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Everything posted by EssArrBee
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Technically you could combine the two without issue by doing both sets of instructions at once. Just make sure to only do one merge though. I keep them separate so it doesn't get too long. I'd need more time to put a tutorial together for fnvedit stuff. Don't think I'll have time for that this week. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I believe so since the merging plugin script would re number the formIDs. You could try it and keep the old plugin with a different name. Then compare the two in fnvedit and see if the two have the same formIDs for the weapon category. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Weapons of the new millennia includes all his weapons except the ones on that page and the two or three he just came out with. No performance hit except for those 2k textures. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Might be a version from a country that does not allow Steam. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
You'll need to ask on the nexus thread, but I don't see why it wouldn't work. -
How soon are you planning on dying? Spotify won't be around that long.
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SKYRIMLE Little Things (by ramccoid and hishutup)
EssArrBee replied to hishutup's topic in Skyrim LE Mods
Do I make a lot of jokes about death? I didn't realize that. I always thought I was dry and blue, but I did grow up on a steady diet of George Carlin standup and Monty Python. I'm guessing that this would be a better candidate for testing than than all of ram's mods individually unless we only use one or two. I do like compilations though. I gave finals the past week and have all my grades in this week, so I should be free again quite soon and will take a lot at this pack then .- 16 replies
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Looks like 1.3.5 is a pretty substantial update. Version 1.3.5 - If there are no Missing ESPs, say "None" rather than leaving an empty list. - Allow very long filenames to be used when unpacking - Allow drag-and-drop into the download tab (files or urls but does not support any log-in for urls) - backup-checkbox now remembers its state - esp list refresh is now delayed if the directory-structure is being updated. This may have been causing the lists to be cleared. - language list in settings no longer contains english twice - language names in settings are now in the native language - Added settings-tab to allow saving of steam username and password - warning when ambiguous files are detected in an fomod install - workaround to prevent repeated checking of mods with the mouse was interpreted as double click - extended plugin interface. Plugins can now activate/deactivate mods, install mods suggesting a name and retrieve a list of all installed mods - reduced number of mods for which update information is requested at once - added theme inspired by JetBrains Dracula (created by Kojoley on github) - bugfix: MO requested update information for mods without mod-id - bugfix: Sort equal priority mods by order in xml file - bugfix: detection of loot as the registry key doesn't include the executable - bugfix: moving a mod didn't properly update conflict highlighting - bugfix: upon closing the profiles dialog, the profile was changed to the top-most profile and back - bugfix: archive invalidation wasn't correctly enabled/disabled - bugfix: case conversion could produce different local-dependent results between the time the vfs lookup map is set up and later when querying it. - bugfix: shortcuts specifying a profile didn't work I can't highlight the ones I like, but seems that all this stuff is quite useful and it didn't seems to mention adding some more stuff for plugin support.
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RATM isn't exactly what I'd call depressing. Mostly political songs and weird guitar sounds.
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Can I post the entire catalog from RATM? Those guys defined my teenage years. Anyways, here's a song I've been listening to a lot lately. Street Joy by White Denim I don't mind the sound Of your voice, of your voice When you use it like your gun So much fun, fire your gun Casual as you are, gets hard to say I won't say, 'less you're going away He strings himself on up to your front door You've been a wall of ideas about the rich and the poor We could start home talking Make your focus break When you're left to yourself You throw it out anyway I don't differentiate We from they, we from they Feel my appetite Why is life sleepless night? Lean my head against an angry moon Always room, angry moon In and out of a metal chair In an unknown apartment where I can build myself up Before I make the scare String myself up onto your front door Street joy You adore
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Beagles are pretty intense. If you have people at home with them all day it's great, but I wouldn't recommend leaving a beagle puppy at home alone unless you want noise complaints and stuff destroyed. I had to learn that the hard way. Mine was an awesome little dude, but I just didn't have the time to take care him with work and school. They bark really loud for such tiny things. The cool thing about beagles though is that if you are in bed and decide to sleep in for most the day, then they will be curled up right next to you. Also, you can take them on runs and they will stayed glued to your side as long as no rabbits show up. Ladies love them as well, in fact one of my exes stole my beagle and moved to Ohio, so be careful. I used to always own small dogs because I was in apartments or had a small yard. Now that I have a nice backyard, I have two huge mastiffs and I don't think I'm ever getting another tiny dog. It's too much fun playing with the big guys since they can throw their weight around. Picking up after them is a chore though, let me tell you. I usually just pay my neighbors kids to do my yard work, so I can avoid having to clean up after them.
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ACCEPTED Clothing & Clutter Fixes (by kryptopyr)
EssArrBee replied to z929669's topic in Skyrim LE Mods
The only reason I ever put instructions to hide it was so MO's PMOP didn't throw up a flag. -
SKYRIMLE Re enabling plugins causes bugs?
EssArrBee replied to Ishit's question in General Skyrim LE Support
Moved thread to Support and Troubleshooting forum. Please make support threads in this forum from now on. The mods forum is for mods only. -
they only banned mods for GTA Online. They have the same rules regarding single player mods as they did for GTAIV. There is also an editor on the way for all platforms. Gonna be weird to see a full editor for a console game instead of the in game editors that some games have like Halo or Little Big Planet.
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The modding scene seems to be opening up already. I saw a gun that shoots cars and now this.
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Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
In GP's video he doesn't turn off archive management. Pretty sure that is important with MO. -
ACCEPTED The Ruffled Feather (By SparrowPrince)
EssArrBee replied to Xaviien's topic in Skyrim LE Mods
I really hate the changes Tapatalk has been making to the app lately. I want it go back to the version about a year ago. @Tech, did you get the crabalot file? I just got home and it wasn't sync'd. Unless you got it from someone else.- 307 replies
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- SKYRIMLE
- compilation
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PN Extra Options don't appear in MCM
EssArrBee replied to GeneralHavoc's question in Guide Support & Bug Reports
Audley is probably right. I haven't played the game in quite a while, so I forgot what it was supposed to look like.- 5 replies
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- FALLOUTNV
- project nevada
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ACCEPTED The Ruffled Feather (By SparrowPrince)
EssArrBee replied to Xaviien's topic in Skyrim LE Mods
GOing to have to wait till I get home to see why it's messed up. I don't have the external drive I use for Copy with me ATM.- 307 replies
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- SKYRIMLE
- compilation
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I wish I would found this article from Destructoid when it was written. I didn't find it till it was a year old. https://www.destructoid.com/make-skyrim-look-amazing-using-over-200-mods-245285.phtml Funny enough it came out on my birthday.
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PN Extra Options don't appear in MCM
EssArrBee replied to GeneralHavoc's question in Guide Support & Bug Reports
Reinstall PN:EO and make sure that MO uses the external installer.- 5 replies
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- FALLOUTNV
- project nevada
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You should be using beta of SKSE. It's not like most mods where the beta's shouldn't be used. They have everything tested pretty heavily before it ever hit's beta.
- 148 replies
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- SKYRIMLE
- 02-extenders
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Confused about User Interface Section
EssArrBee replied to thunderclam's topic in Fear & Loathing in New Vegas
That was another part that I had in from when UIO first came out, so it should have been removed too. -
Proper Installation of Project Nevada
EssArrBee replied to thunderclam's topic in Fear & Loathing in New Vegas
I deleted that part so it doesn't confuse anyone else. I removed all the FOMM instructions from the individual mods, but I guess I overlook the actual section descriptions.

