-
Posts
7,454 -
Joined
-
Last visited
-
Days Won
1
Everything posted by EssArrBee
-
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
@DY, on the DDL wiki page you said to hide some files. Do we need to do that anymore with the texgen script? I'm pretty sure that isn't needed anymore. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Yeah, forgot that all the info was in there. Been awhile since I messed with this stuff. -
I usually leave the bashed patch in my data folder so there is one there to work with for every profile. That only really matters if you use lots of profiles. I always at least 3, but I'm a special case.
-
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
How do I changed the size of the lod files with texgen? -
DROPPED STEP Texture Compilation (by TechAngel85 and the STEP Team)
EssArrBee replied to TechAngel85's topic in Skyrim LE Mods
I found a typo in your typo report. Thanks for pointing it out, it's fixed now. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
This whole time I thought texgen was somehow built into DynDOLOD. I feel pretty dumb now. :confused: It actually looks pretty simple in the video though, so that's good. EDIT: We're supposed to run Texgen first amiright? Seems like it wouldn't help after DDL has been run. -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
EssArrBee replied to statmonster's topic in Skyrim LE Mods
Yeah, it looks like there needs to be a LOOT rule for that plugin. -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
EssArrBee replied to statmonster's topic in Skyrim LE Mods
I don't mess with Leveled Lists in the STEP Patches. That is Wrye Bash's realm actually. The amount of time it takes to do a bashed patch vs how long it would take me to manually create leveled lists would mean you'd still be waiting for me to finish the first set of patches from 2.2.7. As long as the Leveled List files that kryp added into WAF and CCOR are loaded in the order of WAF then CCOR it doesn't matter. Wrye will take the last files leveled lists and use those since it has the Relev tag. It will also disable both so you can move them to optional or not since it won't add to the plugin count. -
Thanks for the report, should be updated now.
-
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
So the you'll need to keep the ESP active in your load order if you have generated LOD so the proper flags are set on some of the objects to show LOD in game. I'd bet LOOT sorts this alright, but if it's pretty high in the load order maybe add a global priority of 950000 to it just be sure. ADAM 4.1.2 is uploaded and the installer should now work. I did it remotely from another computer and couldn't test the installer, so if someone could confirm that the new one works properly that would be great. Also, two of the project nevada extra options fixes were removed. Just remove them from your load order without issue. You may need to regen your bashed patch, but if the game says the load order has changed, just load the game anyways and make a new save. It won't mess anything up. Does anyone have a list of all the Millenia's mods that have come out since my last update? Also, I'm working through some of the mods to see if they have new versions, but I'll probably miss some, so if you guys know what's been updated let me know. So far I know about: PNEO - Done Uncut Wasteland - Not done Lutana NVSE Plugin - Done RHINO Gauss Revoler - Not done Tutorial Killer - Don't know if this was TTW only update, so I'll have to look into it FNVLODGen stuff - I know it's added, but it should probably be after the bashed patch stuff RWL - Not done, I have plans for the weather/exteriors mods WFO cleaning - I think FNVEdit cleans the UDRs properly now NVInteriors Room With a View - Not done NV Uncut 6 - Not done Merging Instructions out of date - Not done In think that's all. Let me know if there is more housekeeping type stuff I need to do. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Okay, ADAM 4.1.2 with the fixes is uploading. Thanks to 13xforever for the fix. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
The website for the file is read only, meaning only I can change it since it's my Copy account, but the download link is on the top left. Others have had problems with the installer. I'll try to come up with a nice solution. It should just be a matter of using one of the other installers that come with the mod. I bleieve there was already a solution posted to this, but I don't remember where it was. Actually, nevermind. Someone fixed the FOMOD already. I'll upload a new version soon. get the fixed one here until then. https://forum.step-project.com/topic/4727-fear-and-loathing-in-new-vegas-feedback/page-164?do=findComment&comment=128430 -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Yes, you place it at the end since you generate it after your bashed patch. I didn't write that part of the guide, but I'll be taking a look at it to make sure everything is good. Actually wait... what ESP? Re-enable archive management afterward for sure. -
DROPPED Fast Travel Timescale Fix (by rolloLG, Hexaae)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
It's pretty much identical. I just said custom because I did it manually to avoid people saying I copied it. -
I setup my recommended MCM settings to slow down leveling significantly. I was taking into account that most users would choose to grab the bobbleheads. I usually use the +5 option no matter what.
-
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
No major updates in the next week. I'm going to be doing housekeeping stuff like getting it up to date with current mod releases and adding a couple mods that were removed when an author left the nexus for a little while. Major changes will come later after I've had time to test thoroughly. -
Discussion thread: Hearthfire Extended by Kinaga Wiki Link This mod looks great. Very lore-friendly as well. Adds a bunch of additional items for you to craft for your hearthfire home. Stuff like beehives, a windmills, a well, butter churn, and more. Hearthfire was pretty lackluster, so something that can make it better is a godsend. This may even be STEP Extended territory if it doesn't go over the top.
- 34 replies
-
- dlc
- hearthfire
-
(and 2 more)
Tagged with:
-
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Okay so STEP is updated, finally. I'll be back to some fallout in a day or two. I've got a few short term plans that I'll take care out before revamping some parts of the guide in major (and much needed) way. I've also got to do that additional armor section pronto. Has anyone else been playing that Fallout Shelter mobile game that came out? Why are those types of games so addicting? -
Redownload from the link above or just wait till I update the nexus page for final patches. The UPPs are about to update, so they are current with those fixes, so when they all update your STEP patches will be ready for them. :) Anyways STEP update is imminent.
-
Here's the latest patches: https://copy.com/smC6ISBRbl8zKiZE CRF just updated so they may not be completely final, but they'll do just fine for now.
-
DROPPED Fast Travel Timescale Fix (by rolloLG, Hexaae)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
Dropped from STEP 2.2.9.1. Custom version now provided by STEP Plugins/Patches. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I've already got some stuff I'm working on for F&L right after 2.2.9.1 is dropped. Mostly housekeeping stuff, but also a couple extra goodies to hold people over till I get to some new mods and whatnot. Next week for sure. -
Stuck with Sunny/No bullet mesh?
EssArrBee replied to Bucking_Bronco's question in Guide Support & Bug Reports
Wrye Flash still doesn't read the LOOT mastelist, but hopefully now that the code has been refactored the Wrye team will move on to new features like retrieving tags from LOOT. I try to keep the mastelist up to date for FNV as much as possible, but it doesn't help that much since Wrye Flash can't read them. :/ Glad that worked out for you! -
Stuck with Sunny/No bullet mesh?
EssArrBee replied to Bucking_Bronco's question in Guide Support & Bug Reports
It may be a missing bash tag. Maybe look at the tags listed on the LOOT list for those mods then compare it to the tags listed for them in Wrye Flash. Click the plugin in Wrye Flash and if there are some missing then right click the bottom right box and add them. -
I've already done the initial STEP Patches for 2.2.9.1. I'm finishing up the DynDOLOD stuff right, then I'll do my second pass on the passes and post the STEP Patches here. They'll end up on the Neuxs soon after when we officially launch the next guide. Everything will be happening this weekend. Also, AOS is compatible, just load AOS late in your load order, like right before the STEP Patch.

