Aiyen
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Everything posted by Aiyen
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"halo" or "glow" around people & animals at a distance
Aiyen replied to Glanzer's question in General Skyrim LE Support
It is an ENB/game engine thing, most likely to do with the interaction between the SSAO filter and the SSS from hairs. At least that is where I mainly notice it. Also skylighting enabled is going to amplify it when people are faced up against shadows. Also the ingame post processing values also affect it, so its generally a pain to fix entirely for every single location in the game. -
Also if you are using certain ENB´s you will never notice this since its disabled... sort of like night vision.
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I'm officially building my Rig! one part at a time, help required
Aiyen replied to Dweedle's topic in Step Banter Inn
Lock in your CPU choice and the MB choice is much easier to pick out. Every CPU has a socket, and motherboards for it. Then just search by price, and then start reading up on the reviews of the top ones. -
I'm officially building my Rig! one part at a time, help required
Aiyen replied to Dweedle's topic in Step Banter Inn
If it purely for ENB purposes then I would always go Nvidia over AMD, since anyone who knows Boris just a little bit knows he swears to Nvidia, and curse AMD to high heaven. That said, then if you are going Nvidia and you do not have a budget then I would always pick EVGA over Gigabyte... you just get better quality and RMA options. For a cost ofc. Since you plan on playing with 2k textures and hence high memory requirements, then a very good Motherboard is also a must. There Gigabyte have some nice models for Intel CPU´s I do not know anything about their recent AMD models. Other then Gigabyte then ofc. ASUS have the best high end Motherboards. For RAM I would not go above 1600Mhz since there are reports of the higher clocks causing issues, in memory heavy applications. Overclocked RAM is never worth it. You would not be able to ever feel the difference between the two clock speeds. Sounds card: If you are getting a quality motherboard you will most likely get a very decent onboard sound card that performs more then well enough for games and streaming etc. The only reason to get a dedicated sound card is if you do anything sound related, or use your computer in conjunction with some big AV setup where super high quality sound is what you are used too. It is just a waste of power and a slot that hampers air flow otherwise. -
pack Weather and Lighting (by Smile44)
Aiyen replied to Smile44's topic in Step Skyrim LE Packs (retired)
Bro: You got a beta version a month ago, but figured you had settled in on Project ENB, so did not want to bother you anymore with it! :) Smile I will pm your the current release candidate. -
Ups.... yeah you are entirely correct lol :)
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I still think Lorkhans vision is the best current star texture...Most others I have seen either only fit inside a scifi game, or are just too bland, boring or copies of NASA shots.... and since I used to study astronomy it really puts me off when I see photo´s of the real stuff in my fantasy game, for some reason.
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CTD´s due to memory happens because you run into the hardcoded limit of the game (search for 3.1Gb limit and you will get lots of posts info etc.). Since textures are also stored in memory as well as video memory then reducing textures is the most simple way to make the issue go away. Since high resolution textures take up the majority of the memory used by the game. Using ENBoost allows you to get around this by making an additional process that the game can store data in. Giving another 4Gb to play with more or less. However VRAM does play into how much you can get away with... up til 4Gb since that is the limit of DirectX 9. How effective ENBoost is on your machine I cant tell. It needs to be setup for every machine, and it also depends on your entire rig. Hope that helps.
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Easy to verify if its dust, with metal bits in it. Any sort of flash light should be able to provoke the effect when put at the right angle. Since you say that you got construction work going on then that would be the more logical explanation hehe. Especially insulation contains many small metal bits etc. that can get out in the air. Also the corner of your eyes are more sensitive to quick movements like this then what you focus on it. Part of the design of the eyes.
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From a game point of view I actually prefer that some elves seem old. If they where all young etc, then there are some quirks. Like its already mentioned then some elves have the voice of an older person... would be weird if they look young. I have not studied the lore enough... but ES lore is about as holed as a cheese. The few books I do recall reading says the they do age. Although slowly, and not really in the same manner as humans. Finally it could just be that the skin have suffered from years of magical exposure on a mage, or just spending too much time in the wilds etc. Elves are magical creatures even in ES, so perhaps their looks only reflect their conditions, like the sick one with the white vial.
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Now I am not an eye specialist at all.. so take the following with a grain of salt! :) As I recall there are mainly two reasons for such phenomenon. One as William says is electrical discharges along the optical nerve which causes you too see stars etc. Sort of like when your legs are sleeping, just in the eyes. The other is that you see reflections of your eye due to light scattering. You can normally produce this effect yourself if you poke your eye ball etc. then you can start to see the retina and the small blobs that flow about on top of it etc. Also when in bathrooms or other places where you have a repeatable pattern you can also get effects like this which. You might know the phenomenon from staring at bathroom floor tiles for long enough then it starts to look like they are flowing etc. This is again just the mind noticing the minute changes in your retina against the stable background of the pattern. (The brain is really good with patterns, hence it can notice very small changes to them rather easily once disturbed.) Other then that then you got ghosts I guess... enjoy! :)
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ACCEPTED Dead Body Collision Fix (by LargeStyle)
Aiyen replied to rootsrat's topic in Skyrim LE Mods
I also disliked the fireball version. I did not like adding in a spell to the game for something that you can just fix via the console if it is ever a problem. And the only things that could really be a problem are dragons since you cannot just pick those up and move them. Bears, wolves, humanoids etc. all can be picked up and moved out of the way if its an issue. -
Night Vision is not working with ENB
Aiyen replied to flvinny521's question in Post-Processing Support
What I meant was that if you use predator vision, and you have NV working in the ENB preset, then you do not need to compensate for the color degradation in the enbeffect.fx file, you can simply do this from ingame. The commands required to make NV work will make predator visions changes work in all cases. -
Night Vision is not working with ENB
Aiyen replied to flvinny521's question in Post-Processing Support
Using predator vision allowed for ingame saturation and brightness tweaking. But yes most ENB presets are based on the default files, which have some easy adjustments to enable NV. APPLYGAMECOLORCORRECTION on will always fix it. If it is in fact in the preset. -
It is. Just working on some weather stuff as well which is taking up all my fine polish time atm. But I hope too get around to it this week.
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No since the formID is unique... just search for that.
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Why Elder Scrolls Online fails to Deliver (for me)
Aiyen replied to Uhuru's topic in General Game Discussion
Crowd-funding is nice for singleplayer games for sure, and is most likely the future! Along with early alpha access, decisions on what stuff is in the game etc. etc. People love that sort of thing, and it helps build up hype and a community where they feel like the developers care! However there are several millions in difference between a singleplayer game and an MMO.... Even star citizen which you refer to would not be able to do it for the money it has gathered up. At least not without cutting back on content etc. Since yes people are giving money for it now because there is development and you can see how it progress etc. But with an MMO then alot of that development would go into servers, stability, how to make the clients talk bla bla bla. All of which is stuff that nobody really care about they just want it to work and expect it too. It essentially have no sales value in terms of crowd-funding. Also those millions only cover development cost, not maintenance cost. Yes these are getting cheaper as server houses can offer them cheaper and cheaper. For small MMO´s this is no problem, but once you get too a certain size then you need quite the technician staff 24/7, which might be more then your average server house can offer. This is another benefit from using already existing "simple" technology and copy over the other games... this means the framework is the same, and the server house most likely already know how to deal with it without having to add on extra special technicians. Arghhhh ranting mode :D Long story short.... MMOs are silly expensive, and crowd funding them with all that good stuff we all want and hope for each time, is most likely not going to happen anytime soon. Unless some billionaire decides that going to space is boring.. but making the best MMO EVER is what its all about! -
It is essentially the same, since Mod organizer enforces a priority list to the mod order. T5E just shows the load order which is by definition a priority order. Guess we should do more out of trying to make people think of it that way... would make everything mod related simpler to grasp.
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Most of the time when the homes are not building then it is because some other mod added something to that area that is preventing it from happening. Now you have some sort of garden mod, and something that does something with rabbits... Since I do not know those mods, then I will assume those are to blame! (Properly not right but its a place to start.) As for optimizeing your list. Other then the other two I just mentioned, then destructible bottles I personally never recommend at all... roosters at dawn, manny lantern caretakers etc. these small "once a time of day" mods where you have to be in a specific place for it too happen... do you really need them, since their scripts still run and check. Hence you use quite a bit of mod space for a very small benefit. at least imo. Also just use the console to test instead of playing the game up until the same point! in the main menu type coc riverwood (or coc falkreathexterior01 to start there) And you start outside riverwood with a default character. followed by player.additem f 10000 Which gives you 10k septims.. should be enough to buy a house etc. It is a much faster way of troubleshooting changes to mod lists.
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And moving back to discuss the textures! :)
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It flags identical forms defined by the formID´s that have differences in their setting relative to the load order. (Further down on the mod list = more to the right in T5E like I talked about earlier.) These formID´s can be equal to vanilla records or entirely new. Depending on the difference it gets a different color. The actual details of which color is applied you will have to look up in the Documentation for T5E. Red is normally bad. BUT It also depends on how you look at it, since if you look at a mod that is early in your load order, then it can have a lot of red entries, because they are overwritten by a later mod.. which is fine because the data is there. This is the reason I went on about the whole mindset you need to get into... so you do not get confused by all the info.
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Why Elder Scrolls Online fails to Deliver (for me)
Aiyen replied to Uhuru's topic in General Game Discussion
Sounds like your general critique is the same that EVERY MMO have had since the dawn of MMO time. It could always be made better, and more epic etc. But the sad fact is that it would also increase development time by so large amounts that nobody would pay for the project. Most of what you describe would simply take way way WAY too long to implement, stability test etc. There is a reason most MMO´s all look alike in both concept and content, its easy to do, and you save a lot of development time doing it. One thing I would like to touch on is your comments about graphics. It is partly true. One always go for the lowest common denominator, since people for strange reasons like to play on consoles and laptops etc. Hence if you spend several years doing a project and it can only run on computers that 1% of your market segment owns then you have done something wrong, and you just lost a very large amount of money! Another thing is that it is not just this that is the limit. Again the more advanced the graphics, the longer the development time, and more vitally, the higher the risk of complications due to the more advanced graphics when put up on a multiplayer platform. The actual image rendering is no problem, the problem is when you need to have advanced effects link and show for many people at once. Simply getting more server power is not going to solve this, only long development, and rigorous testing is... which again cost a lot of money to do! I could go on and pick your post apart and put a "It would increase development cost too much"... since that about sums up why it is not done! It is not about lacking vision etc. it simply about nobody is going to put money into your project if your vision is too unrealistic. -
When you are modding then all DLC are epic stuff, since they add lots of new stuff to the game. It was only ever bad in terms of the asking price when it first came out.... I paid 5€ for it... well worth that price. Heck I think I ate for more then that during the evening I bought it.
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Glad that you understood it even with my "being tired" language! :) But it is a thing many people do not really think about, and it is a mindset you need to have. You can have 10 things affecting the same entries, and it will look all confusing etc. but the only thing that matters is what is furthest to the right. The second most vital thing to remember is this. The order of conditions is not necessarily preserved. This is vital for mods that have scripts attached, and have conditions when certain things happen etc. Or just a simple spell, that have multiple conditions on what happens depending on what the spell hit. When messing with vampires, race records, perks etc. this is a really good thing to remember, since the coloring can be off because the conditions do not align perfectly. Most mods also alter the number of conditions, so there you have to be extra careful. Most of the time the mod have the right conditions and one should not mess with it. But it should not matter for DCO and req. Just a general reminder.Â

