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Everything posted by EssArrBee
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I do the samw thing but the wiki got borked.
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DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
So does that mean that the XP32 Extended Skeleton should replace the XP32 Skeleton? I thought that is what made the new meshes in BSW work without this mod. -
Are all the accepted mods listed in the Changelog? I just need to check there is no overlap so that we can just install it at the end. Makes it really easy that way.
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FEEDBACK Wrye Bash/Smash/Flash Patcher updates
EssArrBee replied to Sharlikran's question in Wrye Bash Support
Yeah, or just right click the tab bar and it brings up all possible tabs.- 41 replies
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- wyre bash
- wrye flash
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I'm working on it right now. I need to know what mods removed that shouldn't have been just to make sure there aren't any extra overwrites. EDIT: Here's what I can include: - Distant Decal Fix - Bowlegged jump animation fix - Smaller Cursor - Ruins Clutter Improved - Realistic Smoke and Embers - Serious HD - Dragon Glyphs HD - Fixed - HiRes Legible Road Signs (Extended) - The Beauty of Skyrim - Dungeons (Extended) - Visible Windows - Bellyache's Creature Pack - Bellyache's Dragon Replacer - Frost Atronach HD - Improved Foorwraps for females (Extended) - Natural Eyes - Better Circlets (Extended) - Enchantment Effect Replacer (Extended) - Finer Dust - Skyrim Performance PLUS - Better Shadowmarks - Detailed Rugs - HD Sacks - Intricate Spider Webs - Better Animal Footstep - Realistic Wolf Howls
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Some of the new mods from Kajun are missing too.
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Let's finally drop No NPC Greeting. We dropped Fast Travel Timescale Fix when we added it to the STEP Plugins and should do the same for No NPC Greeting. I think HQ Paper is missing too. I think the wiki may be a little weirded out.
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FEEDBACK Wrye Bash/Smash/Flash Patcher updates
EssArrBee replied to Sharlikran's question in Wrye Bash Support
I don't have a Saves tab and if I try to tick it I get this error: Traceback (most recent call last): File "bash\basher\__init__.pyo", line 3435, in Execute File "bash\basher\__init__.pyo", line 2026, in __init__ bash.bolt.BoltError: Wrye Bash cannot read save games for Fallout 4.- 41 replies
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FEEDBACK Wrye Bash/Smash/Flash Patcher updates
EssArrBee replied to Sharlikran's question in Wrye Bash Support
Worked okay for me, but it said that all my saves had corrupted headers. Guessing that part is not updated to detect FO4 stuff yet. Got an error when I started it up, but the install and uninstall process was working fine. Traceback (most recent call last): File "bash\balt.pyo", line 1796, in _conversation_wrapper File "bash\basher\__init__.pyo", line 3953, in RefreshData File "bash\bosh\__init__.pyo", line 4977, in refresh File "bash\bosh\__init__.pyo", line 3894, in refresh File "bash\bosh\__init__.pyo", line 3111, in sameAs AttributeError: 'NoneType' object has no attribute 'size' I don't have any plugin mods yet, just textures.- 41 replies
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- wyre bash
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No it is not. I've added it to the beta patches.
- 34 replies
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What do you guys want to do about Farmhouse Chimney's CRF addon? I think we may have to drop it for the time being and try to get a hold of Scarla when she returns. I messaged SP to see if we could get that addon updated since he has done some chimney stuff for that mod before.
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You can change a la Skyrim style I believe by editing the controlmap.txt. I play with a controller. The Xbox gamepad setup is actually pretty good, I just want to change up the melee/throw grenade thing. That item may need to be fixed with FO4Edit. I don't think it's far enough along to make the fix though.
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Force is here. F4SE Here's what it features: 0.1.0: - everything - plugin manager - simple hooks for papyrus, scaleform, and the classic script system, but nothing useful for modders yet - customization of internal keymappings Copy CustomControlMap.txt to Data\F4SE\CustomControlMap.txt. Edit that file to set your bindings. The format is the same as Skyrim, it's a space-separated file. The first column is the name of the internal keybind. The second column is the keyboard scan code that should activate the bind in hex, or 0xFF if unbound. Use google to find a table of scan codes. The third column is for mice, the fourth for controllers. The next three columns control whether or not a control should be written to the user's config file. The final column specifies which input layer the bind is associated with - you will probably not want to change that. - currently-installed version of F4SE is shown in the Settings menu next to the game version - running GetF4SEVersion from the console will print the current version as well - log spam is written to My Documents\My Games\Fallout4\F4SE\Keymapping is now available.
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Not sure I need to get the compilation accepted. It's a compilation of accepted mods already. I just add them into one package.
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I removed a couple extra I missed last night.
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I can start working on everything tonight and finish it tomorrow night maybe. I have to do some stuff tomorrow during the day, but will be free later on. We could release tomorrow night or Sunday.
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I've only had one crash and it was one of those crash on exit type of things. No crashes during gameplay. Probably the one thing that impressed me the most so far. I can't really get into building my base up to much. I was putting off the main quest and Minutemen quest until last night. That quest to retake The Castle was pretty crazy. Didn't think there would be actual boss battles. @SP, which optimized texture pack do you think is best: https://www.nexusmods.com/fallout4/mods/1204/? or https://www.nexusmods.com/fallout4/mods/978/?
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I think I removed the compilation mods, but I didn't think I saved it. It was just a test run to see what it would look like without many of those mods to see if it was much shorter.
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MO trouble finding bin/directory/launcher FO4
EssArrBee replied to FoxFor5's question in Mod Organizer Support
MO doesn't work with FO4 yet. The game just came out so Tannin needs more time to convert MO to 64-bit and make it work with the new game. -
I know that Farmhouse Chimneys CRF still needs the update to USLP. I don't remember anything else. All patches that need it will be redundant with the STEP Patches.
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I think we just have this new generation of people that have grown up and don't know a world without the internet. They get their rocks offs in the digital world. Take video games and porn and mix em together. I'm old enough that my friends and I were stealing magazines from the bookstore and watching scrambled pay-per-view, so I don't really care about that stuff. Different generation.
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Any update on the ETA for a new STEP release for Skyrim?
EssArrBee replied to NickyChainsaw's topic in Step Skyrim LE Guide
2.2.9.2 is coming out soon. 2.3.0 might still be a while. -
Get the TSLCRM or w/e it's called from the Steam Workshop. Known the authors of that mod for years and they did a really amazing job.
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So, what you're trying to say is that I have to stop playing Fallout 4 or we can't release a new STEP?

