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About Generica

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  • Favorite Mod(s)
    Dyndolod because reasons
  • Diamond in the Rough
    Open Cities

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  1. Did some further running around and came across some terrain issues. There are dips in geometry between the current cell the player is in and surrounding cells (flattens out when you get closer). It also stops grass from loading in until you are close to the edge of the bordering cell (happens anywhere on the map). Attached the log, debug files on mega (https://mega.nz/file/8WAT1LJa#C4nMhvbuGWUbtMtqIk3bBdsaZQmkjM6by1X77FFH8oU) DynDOLOD_SSE_log.txt
  2. Happy to report that updating the meshes to medium (since the first run through was done on medium) for the second run through seems to have solved this issue. Though I'm not sure if ticking 'upgrade NearGrid large references to Fargrid' had any affect (since that was the only other option I changed).
  3. Not sure if this is what you are looking for? (Haven't used SSEdit much)
  4. I followed the guide and regenerated my lods from a fresh run through. Issue still persists. Dyndolod is the last plugin on xEdit so no plugin overwrites its meshes. Here's the log and debug files. Had to upload debug file on mega due to file size: https://mega.nz/file/UTRSmBSK#z4MYiCesrfROFHheCDJFD9P2dH9qitnE7wADeVvcKnc DynDOLOD_SSE_log.txt
  5. MODs: Open City, JK skyrim + OC Patch, OC ELFX Patch, Dyndolod 3 Alpha 87 Followed the Dyndolod Open Cities Guide (made sure to disable esp + patches for OC on first run, then re-enable when generating dynamic dyndolod on second run) but have been getting this issue in Whiterun. (LOD is perfectly okay, but when loaded structure is missing massive chunk) Tested on existing save and new save, same error.
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