shaunlewis Posted February 24, 2016 Posted February 24, 2016 All, I am trying to improve my skills in making conflict resolution patches ready for when I decide to add my own choice of mod on top of SRLE that isn't covered by a guide or patch. I attempted, therefore, to complete the SR Conflict Resolution patch myself, without referring to the guide. I am now comparing my own work to that of guide, with idea that if it matches, I can be reasonably confident I now know what I am doing. With that in mind, I have a question about an edit I made that was not included in the SR Conflict Resolution guide. I am sure that given my relative inexperience there is a reason for not including it, but I would be grateful if someone could explain the reasoning. It appears to me that the merged Vividian ENB.esp overwrites the new WeatherTypes CoTCloudy _20_VT through to CoTCloud_24_VT in SkyrimClimate and DefaultClimate, so only the vanilla SkyrimCloudy remains. I understand that the ENB is probably optimised for the default Sun and Sun Glare Textures, so the fact that Vividian ENB.esp reverts back to these from the CoT provided textures, but why does it remove the new weather types? Also, why are the chances of weather types of the region records in CoT master set to 100 each? Is this a percentage, in which case how does it work? Or does it indicate the relative chances in which each type will appear, and the author of Vividian chose to make those with chance "2" twice as likely as those with chance "1"?
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