CJ2311
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Everything posted by CJ2311
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After spending so much time testing all the Solitude mods out there, I'd really welcome a nice texture for its door. Honestly, it looks like s*** whenever you're less than 10 meters away from it. Mod Edit: Through I also feel the same way, try not to use strong expletives on the site. - WilliamImm
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I might give that a look as well, but I'm wondering if it does anything that TES5Edit's "create a merged patch" function doesn't do...
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Zee, Have you tried using the beta version of ASIS by Dienes? It should be linked in the first page of the ASIS comments on nexus. It supposedly fixes various issues, maybe you'll have more luck with that one...
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What is MCM? (Mod Configuration Menu) And how to access it?
CJ2311 replied to M0ng3HD5's question in General Skyrim LE Support
MCM is a part of the SkyUI mod. You can access it ingame by pausing and selecting the Mod config option in the menu. -
I am on steam, you're the one who's offline D: @vargas : Do you plan on using any follower mods? If so I recommend not using AFT as it tends not to like those (can't dismiss followers, cant tell them to wait, problems like that). Other than that, there's no problems with AFT. It really comes down to personal preference.
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SKYRIMLE Height Adjusted Races with True Giants (by EvilDeadAsh34)
CJ2311 replied to Lumaan's topic in Skyrim LE Mods
Which mods in S.T.E.P. change race? Just 'Race Menu'?None in STEP. -
How could it affect Dragon Claws if it's only changing circlet*.nif files though? That sounds weird.
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
That would be Nearox's doing, he wanted to start working on the actual wiki page. But yeah, we've been working on a lot of compatibility issues these last days, it's just happening backstage :P Really looking forward to your feedback when the pack will be finalized (which should be soon btw) -
Skyrim Revisited Pre-Release Feedback
CJ2311 replied to Neovalen's topic in Skyrim Revisited (retired)
Morrowloot should work, the author says you just have to put it after CCO and make a bashed patch. -
How to disable placed object Tes5edit
CJ2311 replied to TehKaoZ's question in General Skyrim LE Support
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Hey Piano, I was wondering if you could please remove the 3 wild edits to karliah's armor in this mod. I just noticed it from running the mod together with krypto's Nightingale Hall Restored. :)
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That's a file from Smooth blade draw and Sheathe. You have to check it in the installer, as per STEP instructions.
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Dxtory is what most youtubers use to record. I have no idea whether it's compatible with ENB or not though.
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https://www.nexusmods.com/skyrim/mods/33916/? "Removes the pesky confirm poison dialog and replaces others for HUDMessages" Remind me why this isn't in the vanilla game by default? Uses an SKSE script only, so that's a bonus too. Going to give this a try.
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Was the Gopher's character sneaking when Kharjo was ignoring enemies? If so, then Kharjo's behavior pretty much defines exactly what Better Stealth AI is suppose to do.Nope, sometimes it would happen when Gopher was not sneaking. But as I said, it's probably a mod conflict of sorts in his case, since I've not encountered that problem with the mod myself.Also, we all know that Gopher doesn't RTFM :p
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What load order is required for Convenient Horses to work with Requiem? I'd assume Convenient Horses has to be loaded after Requiem?Some features of Convenient Horses are really convenient, do you guys think it fits the more purist hardcore scheme of Requiem? I just let boss sort the load order for that one tbh. Didn't get any issues.
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I'm probably going to get butchered by krypto for saying this, but I did notice that in Gopher's LP, since he installed "Better Stealth AI for Followers", Kharjo started to sometimes ignore enemies until they hit him or the player, but then again, it could have been an incompatibility in his case. As for the enemies though, I have to admit I have no clue whatsoever as what could cause that. I've had a similar mod list in the past (although with less requiem patches) and had no issues. Maybe some of the Requiem patches aren't updated for the versions of the mods that you're using? Immersive Creatures for example was just updated a couple days ago, and the requiem patch might not be compatible yet. Also, for the Immersive Patrols mod, seeing how the requiem patch does not have any ImmersivePatrols*.esp as a master, it makes me think that the patch is supposed to be a standalone, with the original esp disabled.
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Skyrim Revisited Pre-Release Feedback
CJ2311 replied to Neovalen's topic in Skyrim Revisited (retired)
As I said before, there's a WAF patch for GDO, so the real pain here is of course the dialogs. -
Skyrim Revisited Pre-Release Feedback
CJ2311 replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, just in case you're not tracking it, Guard Dialogue Overhaul has been updated for USKP 2.0.1 (and the SPIKE.esm dependency removed) -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
By packs, I just meant mods that covered more than one location. I guess I should've used another word :P I'll edit the name to make it clearer. -
I used Perfect Legionnaire. Can you explain what you mean by that mod not being compatible with texture replacers? I currently have it overwriting Cabal's Imperial armor retexture mod. Which kind of texture replacers are you referring to? There is also a few bug/mesh fix files on PL's mod page.Well perfect legionnaire changes the textures and uvmap of the armor itself, so it's somewhat incompatible with other texture replaces, when this one only changes the meshes. It looked horrible when I overwrote PL with Virtus Imperi's textures.
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Yeah, I already got it sorted out with Z via PM, thanks :) The thread is already there, and the pack form does not work if you've not got the permissions. :p
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Convenient Horses works with requiem. CCO has indeed a requiem patch by azirok, and using CCO removes the need for Jaysus swords' esps from Sharlikran. I think there's a patch for WAF/CCF too, search requiem in the nexus and you'll get all the patches anyway. Touring carriages should overwrite requiem's changes. Same for Realistic Room Rental. Run for your lives is kinda redundant with Requiem indeed. Trade and Barter would probably be overkill with Requiem's economy.

