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I've often wondered why Skeleton Arm Fix is the only one run in FNIS - especially as it seems we install a lot of animations in either STEP or SR:LE... why are none of the other options used (and what would happen if I ran e.g. xp32's Momo Acrobatic Jump" ?!?)

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An error, most likely, since we don't install the mod that goes with that patch, found at https://www.nexusmods.com/skyrim/mods/16864/?

 

The other patches in the FNIS app all require some other mod to be installed, the nexus link to which is given next to the patch name. We don't install any of these in either STEP or SRLE.

 

The exception is the Skeleton Arm Fix, which requires, detects automatically and patches either the CHSBHC, XMPS or TBBP skeletons, whichever happens to be installed. We do install XMPS as part of both STEP Extended, and SRLE, so we run that patch. 

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