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CTD after 30-40min of game


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Posted

Hi,

 

First, I apologize for my bad english, it is not my native language, I will still try to be as clear as possible.

 

So I followed the guide SR:LE literally, however, I find myself facing a concern, when I play, after some ten minutes, I have a ctd

 

The ctd always happens after loading, except the first time and it was during character creation (I had the odd bug, eg Argonian body on a Nordic, but after relaunch my game following the crash I have not had that bug)

 

Is there a way to identify what causes these crashes?
 
Hoping you can help me,
 
I wish you a good day.
 
Oshika
Posted (edited)

 Thank you for your answer,

 

This time the ctd take only a few minute, it's strange. 

 

Here the memory block log : 

 

[spoiler=memory block]logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
85 17
85 18
85 19
85 20
85 21
85 22
85 23
85 24
85 25
85 26
85 27
85 28
85 29
85 30
85 31
85 32
85 33
85 34
85 35
85 36
85 37
85 38
85 39
85 40
85 41
85 42
85 43
85 44
85 45
85 46
85 47
85 48
85 49
85 50
85 51
85 52
85 53
85 54
85 55
85 56
85 57
85 58
85 59
85 60
85 61
85 62
85 63
85 64
85 65
85 66
85 67
85 68
85 69
85 70
85 71
85 72
85 73
85 74
85 75
85 76
85 77
85 78
85 79
85 80
85 81
85 82
85 83
85 84
85 85
85 86
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85 88
85 89
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85 91
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85 102
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85 104
85 105
85 106
85 107
85 108
85 109
85 110
85 111
85 112
85 113
85 114
85 115
85 116
85 117
85 118
85 119
85 120
85 121
85 122
85 123
85 124
85 125
85 126
85 127
85 128
85 129
85 130
85 131
85 132
85 133
85 134
85 135
85 136
85 137
85 138
85 139
85 140
85 141
98 141
98 142
98 143
98 144
99 144
99 145
99 146
99 147
108 147
108 148
108 149
108 150
108 151
108 152
108 153
108 154
108 155
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108 159
108 160
108 161
151 161
175 161
175 162
175 163
175 164
175 165
175 166
175 167
176 167
177 167
178 167
178 168
183 168
186 168
198 168
211 168
275 168
275 169
275 170
275 171
275 172
275 173
275 174
275 175
275 176
275 177
275 178

 

 

An other memory block log after 1H10 of playing : 

 

[spoiler=memory block log 2]logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
85 17
85 18
85 19
85 20
85 21
85 22
85 23
85 24
85 25
85 26
85 27
85 28
85 29
85 30
85 31
85 32
85 33
85 34
85 35
85 36
85 37
85 38
85 39
85 40
85 41
85 42
85 43
85 44
85 45
85 46
85 47
85 48
85 49
85 50
85 51
85 52
85 53
85 54
85 55
85 56
85 57
85 58
85 59
85 60
85 61
85 62
85 63
85 64
85 65
85 66
85 67
85 68
85 69
85 70
85 71
85 72
85 73
85 74
85 75
85 76
85 77
85 78
85 79
85 80
85 81
85 82
85 83
85 84
85 85
85 86
85 87
85 88
85 89
85 90
85 91
85 92
85 93
85 94
85 95
85 96
85 97
85 98
85 99
85 100
85 101
85 102
85 103
85 104
85 105
85 106
85 107
85 108
85 109
85 110
85 111
85 112
85 113
85 114
85 115
85 116
85 117
85 118
85 119
85 120
85 121
85 122
85 123
85 124
85 125
85 126
85 127
85 128
85 129
85 130
85 131
85 132
85 133
85 134
85 135
85 136
85 137
85 138
85 139
85 140
85 141
98 141
98 142
98 143
98 144
99 144
100 144
100 145
100 146
102 146
102 147
102 148
124 148
124 149
124 150
124 151
124 152
124 153
124 154
124 155
124 156
124 157
124 158
124 159
124 160
124 161
124 162
124 163
183 163
183 164
183 165
183 166
183 167
183 168
183 169
183 170
183 171
184 171
185 171
186 171
187 171
188 171
189 171
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245 172
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245 174
245 175
245 176
249 176
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254 177
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255 178
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257 179
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260 180
261 180
266 180
281 180
281 181
281 182
281 183
283 183
293 183
298 183
368 183
368 184
368 184
368 185
368 186
368 187
387 187
387 188

 

Edited by Oshika
Posted

Both logs show the SKSE memory patch is working and you are not overallocating either of the two blocks, so this isn't the problem. You can also rule out a missing master because a missing master would cause the game to crash immediately before you even have a chance to play. Unfortunately these rule out the easy to diagnose issues.

 

Some other possibilities you might check:

  • If you've merged any mods, verify you merged these mods properly and in the correct order.
  • Double check the bashed patch and any other patches.
  • Make sure you are using the latest versions of TES5Edit, WryeBash, Merge Plugins Standalone, and any other tools.
  • As a last resort temporarily disable your antivirus software to see if it's being a bit overzealous.
Posted (edited)

Thank you for your answer, 

 

I tried everything you have advised me, however, it does not work, I always crash, there is no way to solve this crash?
 
Are there not a way to detect what makes me crash? what esp ? what setting?
 
I do not understand what I'm doing wrong.
 
A screenshot of merged mods with folders : https://puu.sh/nYirV/689757994f.png
Edited by Oshika
Posted (edited)

Here my configuration : 

 

i7 4790k

GTX 980 4go

8go of ram

Windows 10 64bits

 

Drivers up-to-date 

Edited by Oshika
Posted

It's irregular, and everywhere, outdoor, indoor, once it was after finishing a part of the main quest (killing the first dragon), returning to Whiterun, I had every time a crash when I approached the city, so I went in another city and use the fast travel to solve this bug.

Posted (edited)

Well if you're absolutely sure that you followed the guide to the letter then this is the hardest part for you to do... is to deactivate one mod at a time until you find the culprit. Could be that one mod is not installed properly and that's a thing that noone else can diagnose but you on your setup.

 

try first the heavy hitting mods and heavy texture mods

Edited by paul666root
Posted
 


This is what I feared, the worry is that with so many mods, and knowing that the bug can appear after 10min. or an hour, I'm not ready to have finished.

I'll try to see.

Posted

Another recommendation is that if you don't get it with 4-5 mods you should delete everyting and start the guide again with double checking everything since it's better than trying every modyou already installed

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