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CJ2311

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Everything posted by CJ2311

  1. Is it a quest mod, by any chance? p:
  2. In Bash, under the masters list I mentioned earlier, there's a tags list; Use it to add a Stats and a Names tag to WAF and CCF.Btw, Bash just uses the last values it finds, by default, not the most used.
  3. Well, you can always try to do it this way: 1/- Open Wrye Bash and select the STEP Extended Patch. 2/- Click on the right pane and find Ars Metallica in the masters list. 3/- Right Click on ars metallica --> change to --> select an empty esp, or at least one that doesn't contain many records (for example BWS.esp and Thundering Shouts.esp which are both part of STEP, but are empty) 4/- Click the save button under the masters list. 5/- Open the STEP patch in Tes5Edit, right click it, and select Check for Errors. 6/- Delete the records that have an error in them (But do NOT delete anything in the Quest group, it is normal for those to have errors) 7/- Clean masters.
  4. I went in game to take a screenshot, and I'm unable to find the seam I spotted last week... And when I looked up the formIDs of all static objects around it, it turned out their were all vanilla anyway... So, sorry for the false report D: I'm guessing it must have been due to a wild edit to one of the other mods I was testing at the time. Please disregard my previous post :| Also, this means we can now include this mod in the pack, at this rate I should just put a link to MannyGT's nexus profile and tell people to grab all his mods.
  5. It's a secret, I won't tell p: Actually, it's simple, just select the program you want an icon for in the regular drop menu (near the run button), then click on the button labeled shortcut (under the run button) and select toolbar.
  6. I thought you were only talking about load order. Well here's a simpler explanation (I hope) : On the right pane of MO (the one with all the esp/esm files), you want to let BOSS sort it, but put the STEP Patch and Bashed Patch last. On the left side of MO (the one with all your downloaded mods), you just want to add any mod you downloaded after the last STEP mod on the list, for example on this screenshot you can see that the last things I installed from STEP are The Choice is Yours and the STEP Extended Patch, then starting from --- TESTING MODS ---, I put the mods I wanted to add to my game. Keep in mind that some mods might conflict with STEP mods though, it's fine for texture mods of course, but some mods have scripts that might overwrite STEP mods, so not everything is compatible. And just in case you're wondering, "--- TESTING MODS ---" is just an empty folder that I use to separate categories, don't pay attention to it :p
  7. Not gonna happen, due to the nature of that patcher.
  8. If you just want to add some mods to STEP that aren't part of a pack, just install them normally and let BOSS sort them. Remember that they have to placed before the official STEP patches in the load order most of the time though (The only exceptions are SkyProccer Patches, and stuff like the Reproccer patches for Skyre)
  9. Maybe you've clicked on the bar that lists all the columns, and by doing so you're set it to order mods by something else than priority? If so, just click on the Priority column header in that bar (quick screenshot to explain what I'm referring to)
  10. I use the vanilla textures in the installer, if that's your question. Because I prefer using my own textures :) The issues people were having were due to the fact that they used the ELFX Exteriors, when the patch for that was released only recently (It's still on the same link)
  11. Looks sexy. Nice find. Dat Borri trying to ruin the comparison shots though.
  12. Yeah, the tower it adds at the front of High Hrothgar is just randomly popping through the original wall between the 2 stairs. You can kinda see it on the screenshots, but once ingame it set off my OCD *eyetwitch*
  13. ETaC's bugs were hammered out ages ago. And there's already a patch for ELFX, albeit not official, that can be downloaded here : https://www.nexusmods.com/skyrim/mods/51137/
  14. I'm still using EEO without issues, and with the old patches. It just needs a bit of forwarding records in Tes5Edit if you use Bring Out Your Dead.
  15. Thanks for reminding me to reinstall this mod on my main profile p:
  16. V2.0 is out, you can get it on the wiki page. Changes: Complete remake of the REGS Cities module and patches.Removal of the standalone modules.Full compatibility with STEP:Core.Compatibility patch for STEP:Extended added.Fixed some bugs with the terrain (and by extent, the navmeshes).Removed some clipping objects.Probably some other stuff that I forgot to list...
  17. Yeah, the original mod also leaves floating chimneys since ETaC moves a few houses around, which reminds me I should probably put a warning about that in the pack...
  18. You should watch this latest video of MXR : [video=youtube]https-~~-//www.youtube.com/watch?v=llH87vOvLlA
  19. https://www.nexusmods.com/skyrim/mods/51339/? For anyone planning on playing through Falskaar, this could very much be necessary, especially considering how bad its default map is... EDIT: He also added a Wyrmstooth map, updating the title accordingly.
  20. Woops, forgot to remove the duplicates from the non-RRR patch. They're harmless, though, so you can keep them. :P Also, I feel stupid, I was thinking there was an incompatibility between STEP and REGS, but it turns out I just hadn't turned the memory patch on, with a ugridstoload = 9 and trying to spawn in the modded solitude docks...
  21. It's just that solitude docks is included in REGS - Solitude (with permission from the author), but the textures and meshes it adds aren't.
  22. Nah I was just saying that I'd reply to it via PM to keep stuff on topic here, that's all :P
  23. Yeah but my download speed is pathetic, so I try to limit the number of downloads I make :p
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