a script waiting to run, and you need to exit out of the menu and let the scripts run.  Don't just keep clicking on stuff.  Bad stuff happens if you do.
    • Again, be patient, you only need to do this once, and you want to do it right or you could cause irreparable damage to your save game if you rush it. 

 

 

Edit: 2016 11 13

Game start up should look like this: 

  1. Set up character appearance, give a name
  2. Wait for ALL mods to finish their scripts.  Do NOT talk to the Mara Statue, do NOT open the menu, don't save, nothing.  Wait (1-2 minutes) for all scripts to finish running.  Once you have waited 15-20 seconds and no new messages pop up, proceed. 
  3. Talk to the Mara Statue, pick your start. Sleep in the bed
  4. Wait for the Requiem start up messages and the Ultimate Immersive Classes to run.  
  5. Save Game.
  6. Find an indoor's location (like an inn) and now set up the MCM Menu. 

 

 

MCM Menu Set up (v1.0)

 

 

Auto Ammo Unequip

  • Follower addon: checked

___________________________________________________

A Matter Of Time
Don't use if you want a minimalist interface

  • General
    • Symbol 1
      • Show Moon Phases: checked
      • Show Seasons: checked
    • In game clock
      • Show: unchecked
    • In game date
      • Date format: Tamriel Year, Month D
  • Display
    • Symbol 1
      • Horizontal Offset: 10
      • Vertical Offset: 85
    • In-Game Date
      • Horizontal Offset: 10
      • Vertical Offset: 165

___________________________________________________

Better Vampires
Lots of settings to pick from here.  This one is to your preference. I would say definitely enable sun damage, but otherwise set it up as you want to role play. 

personal preference:

 

These are all personal preference.  Set things up as you like!  Have fun! These are my settings. 

  • General Options
    • Stage Progression: Reverse Progression
    • Dynamic stages: Stages speed up
    • Rank Progression: normal
    • Stage and Rank Connection:  Hunger Effects Abilities
    • Blood Points: Abilities Cinsume Blood Points
    • Stage Hated: Stage 4 Hated
    • Vampire damage output: normal
    • Enthralling Victims: create vampire cattle
    • Corps Feeding: Basic Feeding
    • Sneak Feeding: on
    • Force Feeding: on
    • Combat Biting: on
    • Feeding animation: Cannibal feeding animation
    • Extract Blood Potions: extract blood
    • Sun visual effects: on
    • Light level Threshold: 80 (want sun damage only in direct bright sunlight.  Early morning and late evening should not kill you, same for overcast
    • Night/Vampire Vision Strenght:  1.0 (will need to experiment to get it working with the ENB)
    • Light Level Penalties: Enforced
    • Daytime Shadows Regen: Regen in low light
    • Sun damage: hardcore Damage
    • Specialized Sun Damage: Exempt at stage 1
    • Turned victim appearance: appearance will change (depends on what Happens, may change this setting)
    • Turned victim Skills: victim keeps own skills
    • Vampire hunters: no hunters
    • Amaranth feeding: feed on other vampires
    • Preceptor Perk Bonuses: feeding adds perk points
  • Miscellaneous Options
    • Gameplay
      • Level is required for rank progression: checked
      • Display status messages: checked
      • Vampire drain will affect Satiation: checked
      • Enthralled victims change clothing: unchecked
      • Mortal's Mask makes visual changes: checked
      • Healing Magic will effect you: unchecked. 

 

 

 

 

___________________________________________________

Chasing the Dragon

  • Activate

___________________________________________________

Convenient Horses

  • Main
    • Faction Relations
      • Horse faction relations: Neutral
    • Bound Key settings
      • Consolidate Talk/Loot/Harvest: checked
      • Talk/Loot Key: F
      • Fast Dismount: H
      • Horse inventory: I
      • Follow Toggle Key: U
  • Horses
    • Horse inventory
      • Inventory Access Mode: Local
        • No excuses anymore thanks to open cities.
      • Weight limit: 300
  • Auto Loot
    • General
      • Auto Loot Mode: Disabled
  • Horse Charge
    • General
      • Horse Charge: unchecked

___________________________________________________

Campfire

 

___________________________________________________

Complete Crafting Overhaul

  • Mining & Minerals
    • Mining
      • Mining Presets
        • Much More Ore
          • This is personal preference really.  If you go mage and you use arcane lock picks, this alone is great so that you can get a reasonable amount of quick silver ore more easily. 

___________________________________________________

Dual Sheath Redux

  • Disable NPC shields on back option.

___________________________________________________

Death Alternative

  • Activate It
  • General
    • Difficulty: Normal
  • Bleedout Recovery
    • Blackout Real Time Lapse: 12 secs ( need to set this to allow scripts to finish up, or bad stuff happens more often)
  • Follower Settings
    • Follower Behavior
      • Randomize (With Kill Ess
        • (warning, be careful, your follower will not always die, but if you have an important quest follower, and they die, then….)
  • Y.M.O.Y.L Quest Settings
    • Gold Half-life Dur. 24hrs
    • Recover your gear
      • Recovery Method: Fully Recoverable (if there was a way to recover unique items like Gauldurs amulet, then I might pick other settings)
    • Stolen Item Settings
      • Medium Item Cost: 100 GOLD
        • Probability of theft: 50%
      • High item cost: 700 GOLD
        • Probability of theft: 90%

___________________________________________________

Dragon Soul Relinquishment
Configure as you want

  • Configuration
    • Perk Points
      • Dragon Souls Required: 2
      • (Dragon combat overhaul makes you work for those dragon souls...)

___________________________________________________

Dragon Combat Overhaul
I have read that this one has problems if you start it up before the first dragon fight. I advise turning off 1, 2, 3 dragon attacks until after you help Delphine kill the dragon.

 

___________________________________________________

Dual wield Parry

  • Block key = Tab

I use a Logitech G600 mouse.  This has 3 buttons (Left/right/g-shift).  I modified the far right button to be for the TAB key.  But I constantly was clicking the right mouse button by reflext to block.  So I went into settings, and change the right button (left hand) to the Tab key, and entered the M2 button for Block key.  

Therefore.  Left button is ALWAYS attack.  Right mouse button is ALWAYS block.  No mater if I have a shield or spell equipped.  Magic casting is done with tab (or g-shift key).  Let me know if this sounds like a good idea to you.  Just remember that some stuff in the interface will need to press tab instead of the the Right mouse button.  

___________________________________________________

ESF Companions

  • Presets
    • Preset
      • Realistic (THIS IS QUITE LONG!  Click the "About this preset" button to learn about the various presets)

___________________________________________________

EFF

  • Features
    • Stealth Invisibility: unchecked
  • Settings
    • Maximum Followers: 5
    • Combat (this is to avoid accidents causing your followers to turn on you/eachother and kill you.  If you plan on killing your followers, then set these much lower, ie 1)
      • Ally hits allowed: 1000
      • Ally hits allowed: 20 
      • Friend hits allowed: 20
      • Friend hits allowed: 2
  • Pannel
    • Dimensions
      • Y Coordinate: 175
    • Settings
      • Alpha: 70

___________________________________________________

Frostfall
Be patient and let it start up, may take 60 seconds

  • Activate it
  • Gameplay
    • Hotkeys
      • Survival Skill: Weather sense: N
  • Effects & Notifications​
    • Notifications
      • Exposure / Wetness in Weathersense: checked
      • Weathersence Display: text
  • Meters
    • ​General Meter Settings
      • ​Display Mode: off

___________________________________________________

Footprints
Another script heavy mod.

  • Settings
    • NPC Settings
      • NPC Limit: 15
      • FX Limit: 5

___________________________________________________

Hunterborn

  • Activate it
  • Tweaks
    • Realism
      • Remove manual loot option: checked
      • Require hunting knife: checked
      • Enable bounty perk of foraging (need to see if this conflicts with the harvest mod)
    • Presets
      • Pelt values: Valuable
      • Material Yields: Moderate
      • Meat yield: conservative
      • Knives at merchants: common
  • Hotkeys
    • Abilities
      • Sense direction:X  (Use this instead of a compass.  Gets more accurate as you level up.  Great for role play.  
  • Monster hunter
    • Enable

___________________________________________________

iNeed

  • Basics
    • Player
      • Eat/Drink animations: enabled
      • Do not force
    • Animations
      • Eat hotkey: :
      • Drink hotkey: >
      • Sit hotkey: ]  (this is also the key for enabling the compass, which will cause your charname to sit everytime you look at your compass.  Still lets you look at your compass, but discourages you from spamming it as much) 
  • Advanced
    • NPCs
      • Follower Needs: Default (may encounter instability if enabled while having a follower.  Bug needs confirmation) 
    • Gameplay
      • Substance Impairment: Both
  • Difficulty
    • World
      • don't touch â€Food Removal" (may cause crashing if you enable while you already have a follower.  Need to investigate) 
      • Food spoilage: words
    • Gameplay
      • Death: checked
  • Notifications
    • Text
      • Perspective: 1st person
      • Current needs: Both
      • Check status hotkey: N
    • Widget
      • Alpha: 5
      • Turn Widget off

___________________________________________________

Immersive Hud

  • Activation
    • Compass Activation
      • iHud Hotkey: ]   (matched to the iNeed sit hotkey) 
      • Key press toggles: checked
    • SkyUI Effects ALWAYS On: checked
    • Crosshairs Activation
      • Uncheck all for an empty/minimalist hud
  • Options
    • Uncheck all for an empty/minimalist hud
  • Transparencies
    • Set all except Compass to 0 for minimalist hud

You will use Important Information Overhaul to know your health, stamina and magica levels. (EGO - IIO)

___________________________________________________

Lanterns of Skyrim

  • Check every: 60 secs
  • Enable lanterns along roads: UNchecked

___________________________________________________

Lighting during thunder storms

  • Hostile: ticked
  • Frequency delay: 25

___________________________________________________

Nausicaa's Tweaker

  • Actor
    • Change Trigger: [  (or to something other than F2!!) 

___________________________________________________

Not so Fast main quest

Pauses the main quest in a few place (like after BFB and the dragon stone, the main quest pauses for a week).  

You can disable 2 notable pauses, or make them infinite if you want to pause the game and avoid dragons appearing. (also have to disable Dragon Combat Overhaul as noted above) 

 

___________________________________________________

Provincial Courier Service

has some kind of house delivery service to look into. 

 

___________________________________________________

Requiem

  • Skills & Perks
    • CW bonus per Stamina increment: 2

 

___________________________________________________

Sky UI

  • General
    • Active Effects HUD
      • Minimum Time Left: 0
  • Controls
    • Favorite Groups
      • Fill in the rest of the F-Keys

 

___________________________________________________

Safeautosave

  • Disable vanilla saving:
    • Save on rest
    • Save on wait
    • Save on travel
    • Save on character Menu
  • MCM settings:
    • Minimum auto save interval: 7 min
      • Longer interval will reduce save "pauses".  Saving in itself is known to cause CTD on rare occasion, so balance your need to save with stability.  But if you don't save often, then you loose more due to a CTD, so.....
    • Auto save count: 10
    • Improved file names

___________________________________________________

Take Notes

I like to put my "build" notes in the Miscalanious section, and then record a few events in the top section.  maybe make note of a few particularly power enemies, or my first bear/saber cat kill (or mauling).  Bandits of note that i've killed, important quests I'm on, etc.  Makes getting back into characer after a few weeks much easier, and it feels more like a continuing of a story than tring to figure out wtf I was doing, what my goals were, what kind of characer I was playing.  Otherwise I usually ended up just restarting the character lol

  • Controls
    • Journal
      • Open Journal: "

___________________________________________________

Trade and Barter
Don't touch (As the STEP instructions tell you)

  • technically, you can turn this on.  However, this load is already quite script heavy, so I would advise to leave this off. 

___________________________________________________

Timing is everything

Lots of stuff to fiddle with here.  I might change the Ebony Warrior to level 70+ (absolutly stupid to have that guy show up when I'm still getting my ass handed to me by random events), bump up the Dawnguard Recruitment a bunch, maybe make Hearthfire and Dragonborn start a fair bit later too.  

 

There are sooooo many settings.  With my build, I treat levels 1 to 20 as noob, levels 20 to 40 as "starting to kick ass except for dragons", and honestly I don't survive past 40 so don't know after that :)

 

___________________________________________________

Wearable Lanterns 

  • General
    • General Settings
      • Lantern Position: Worn - Front Right
    • Fuel Settings
      • Checked
    • Hotkeys
      • Toggle Lantern: L
      • Check Fule Display: Message Only
  • Meters
    • General Meter Settings
      • Display Mode: off

___________________________________________________

Wonders of Weather

  • Options
    • Rain Splashes
      • Level: Medium
      • Performance Mode: checked (trying to reduce script load)
      • Interior Volume: 0 (let Real Shelter handle it or you get strange reverb between the two. )

___________________________________________________

 

 

 

 

 

 

 

Now in alphabetical'ish Order ;0 !!!

Well... the First letter is in order at least now.  :)

 

 

 

 

MCM Menu Set Up (v0.5)

 

 

 

___________________________________________________
Dual Sheath Redux

  • Disable NPC shields on back option.

___________________________________________________
Lanterns of Skyrim

  • Check every: 60 secs
  • Enable lanterns along roads: UNchecked

___________________________________________________

Lighting during thunder storms

  • Hostile: ticked
  • Frequency delay: 25

___________________________________________________

Auto Ammo Unequip

  • Follower addon: checked

___________________________________________________

Dual wield Parry

  • Block key = Tab

___________________________________________________

Frostfall
Be patient and let it start up, may take 60 seconds

  • Activate it
  • Gameplay
    • Hotkeys
      • Weather sense: N
  • Interface & Notifications
    • User Interface
      • Meter Opacity: 0%
    • Notifications
      • Exposure / Wetness in Weathersense: checked

___________________________________________________

Hunterborn

  • Activate it
  • Tweaks
    • Realism
      • Remove manual loot option: checked
      • Require hunting knife: checked
      • Enable bounty perk of foraging (need to see if this conflicts with the harvest mod)
    • Presets
      • Pelt values: Valuable
      • Meat yield: conservative
      • Knives at merchants: common
  • Hotkeys
    • Abilities
      • Sense direction:X  (Use this instead of a compass.  Gets more accurate as you level up.  Great for role play.  
  • Monster hunter
    • Enable

___________________________________________________

iNeed

  • Basics
    • Player
      • Eat/Drink animations: enabled
      • Do not force
    • Animations
      • Eat hotkey: :
      • Drink hotkey: >
      • Sit hotkey: ]  (this is also the key for enabling the compass, which will cause your charname to sit everytime you look at your compass.  Still lets you look at your compass, but discourages you from spamming it as much) 
  • Advanced
    • NPCs
      • Follower Needs: Default (may encounter instability if enabled while having a follower.  Bug needs confirmation) 
    • Gameplay
      • Substance Impairment: Both
  • Difficulty
    • World
      • don't touch â€Food Removal" (may cause crashing if you enable while you already have a follower.  Need to investigate) 
      • Food spoilage: words
    • Gameplay
      • Death: checked
  • Notifications
    • Text
      • Perspective: 1st person
      • Current needs: Both
      • Check status hotkey: N
    • Widget
      • Alpha: 5

___________________________________________________

Death Alternative

  • General
    • Difficulty: Normal
  • Bleedout Recovery
    • Blackout Real Time Lapse: 12 secs ( need to set this to allow scripts to finish up, or bad stuff happens more often)
  • Follower Settings
    • Follower Behavior
      • Randomize (With Kill Ess
        • (warning, be careful, your follower will not always die, but if you have an important quest follower, and they die, then….)
  • Y.M.O.Y.L Quest Settings
    • Gold Half-life Dur. 24hrs
    • Recover your gear
      • Recovery Method: Fully Recoverable (if there was a way to recover unique items like Gauldurs amulet, then I might pick other settings)
    • Stolen Item Settings
      • Medium Item Cost: 100 GOLD
        • Probability of theft: 50%
      • High item cost: 700 GOLD
        • Probability of theft: 90%

___________________________________________________
Chasing the Dragon

  • Activate

A Matter Of Time
Don't use if you want a minimalist interface

  • General
    • Symbol 1
      • Show Moon Phases: checked
      • Show Seasons: checked
    • In game clock
      • Show: unchecked
    • In game date
      • Date format: Tamriel Year, Month D
  • Display
    • Symbol 1
      • Horizontal Offset: 10
      • Vertical Offset: 85
    • In-Game Date
      • Horizontal Offset: 10
      • Vertical Offset: 165

___________________________________________________

Convenient Horses

  • Main
    • Faction Relations
      • Horse faction relations: Neutral
    • Bound Key settings
      • Consolidate Talk/Loot/Harvest: checked
      • Talk/Loot Key: F
      • Fast Dismount: H
      • Horse inventory: I
      • Follow Toggle Key: U
  • Horses
    • Horse inventory
      • Inventory Access Mode: Local
        • No excuses anymore thanks to open cities.
      • Weight limit: 300
  • Auto Loot
    • General
      • Auto Loot Mode: Disabled
  • Horse Charge
    • General
      • Horse Charge: unchecked

___________________________________________________
Immersive Hud

  • Activation
    • Compass Activation
      • iHud Hotkey: ]   (matched to the iNeed sit hotkey) 
      • Key press toggles: checked
    • SkyUI Effects ALWAYS On: checked
    • Crosshairs Activation
      • Uncheck all for an empty/minimalist hud
  • Options
    • Uncheck all for an empty/minimalist hud
  • Transparencies
    • Set all except Compass to 0 for minimalist hud

You will use Important Information Overhaul to know your health, stamina and magica levels. (EGO - IIO)

___________________________________________________
Sky UI

  • General
    • Active Effects HUD
      • Minimum Time Left: 0
  • Controls
    • Favorite Groups
      • Fill in the rest of the F-Keys

 

___________________________________________________

Take Notes

  • Controls
    • Journal
      • Open Journal: "

___________________________________________________
EFF

  • Features
    • Stealth Invisibility: unchecked
  • Settings
    • Maximum Followers: 5
  • Pannel
    • Dimensions
      • Y Coordinate: 175
    • Settings
      • Alpha: 70

___________________________________________________
Enhanced Blood
This was a resource hog in the past. These are the settings I used to tone it down. Will need to investigate if this is still the case, and if I can get away with more

  • Main Functions
    • Enable NPC Scripts: unchecked

___________________________________________________

Footprints
Another script heavy mod.

  • Settings
    • NPC Settings
      • NPC Limit: 15
      • FX Limit: 5

___________________________________________________
Nausicaa's Tweaker

  • Actor
    • Change Trigger: [  (or to something other than F2!!) 

___________________________________________________
Better Vampires
Lots of settings to pick from here.  This one is to your preference. I would say definitely enable sun damage, but otherwise set it up as you want to role play. 

 

___________________________________________________
Campfire

___________________________________________________
Dragon Soul Relinquishment
Configure as you want

  • Configuration
    • Perk Points
      • Dragon Souls Required: 2
      • (Dragon combat overhaul makes you work for those dragon souls...)

___________________________________________________

Trade and Barter
Don't touch (As the STEP instructions tell you)

  • technically, you can turn this on.  However, this load is already quite script heavy, so I would advise to leave this off. 

___________________________________________________
Safeautosave

  • Disable vanilla saving:
    • Save on rest
    • Save on wait
    • Save on travel
    • Save on character Menu
  • MCM settings:
    • Minimum auto save interval: 2 min
    • Auto save count: 10
    • Improved file names

___________________________________________________
Dragon Combat Overhaul
I have read that this one has problems if you start it up before the first dragon fight. I advise turning off 1, 2, 3 dragon attacks until after you help Delphine kill the dragon.

 

___________________________________________________

Wonders of Weather

  • Options
    • Rain Splashes
      • Level: Medium
      • Performance Mode: checked (trying to reduce script load)
      • Interior Volume: 0 (let Real Shelter handle it or you get strange reverb between the two. )

 

___________________________________________________

Wearable Lanterns 

  • General
    • General Settings
      • Lantern Position: Worn - Front Right 
    • Fuel Settings
      • Checked 
    • Hotkeys
      • Toggle Lantern: L
      • Check Fule Display: Message Only
  • Meters
    • General Meter Settings 
      • Display Mode: off

___________________________________________________

Requiem

  • Skills & Perks
    • CW bonus per Stamina increment: 2

 

___________________________________________________

Timing is everything

Lots of stuff to fiddle with here.  I might change the Ebony Warrior to level 70, bump up the Dawnguard Recruitment a bunch, maybe make Hearthfire and Dragonborn start a fair bit later too. 

 

 

 

 

 

 

 

 

2017 12 19 Main page

 

 

===Work on Hold (2017 08 11)===
*I have had a great work opportunity arise that will require lots of overtime, so I will be unable to give any time to work on this pack.  This pack is on hold at least for the next month (August), and whenever I get time hobbies (or games of any kind) this will be the first thing I return to.  I do not intend to abandon this project, but it will remain on hold until work stabilizes somewhat. 
 
 
 
 
===Alpha Build 2.0 Completed (2017 07 08)===
*I have finished setting things up in Mod Organizer, and for whatever reason, the game loads so I'll take that as a good sign I haven't done anything overly crazy.  
*This has NOT been play tested yet, and I have not made a custom patch yet either.  If you can install this and see how it works, and give feedback on the installation instructions, that would be greatly appreciated. 
*(2017 07 09) Will need to be making use of Merge Plugins from the nexus to make proper merged patches, as my manual patch for open cities is full of errors.  
===Alpha Build 2.0.1===
*(2017 07 11) Updated the instructions, primarily around the setup of DynDOLOD.  You will need to install the Merge Mod from nexus to merge about 20 or so ESPs to have enough room.  This is much easier than I first thought, though I have yet to fully test all the features so I'm not 100% certain no ill effects have occurred due to this.  
**There are a few minor things I've found that need fixing.  Lighting works ok, except that the skylights are way too bright, and don't change color depending on the time of day.  
**Have yet to go through every feature from every mod in Skyrim yet.  There is lots of stuff to double check yet. 
**Follower mod has a known bug in one dialogue branch, where it fails to check if the NPC is a follower before inserting "are you skilled" dialogue option.  Therefore every NPC in the game has this.  I've looked up a possible fix, and will add this to a patch after testing.  Otherwise, just ignore the extra "are you skilled" chat option that every NPC has for now.  
*(2017 08 06) Still working on stuff.  Since this pack system is being depreciated, I haven't thought though what I'll do to replace it.  I can't move this pack to the suggested "Mod Picker" sight because STEP isn't moved there yet, and I can't seem to add custom install instructions, just list involved mods which isn't enough.  The system does look very interesting though, and could be helpful, but still...
**For the time being, will be working on getting a stable build set up, and work though some of the bugs I've come across.  
 
====Introduction (WIP 0.1)====
<Wall of text removed...>
 
 
 
====I am making the following assumptions ====
* You are using Mod Organizer
* You have installed STEP 2.10.2 Extended exactly like the guide, and have run the game to confirm that it works (i.e. make sure it loads, character creation works, saves work, maybe use tgm/tcl  player.setav  speedmult ### to play superman to test the loading of environments. 
* You have a STEP profile that you will leave intact.  
** Create a new profile by "COPYING" your STEP profile.  
** do NOT repatch your bashed patch, Dual Sheath Redux, Better Shaped Weapons, DynDOLOD etc.  Instead, deselect these, and reinstall the relevant mods (some patching makes changes to the esp, so you can't make a copy of the mod, an actual reinstall is required) 
** Don't modify or merge patches to the existing mods.  If you need a patch for a STEP Extended mod, instead turn the mod off, then reinstall and give the new mod an abbreviation (like R1 - "Your Mod". This can be filtered easily) and install.  Position the new mod directly underneath the previous version.  
*** Actually, do this for ALL mods you install here so you can tell apart the mods that belong to this pack and those from STEP: Extended. 
 
 
 
====Installation: ====
Install this section by section.  Each section corresponds to a section with the same name in the STEP: Extended installation.  
* Any time a mod from STEP: Extended appears (either for uninstall or reinstall), it provides a context (location) for positioning the mods here.  Otherwise, just add these mods to the bottom of the relevant section. 
 
 
 
====.esp load order: ====
Once you reach Requiem… STOP.  Run LOOT one last time, after that, forget that LOOT exists.  LOOT will just cause you grief because it positions Requiem and its patches in the wrong places.  Instead once you install Requiem all esp's will be manually positioned.  This is non negotiable.  Several other esp's are also manually moved or they will not work properly. 
 
 
 
====CTD, buggieness, general "bad stuff happening" ====
I will need as much information as possible.  If you can, please use the steps below to help find a solution.  Assistance to making this a "stable" (stable being a relative term in Skyrim modding) is greatly appreciated.  
 
 
==== Adding your own "favourite" mods and then looking for help ====
Right now the .esp count is (VERY HIGH).  This leaves (VERY FEW) more .esp's before the hard cap of FC.  I will be staying away from merging esp's for now (I've had bad experiences with this…).  Since there are so many overhaul style mods included already in this pack (and there are still a few bugs I haven't captured yet) I may not be able to help you.   If you ask for help, please please spend a minimum of 2 HOURS searching for a solution on your own first before asking for help.  
* utilize Google.   If a 5 second Google search finds a solution to your problem….
* Review the install instructions for your mod. 
* Use Mod Organizer and search carefully through the conflicts section.  
** If your mod conflicts with another, look up that mods nexus page and search that mod's forum (select Posts page > Under the big blue bar, click on "View forum thread",  next (need to be logged in to the nexus forum) "search" for your problem using likely keywords. )
** search the STEP forum for your mod and related problems. 
* Use TES5Edit to look through your new mods and see what overwrites them.  If something pops up in the papyrus log as missing/error, try searching that in TES5Edit. A mod may overwrite or change the variable.  This gives you an idea of what may need load order adjustment. 
 
If all these steps do not yield a solution, then please take note of any potential solutions (that may (not) have worked), symptoms, papyrus log (use paste bin),  what you were doing when the crash occurred, any MCM menu items you have changed in the last 1hr of play, if you did something new (like get your first follower, use a lamp for the first time, gave something to a follower that a mod uses [like a lamp, new food, etc.], activate a mod by starting a quest, entering a major environment that a mod effects for the first time, generally anything "new"). 
* make use of

my text

to keep your post short and avoid spamming the forum.  You can nest these, lots of fun. 

 
Ok ok,  maybe you don't have to post quiet that much,  but the above is the steps I take when figuring out a bug.  So far it has worked quite well for me (eventually at least). 
 
 
 
If you have read this far, yay please continue and enjoy.   If not, well…  Good luck modding Skyrim :)
 
 

 

 

 

 

 

 

Edited by Mr_Moal

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I've been playing a bit when I have time, and I am encountering some crashes, but only when the papyrus logs are disabled. Today I was reading through all the MCM menus, and came across SafeAutoSaves noting that I had vanilla saves enabled when I should not. After disabling vanilla saves, have not had any subsequent crashes over 1hr of game play. So that may have been a contributing factor.

Another bug is a frame rate drop, less than 1 fps. I suspect it's because I hit some button related to the ENB that I should not have, so I edited the ENB key settings to move the keys out of the way, and I have not had that problem again.

 

Immersive citizens is awesome, and even though white run is a bit empty without the city mods, it is still nice to see citizens acting more human rather than stupidly like normal. Now if only I could completely get rid of all Z texture flicker, that would be very nice.

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Hey, thanks for putting this together.  I love Requiem and it's nice to see an updated guide to adding the STEP packs, etc. to it.  I am in the middle of an SRLE + MMO + parts of SRLE Extended playthrough, but will definitely keep an eye on this for my next one!

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I've done a major go over of the Requiem and patches esp's leading to some major stability improvements.  I think most if not all of the bugs I've come across up to now are solved.   Bugs I was tracking from the wiki page will be archived here.  Bug smashing makes me feel feel like the old days of Pokemon and "gotta catch them all"     ....   ...  ya, ...

 

 

  • (solved "probably")Sudden FPS loss (1fps). I suspect it is related to pressing some setting from the ENB. I changed the buttons on the ENB to those I would be less likely to press, and have not had further problems.
  • (still investigating) Random CTDs. Some times, when loading a save, the game crashes immediately. But, strangely, if I reload the same save, it does not crash. CTD when exiting a building, yet doing the same thing again, and there is no problem.
    • I suspect this is related to SaveAutoSave. It warns you that you must disable the vanilla saves, which I had not done. After disabling the vanilla saves, I have not had these crashes after another hr of game play.
    • MCM info updated.
  • (cosmetics, get to eventually) Z-fighting. some textures (particularly mountains) flicker. This is a known problem with Skyrim. Some people have this worse than others. Also will see it on walls, roofs, etc.
  • (looking into) Papyrus logs. Can't seem to get them to show up. I have enabled them in the skyrim ini.

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Currently looking for a solution to CTD.  At the end of the papyrus logs, I get the following chunk related to DLC1VampireBeastRace on script zbloodnpc.   From what I've looked up, this is a Better Vampires and Enhanced Blood textures interference.  Some say it only happens when you have a heavy load order, which would apply in this case. 

 

 

 

 

 

------------------------------------------------------------------------------------- Log sample 1

[04/16/2016 - 01:52:43PM] ~~~~~ Footprints: Running Maintenance ~~~~~

[04/16/2016 - 01:52:43PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 1.000000) ~~~~~

[04/16/2016 - 01:52:43PM] ~~~~~ Footprints VC: SkyUI Installed ~~~~~

[04/16/2016 - 01:52:43PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~

[04/16/2016 - 01:52:44PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 4 on  (000414F4) cannot be initialized because the script no longer contains that property

[04/16/2016 - 01:52:47PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 5 on  (7108D3B5) cannot be initialized because the script no longer contains that property

[04/16/2016 - 01:52:48PM]

[04/16/2016 - 01:52:48PM] =====iNeed (_sn) is finished refreshing itself and searching for addons!=====

[04/16/2016 - 01:52:48PM]

[04/16/2016 - 01:52:59PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 6 on  (0002C931) cannot be initialized because the script no longer contains that property

[04/16/2016 - 01:53:07PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 7 on  (7108E3EC) cannot be initialized because the script no longer contains that property

[04/16/2016 - 01:53:07PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 6 on  (0009CCDA)

cannot be initialized because the script no longer contains that property

[04/16/2016 - 01:53:11PM]

[04/16/2016 - 01:53:11PM] =====iNeed (_sn) is finished refreshing itself and searching for addons!=====

[04/16/2016 - 01:53:11PM]

[04/16/2016 - 01:53:14PM]         

[ (FF00157C)].critterMoth.DoPathStartStuff() - "CritterMoth.psc" Line 342

[ (FF00157C)].critterMoth.BellShapeTranslateToRefAtSpeed() - "Critter.psc" Line 775

[ (FF00157C)].critterMoth.BellShapeTranslateToRefNodeAtSpeedAndGotoState() - "Critter.psc" Line 870

[ (FF00157C)].critterMoth.GoToNewPlant() - "CritterMoth.psc" Line 290

[ (FF00157C)].critterMoth.OnUpdate() - "CritterMoth.psc" Line 130

 

 

 

------------------------------------------------------------------------------------------- Log sample 2

[ (0E002E71)].GetShelterTBScript.OnTriggerLeave() - "GetShelterTBScript.psc" Line 66

[04/16/2016 - 08:19:17PM] Warning: Assigning None to a non-object variable named "::temp24"

stack:

[ (0E002E71)].GetShelterTBScript.OnTriggerLeave() - "GetShelterTBScript.psc" Line 66

[04/16/2016 - 08:19:17PM] Error: Cannot call Disable() on a None object, aborting function call

stack:

[ (0E002E71)].GetShelterTBScript.OnTriggerLeave() - "GetShelterTBScript.psc" Line 66

[04/16/2016 - 08:19:22PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 5 on  (00013489) cannot be initialized because the script no longer contains that property

[04/16/2016 - 08:19:22PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 5 on  (0001348A) cannot be initialized because the script no longer contains that property

[04/16/2016 - 08:20:02PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 6 on  (0001348C) cannot be initialized because the script no longer contains that property

[04/16/2016 - 08:20:02PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 6 on  (00013487) cannot be initialized because the script no longer contains that property

[04/16/2016 - 08:20:02PM] Warning: Property DLC1VampireBeastRace on script zbloodnpc attached to Active effect 6 on  (00013488) cannot be initialized because the script no longer contains that property

 

 

 

 

 

 

Easy way out will be to disable Better Vampires for now.  I would really like to keep this, so if anyone has an idea to make things play nice, please let me know. 

Edited by Mr_Moal

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I have some more clues to what is happening with Enhanced blood textures zbloodnpc script going nutzo.   Requiem renames DLC1VampireBeastRace to Vampire Lord, so of course EBT is not going to be able to find what it is looking for.  So I'm faced with either finding a way to patch EBT (need some way to open the script, and I'm guessing rename all instances of DLC1VampireBeastRace to "Vampire Lord") or finding some way to drop EBT from the load order.  

 

Anybody else have any ideas?

Edit Edit:  Using the no script version of Enhanced Blood textures (V1.1).  Loose a few blood splatters, but gain stability and less script load

 

 

Edit: 

  • One idea is to use Enhanced Blood Textures V1.1 which has no scripts.  This may be simplest because the STEP Extended Patch has EBT as a master.
    • No more vBloodscript errors in the papyrus log now.  

 

next:  SM Drop Lit Torch is the next one that is causing a problem.  Don't know if its a conflict perhaps with the lantern mod, or something else. 

Edited by Mr_Moal

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Alright. This pack you've created is probably gonna be my last attempt at trying to get a somewhat stable skyrim install with Requiem. Would you like me transcript any crashes i have? Gonna get this installed within the next 2 days as i have time off work.

Edited by HatchetWarrior

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Hello, thanks for the interest.  I am currently trying my best to crash the game by trying out as many of the mod's functions as I can (frostfall, horses, lights, followers, etc).  

Currently tracking down why SM Drop Lit Torch is causing problems.  

 

If you install the load out, I would not advise getting psyched out and starting a full play through right away. I would guess this build is a good 1-2 weeks away from being "stable" enough to do a play through. 

 

 

If you are willing to do some testing, use the alternate starts to test the various functions, particularly to play a little of the civil war to test CWO.  I would advise enabling god mode (tgm) just to speed stuff up a little.  

  • test what happens when you win a fight/loose a fight, and with tgm off, see if the Death alternative mod causes problems either. basically do stupid things and try to crash it. 

 

I also need to figure out if the CCO warnings are a problem or not.  

Take a script, or an error for something missing, and try entering it in TES5Edit and see what is over writing it (enter id values like 3F9A0 in the left box, and a written name in the right hand search box) 

  • solved.  the CCO-Reqtified instructions state to disable the requiem mineorescript.  following that there are no more papyrus errors. 

 

Thanks. 

Edited by Mr_Moal

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I'd rather be able to help someone put a pack together and trying to crash the game then just sitting idle and waiting for someone else to do it. I'll get this downloaded next few days and i'll try to crash it as much as possible.

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wow, after finding out about the CCO-Reqtified note about requiem and that you need to disable the mine ore script from requiem, the papyrus log is now short enough that the little scroll bar actually got bigger.  That has got to be a first for me.  Major savings on papyrus log spam.   Shows how much I follow my own instructions about reading through at minimum the mod authors front page.   Guess I'll start a mod by mod walk through to check if there is any other funny things in the load order that I could easily fix.  

 

Its little things like this that cause unnecessary grief yet are easily fixed.  

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Next bug to solve.   is the following entries in the papyrus log by SM Drop Lit Torch a problem or not

 

Edit, papyrus log

 

[04/20/2016 - 08:35:58AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:35:58AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:35:58AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:35:59AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:35:59AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:35:59AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:36:00AM] Info: *Achievement 1 awarded - a winnar is you!*
[04/20/2016 - 08:36:13AM] VM is freezing...
[04/20/2016 - 08:36:13AM] VM is frozen
[04/20/2016 - 08:36:14AM] Saving game...
[04/20/2016 - 08:36:15AM] VM is thawing...
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Object
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:36:15AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:36:16AM] SMDropLitTorch: Equipped Non Light Step 2
[04/20/2016 - 08:36:16AM] SMDropLitTorch: Equipped Non Light Drop Torch
[04/20/2016 - 08:36:16AM] SMDropLitTorch: Equipped Non Light Drop Torch
 

 
I am investigating this because these logs showed up at the bottom of my papyrus logs after a CTD.  It could have been an interaction with another mod, or it may have some how been Drop Lit Torch.  But this mod is really simple and does not seem effect anything else that I can find in TES5Edit.  i have found vague references to other people having CTD they believe is related.  For now the mod is dropped (for simplicity sake), but I would love to add it back, just so useful. 
 
-------------------------------------------------------
Edit Edit:  for now, I'm just dropping the mod and moving on.   
Edited by Mr_Moal

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      DynDOLOD.exe will now warn if it encounters deleted references. It helps me to remember to clean mods.
      Lots of code maintenance in xEdit carried over, thanks to Zilav being productive and lots of updates in LODGen as well for stuff happening in the background. See changelog below.
      There is no need to update LOD generated by earlier versions just because the tools have been updated. Consider updating or generating LOD from scratch in case you notice missing LOD for the mods listed below or if a problem that was affecting you was fixed.
      Skyrim SE users might enjoy this video by WazaLang - even if you know how to generate 3D LODs already, just for views or the mixing of different tree mods for great results. The instructions work all the same with DynDOLOD standalone 2.30 or higher and DynDOLOD Resource SE 2.30 or higher.
      Bruma, see this post and this thread
      If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down again.
      Skyrim SE or Skyrim VR, see DynDOLOD Skyrim SE/VR BETA
      DynDOLOD Standalone 2.95 (Mega) for Skyrim, Enderal, Skyrim SE and Skyrim VR
      DynDOLOD Resources 2.88 (Mega) for Skyrim and Enderal - Make sure to use matching or higher version of DynDOLOD Standalone.
      DynDOLOD Resources SE 2.88 (Mega)for Skyrim SE and Skyrim VR - Make sure to use matching or higher version of DynDOLOD Standalone.
      DynDOLOD Patches 2.45 (Mega) for Skyrim and Enderal - papyrus script patches only need to be updated if DynDOLOD DLL is used. The 2.45 papyrus script patches work with either DynDOLOD DLL or PapyrusUtil automatically.
      Mods Requiring DynDOLOD - included rules
      Solstheim Genesis (2.35)
      Verified working out of the box - included rules
      Dawn Point Lighthouse (2.30)
      Dragonfall Castle (2.30)
      Dragons Keep (2.30)
      Velothi Palace (2.30)
      Perfect Whiterun (2.30)
      Mona Alta (2.37)
      Riverwood Keep (2.37)
      Viking's Longhouse (2.37)
      Knight's Rest (2.44)
      Rigmor of Cyrodiil (2.55)
      Terra Umbra - Mobile Floating Island (2.56)
      Skogarfjell - No-Load Viking Hall (2.59)
      The Great City of Dragon Bridge (2.62)
      The Great City Of Morthal (2.62)
      The Great Cities - Minor Cities and Towns (2.62)
      FadingSignal's Solstheim Lighthouse for LE (2.64)
      Western Watchtower Texture Mismatch Fix (2.73)
      Northwind Hunters Cabin (2.75)
      Millwater Retreat (2.81)
      Verified working out of the box
      Arthmoor's Skyrim Villages - All In One (2.35)
      BreezeRockLodge (2.35)
      Dawnstar (2.35)
      Keld-Nar (2.35)
      Lush Vanilla Trees (2.35)
      Ruska - Riften Player Home (2.35)
      White Lighthouse (2.55)
      The Great City Of Dawnstar (2.62)
      The Great City Of Falkreath 2.62)
      The Great City of Rorikstead (2.62)
      The Great City Of Winterhold (2.62)
      Quaint Raven Rock (2.63)
      Rorikstead Basalt Cliffs (SE backport) (2.63)
      Changelog DynDOLOD 2.30 DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel
      DynDOLOD.exe - warn if a deleted reference is found
      DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins
      DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist
      DynDOLOD.exe - updated exporting data for destructables
      DynDOLOD.exe - fixed not reading other txt or ini files from BSA
      DynDOLOD.exe - generate new esp version for updated Papyrus Scripts
      DynDOLOD.exe - added worldspace ignore file to filter world space drop down
      DynDOLOD.exe - optimized fallback to full tree model
      TexGen.exe - added generation for volcanictundrarocks01.dds
      TexGen.exe - fixed not reading other txt or ini files from BSA
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD_Manual_SSE.html - added info for a mod
      DynDOLOD-Trees.html - added info for a mod
      DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle
      DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
      LODGen.exe - fixed a reading error for bhkMoppBvTreeShape
      LODGen.exe - fixed a reading error for bhkRigidBody
      LODGen.exe - improved material wilcard * support
      LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file
      LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes
      LODGen.exe - normalize material path
      LODGen.exe - support material swaps with wildcard *
      LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4
      LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces)
      LODGen.exe - always apply intermediate atlas before applying final atlas
      LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
      LODGen.exe - updated supporting libraries to latest version
      LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename]
      LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false
      LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false
      LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false
      Changelog DynDOLOD 2.31 DynDOLOD - removed older version from archive
      Changelog DynDOLOD 2.32 DynDOLOD.exe - added support for ESL plugins
      DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log
      DynDOLOD.exe - optimized generating some lists
      DynDOLOD.exe - fixed a pointer conversion error
      DynDOLOD.exe - delete old atlas map file before generating new atlas
      DynDOLOD.exe - fixed not generating large texture atlas
      Changelog DynDOLOD 2.33 DynDOLOD.exe - updated completion message to notify about errors in LODGen logs
      DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM
      DynDOLOD.exe - updated important load screen message
      DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini
      DynDOLOD.exe - reworked large reference processing for export file to be more robust
      LODGen.exe - check if a directory for loose files exists
      LODGen.exe - fixed a wrong texture replacement
      SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version
      Changelog DynDOLOD 2.34 DynDOLOD.exe - fixed sometimes not finding billboards for reference rules
      Changelog DynDOLOD 2.35 DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object
      Changelog DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp
      DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore
      DynDOLOD.exe - better version number log report
      DynDOLOD.exe - improved end of generation checks and log messages
      DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD
      DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD-Trees.html - added info for a mod
      DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
      DynDOLOD Resources - Papyrus Scripts - minor optmizations
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins
      SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster ****
      LODGen.exe - fixed using alpha threshold
      LODGen.exe - added TES5VR mode, same as SSE
      LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE
      LODGen.exe - added FO4VR mode, same as FO4
      LODGen.exe - added SSEVR mode, same as SSE
      LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4
      LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE
      LODGen.exe - fixed missing segments for FO4 object LOD
      LODGen.exe - terrain LOD bin file format change to support really large worldspaces
      LODGen.exe - added MaxLevel=
      LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height
      LODGen.exe - fixed wrong segments
      LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData=
      LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data
      LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops
      LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex
      LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits
      LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z
      LODGen.exe - make reading of export file more robust
      LODGen.exe - fixed sometimes not reading of shape name for BSTriShape
      LODGen.exe - updated supporting libraries to latest version
      LODGen.exe - data/textures/...
      LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV
      LODGen.exe - improved reading of export file and file checks at start-up
      LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones
      LODGen.exe - throw error if there are duplicate command line parameters
      LODGen.exe - check if a directory for loose files exists
      LODGen.exe - fixed a wrong texture replacement
      Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
      DynDOLOD.exe - fixed sometimes not creating a flat atlas
      DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD
      DynDOLOD.exe - added patching function for plugins + worldspace
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters
      DynDOLOD_Manual.html - updated compatibility information for several mods
      DynDOLOD_Manual_SEE.html - updated compatibility information for several mods
      DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version
      TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings
      TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds
      LODGen.exe - fixed terrain water segments for odd origins
      LODGen.exe - added WaterHeight= default water z, used in case of missing cell data
      LODGen.exe - print global alpha threshold setting to log
      LODGen.exe - catch an error in nif and print its name to log
      Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line
      DynDOLOD.exe - improve loading of paid mod plugins
      DynDOLOD.exe - create ESM at correct load order
      DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type
      DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD
      DynDOLOD.exe - print plugin type when listing plugins
      DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
      Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages
      DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites
      LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible)
      LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
      LODGen.exe - removed obsolete embedded resources
      Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites
      DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated
      Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error
      DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm
      DynDOLOD.exe - added creation of bugreport.txt in case of exception
      DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection
      DynDOLOD Resources SE - added patches for better compatibility with mods
      LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights
      LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status
      Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode
      DynDOLOD.exe - improved export of miniatlas data for LODGen.exe
      DynDOLOD.exe - improved some error messages
      TexGen.exe - added generation for shipwoodfloor01lod.dds
      LODGen.exe - skip automatic re-UV for shapes with a high number of triangles
      LODGen.exe - fixed sometimes scaling water level twice for undefined cells
      LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes
      Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
      LODGen.exe - reworked simplification of meshes after re-UV
      LODGen.exe - added a sanity check after re-UV
      LODGen.exe - fixed a scaling error when applying miniatlas
      Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations
      DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD
      DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes
      DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas
      DynDOLOD.exe - skip over NIF errors while checking for NiNodes
      DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE
      DynDOLOD.exe - fixed issue with worldspaces added by ESP
      DynDOLOD-Trees.html - added section for internal and external billboards
      DynDOLOD_Manual.html - added and updated compatibility information for several mods
      DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default
      DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP
      LODGen.exe - fixed sometimes applying wrong scale to translation
      LODGen.exe - fixed not applying parent scale to child translation
      LODGen.exe - fixed a bug parsing flat texture data file
      LODGen.exe - added support for different alpha thresholds to atlas replacements
      LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries
      LODGen.exe - added support to also remove faces under water for FO3/FNV
      LODGen.exe - added support to define billboard NIFs per LOD level
      LODGen.exe - minor speed improvements and multithread enhancements
      Changelog DynDOLOD 2.44.1 DynDOLOD Resources - fixed FOMOD installer
      Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts
      DynDOLOD_DLL.html - added explanation and install/usage instructions
      DynDOLOD.exe - added creation of data files for DynDOLOD DLL
      DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements
      DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding
      DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes
      DynDOLOD.exe - carried forward latest updates from xEdit
      DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script
      DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script
      DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil
      LODGen.exe - fixed sometimes failing re-UV due to missing normal
      LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV
      Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin
      Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim
      Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
      DynDOLOD.exe - carried forward latest updates from xEdit
      DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters
      DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin
      DynDOLOD.exe - updated some helpful messages
      TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR
      TexGen.exe - updated some helpful messages
      TexGen.exe - added generation for impwall01.dds
      TexGen.exe - added generation for impfloormuddy01.dds
      TexGen.exe - added generation for treepineforestcut01.dds
      Texconv.exe - updated to latest version
      DynDOLOD-rules - added/updated rules for better compatibility with mods
      Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master
      TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting
      TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder
      Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7
      DynDOLOD.exe - do not convert textures
      DynDOLOD.exe - carried forward latest updates from xEdit
      Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust
      DynDOLOD.exe - fixed a typo preventing CreateMode to start
      DynDOLOD.exe - streamlined some threaded code
      DynDOLOD.exe - carried forward latest updates from xEdit
      Texconv.exe - improved a few error messages
      Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas
      DynDOLOD.exe - print true texture file name in case of errors loading it
      Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin
      DynDOLOD.exe - removed some unnecessary log spam
      Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order
      DynDOLOD.exe - more streamlining of some threaded code
      DynDOLOD.exe - some library udpates and other optimizations
      DynDOLOD.exe - added some more error messages around executing of command line tools
      DynDOLOD.exe - prevent accidentally interrupting execution of command line tools
      DynDOLOD.exe - silently try to restart command line tools in case of error
      DynDOLOD.exe - carried forward latest updates from xEdit
      Texconv.exe - updated to latest version
      DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions
      DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
      Changelog DynDOLOD 2.55 DynDOLOD.exe - added support for Enderal Steam version
      DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - fixed not adding some textures to atlas
      DynDOLOD.exe - removed accidental left over elevation requirement
      DynDOLOD.exe - combine flat atlas into main atlas
      DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures
      DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized)
      DynDOLOD.exe - added alpha raise to diffuse mipmap generation
      DynDOLOD.exe - added steepness raise to normal map mipmap generation
      DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture
      DynDOLOD.exe - skip injected base elements and references and print a message
      DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice
      DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required
      Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
      LODgen.exe - added ENDERAL mode, same as TES5
      LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5
      LODgen.exe - code cleanup and minor optimizations
      LODgen.exe - improved remove unseen for large objects spanning several cells
      LODgen.exe - do not scale FO3/FNV object LOD
      LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask
      Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory
      DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD_Manual.html - added and updated compatibility information for several mods
      LODGen.exe - make sure borders between cells match when using protect cell borders
      Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures
      Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass
      DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working
      DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression
      DynDOLOD Resources SE - added meshes for better compatibility with a mod
      DynDOLOD Resources - added meshes for better compatibility with a mod
      DynDOLOD Resources - Papyrus Scripts - fixed swapped error message
      Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning
      DynDOLOD-rules - added/updated rules for better compatibility with mods
      DynDOLOD Resources SE - added meshes for better compatibility with mods
      DynDOLOD Resources - updated meshes for better compatibility with mods
      DynDOLOD_Manual.html - updated compatibility information for a mod
      LODGen.exe - set correct mode on BSMultibound for water
      LODGen.exe - updated supporting libraries to latest version
      Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder
      DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position
      DynDOLOD.exe - ignore meshes with missing textures, print a report at the end
      DynDOLOD.exe - reduce memory usage while building object LOD atlas
      DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways
      Texconv.exe - updated to latest version
      TexGen.exe - added generation for vurt_oldgreybarklod.dds
      DynDOLOD Resources SE - added meshes for better compatibility with a mod
      DynDOLOD Resources - added meshes for better compatibility with a mod
      Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths
      DynDOLOD Resources - added meshes/texture for better compatibility with mods
      Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures
      DynDOLOD.exe - added version check of output from TexGen and installed Resources
      TexGen.exe - add version information to output
      DynDOLOD Resources - added a mesh for better compatibility with a mod
      DynDOLOD Resources SE - added a mesh for better compatibility with a mod
      DynDOLOD_Manual.html - added compatibility information for several mods
      Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands
      TexGen.exe - fixed filename of impfloormuddy01lod.dds
      DynDOLOD Resources - added a meshes for better compatibility with a mod
      DynDOLOD Resources - fixed an issue with worldmap in interiors
      DynDOLOD Resources SE - added a meshes for better compatibility with a mod
      DynDOLOD Resources SE - fixed an issue with worldmap in interiors
      Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources - fixed a FOMOD installation error
      DynDOLOD Resources SE - fixed a FOMOD installation error
      Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file
      LODGen.exe - memory and other optimizations
      LODGen.exe - updated supporting libraries to latest version
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery
      DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas
      DynDOLOD.exe - fixed a rare multithread memory issue
      TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds
      LODGen.exe - fixed sometimes duplicating models
      LODGen.exe - more optimizations
      LODGen.exe - updated supporting libraries to latest version
      DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods
      Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html
      DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery
      LODGen.exe - ignore duplicate triangles when loading models
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules
      LODGen.exe - more minor optimizations and cleanup
      Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini
      DynDOLOD.exe - do not set VWD flag on base records added by esp
      DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp
      DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD
      DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini
      DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models
      DynDOLOD_Manual.html - added section for TVTD occlusion data generation
      LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag
      LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring
      LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality
      DynDOLOD-rules - added rules for better compatibility with mods
      DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation
      Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD.exe - added detection of LotD v5
      DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception
      TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds
      LODGen.exe - fixed 3D name for BSTriShape
      DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
      DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods
      Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record
      DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs
      DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM
      DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM
      DynDOLOD-rules - updated rules for better compatibility with mods
      DynDOLOD_Manual.html - added compatibility information for a mod
      LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru
      LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif)
      LODGen.exe - updated supporting libraries to latest version
      LODGen.exe - improve BA2 support
      LODGen.exe - adjust multibound max z >= 0
      DynDOLOD Resources SE - updated/added meshes for better compatibility with mods
      Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - fixed a potential race condition
      Texconv.exe - updated to latest version
      Texconv.exe - fixed not supporting spaces in path names in -flist
      DynDOLOD-rules - updated rules for better compatibility with mods
      DynDOLOD Resources - updated meshes for better compatibility with mods
      DynDOLOD Resources SE - updated meshes for better compatibility with mods
      Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit
      DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP
      DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag
      DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD Resources - updated/added meshes for better compatibility with mods
      DynDOLOD Resources SE - added meshes for better compatibility with mods
      Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches
      DynDOLOD.exe - fixed not overwriting equal rules for winning plugins
      LODGen.exe - updated supporting libraries to latest version
      Texconv.exe - updated to latest version
      Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version
      DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1
      DynDOLOD.exe - improved a couple error messages
      DynDOLOD.exe - added/updated rules for better compatibility
      DynDOLOD Resources - updated meshes/patch file for better compatibility with mods
      DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods
      Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter
      Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust
      Texconv.exe - improve -flist text file handling
      Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting
      DynDOLOD.exe - improved invalid path detection
      DynDOLOD.exe - added rule for better compatibility
      Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent
      DynDOLOD.exe - do not set VWD flag on certain MSTT
      DynDOLOD.exe - added rules for better compatibility
      DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD Resources - added mesh for better compatibility with mods
      DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD Resources SE - added mesh for better compatibility with mods
      DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
      DynDOLOD_Manual.html - added compatibility information for a mod
      Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders
      DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards
      Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files
      DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag
      DynDOLOD.exe - update command lines of newer Texconv.exe
      DynDOLOD.exe - added rules for better compatibility
      TexGen.exe - added generation for dlc01frozenlakelod.dds
      trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box
      LODGen.exe - fixed sometimes not setting VertexColor flag
      LODGen.exe - added height variance to FlatTextures= file
      LODGen.exe - added support for glow atlas
      Texconv.exe - updated to latest version
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility
      Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility
      DynDOLOD Resources SE - updated patch file for better compatibility
      Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD
      DynDOLOD.exe - improved child/parent world copy detection
      DynDOLOD.exe - added/updated rules for better compatibility
      trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility
      Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - improve HD LOD support for SSE
      Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - ignore NIF if root node is of unexpected type
      Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF
      DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures
      DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
      DynDOLOD Resources - updated meshes and texture for better compatibility
      DynDOLOD Resources SE - updated meshes and texture for better compatibility
      Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility
      LODGen.exe - do not fail if optional billboard txt file is not present
      LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
      LODGen.exe - fixed sometimes not applying replacement textures
      Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support
      DynDOLOD_Manual.html - updated explanations information for Enderal
      Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE
      TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA
      DynDOLOD_Manual.html - updated explanations information for Enderal
      Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility
      LODGen.exe - improved parsing of txt files
      Texconv.exe - updated to latest version
      Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records
      Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
      DynDOLOD.exe - added rules for better compatibility
      Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument
      Skryim typos may be intentional as long as Skyrim SE has severe visual and game breaking bugs
      See major version update post for full changelog of 2.xx versions, and general update history.
      See DynDOLOD 2.22/2.23/2.24/2.25/2.26/2.27 minor version update post.
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