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EpitomyofShyness last won the day on December 31 2015

EpitomyofShyness had the most liked content!

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About EpitomyofShyness

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  1. We're hoping the skse people will take a look at this issue once they release the Fallout 4 version of skse, but until then we'll have to make do with noting down who are the heavy hitters, and the occasional community patch for individual mods which moves the storage of data into jcontainers.
  2. Sorry for the double post, but I've updated the Spreadsheet I made. Its no longer at its original location, but instead at the first like I provided which includes links to all the forum threads discussing this issue as well as other speadsheets. I have set it up so that by using the Outline feature in google docs people can easily located various categories and compare and contrast the string counts of mods of similar types. The previous spreadsheet has been locked and anyone who wants to add in new data should do so on the Google Doc. https://docs.google.com/document/d/1HY4b4L3tJuYPxJazEc8XeF-q3WXI11u76hlKKleQel8/edit?usp=sharing
  3. I'll have to check it out, I haven't had time to keep up with the edits people are adding in (school) but once the weekend comes I will be working on getting the list back in shape.
  4. Removed the mesh/texture only mods you listed, and put in notes on the ones that include esps. Also changed the note on the Atlas Map Marker mods. You are awesome, I'll go check out your update list asap.
  5. I'm only compiling the data I could find, I tried to not include mods that didn't have anything other then textures but I may have missed some. Like I mention on the spreadsheet itself there is evidence that string count can vary by at the very least a factor of 80 from second to second, so the numbers (especially the smaller ones) are very much estimated. I haven't been at the place with my desktop demi-god so until I'm there I can't do any testing myself, and can only try to compile info other people collect. If someone wants to point out all the ones on the list that are texture/mesh replacers only (no esp at all/dummy esp) I'd be happy to remove those mods from the list. I certainly won't pretend to being all knowing in that regard, and I've definitely probably made a few mistakes!
  6. Hey all, I've been following this issue pretty closely since I mod super heavy and don't want to wind up 100hrs into a game and unable to save. I compiled a list of all known spreadsheets which list various mods and their string count, as well as links to all the forum threads discussing this issue here; https://docs.google.com/document/d/1HY4b4L3tJuYPxJazEc8XeF-q3WXI11u76hlKKleQel8/edit?usp=sharing I also made my own spreadsheet which can be edited by anyone which is a compilation of all the info I could find on various mods and their impact on string count, that can be found here https://docs.google.com/spreadsheets/d/1iIpwNT75ZQ5eejRgrSLt5kySrAKtTW1n7Q7IgtNy3NE/edit?usp=sharing Thank you all for all the work investigating this issue you've done. You guys are awesome.
  7. Where can I find the log? For now, these are the settings I use. I do not currently use the NotSoFast setting in my smash patch. I double checked that since that one does use QUST. EDIT: DOH! I am a moron. Let me try removing the QUST category from my USLEEP setting. Argh I can't believe I missed that! EDIT2: Aaaaaand that solved it. >_> I am so sorry. I am also embarrassed. Ignore me while and bash my head against my desk over here.
  8. So no idea what is causing this, but I think I may have found a bug. None of my settings currently include QUST, but everytime I build the patch with my full load order it creates a QUST category that I have to delete. This behavior is particularly frustrating since I do need to resolve some very minor compatibility issues between some quest mods, but I'm going to have to go through every single item in the qust category when I make my final patch and individually delete the problematic ones.
  9. So I'm still in the process of figuring out settings, but I'm not sure if there is currently a way to share setting info through smash. I haven't actually built most of these settings yet, because I'm going through TES5Edit painstakingly to try and figure out what can be solved through adjusting load order, and what needs to be included in the smash patch. So this link is a mega work in progress, but I though I'd share it for now. I'll post again when it is 100% done. https://docs.google.com/document/d/1OUWGwssdfO2Uws6t-awoHPnXcARcxQzsNJzdvhXRwKQ/edit?usp=sharing This is my google doc where I am storing all my notes on what settings I need to make for individual plugins. I imagine if some plugins wind up with identical settings I'll just make a single setting and note both plugins names in the setting. But for now this is where I am. Oh also, I made a similar doc for myself regarding merge plugins. I still need to report in the Merge Plugin but I thought I'd share the info here as well. https://docs.google.com/document/d/1LEee2KL4PzKHkNyaxEUWPaBGZus4EF934EBrdlU3vCk/edit?usp=sharing Seriously thank you so much, you are amazing.
  10. OH MY GOD. Ahem. Sorry for the all caps but OH MY GOD THIS IS AMAZING. You are both a saint and a devil. Demon and Angel. I am going to waste so many hours making my game infinitely more stable. (begins sobbing incoherently in simultaneous relief and horror) In other words I just began experimenting with the custom settings, and I finally figured out what exactly I need to be doing. The answer, a whole goddamn lot. (whimpers) Ce la vie, cruel world. Ce la vie. (Dives back into TES5Edit to make notes on which mods need what things in their settings) Once I have finished going over my mod list with a fine tooth comb I'd be happy to share my custom settings with you, not sure if that would be of interest or not. You just give the word on that. I have a metric ton of mods so my info may be of some use to those fools like me who JUST CAN'T STOP ADDING MORE MODS TO THEIR GAME. (bashes her face into her desk) Anyways, despite my inane mutterings and mad jabberings what I really want to say is thank you so much. Your merge plugin and Mator Smash are making it so I can truly enjoy skyrim in a way I would have never imagined possible. Although there have been many hiccups in my path I know a lot more about modding than I ever have before, and I am confident that when I finally actually play skyrim my game won't be prone to the random crashes and likely not workingness of the days of yore when I was a foolish no Mod Organizer using stick it all in the data folder willy nilly modder. Seriously man, thank you so much.
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