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Denix

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About Denix

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    ENB
  1. I found 2 records in the \DynDOLOD\Edit Scripts\Export\LODGen_SSE_Tamriel.txt: 0007B912 00008000 -60588.632812 98510.593750 -14409.810547 0.0000 0.0000 70.1131 1.0 ShipLargeDaintySload01 00008000 -LargeRef meshes\dungeons\ship\shiplargedaintysload01.nif meshes\dungeons\ship\shiplargedaintysload01.nif meshes\lod\ships\shiplargedaintysload01_lod3.nif meshes\lod\ships\shiplargedaintysload01_lod3.nif and 000B017E 00008000 -51628.746094 122133.843750 -14314.411133 0.0000 0.0000 78.7076 1.0 ShipLargeDaintySload01 00008000 -LargeRef meshes\dungeons\ship\shiplargedaintysload01.nif meshes\dungeons\ship\shiplargedaintysload01.nif meshes\lod\ships\shiplargedaintysload01_lod3.nif meshes\lod\ships\shiplargedaintysload01_lod3.nif
  2. Didnt work unfortunetly. All the other ships are working now except the dainty one. Idk whats so special about that one. Maybe it has something to do with "The Great City of Solitude"? I also tried setting different flags in sseedit like persistent, vwd, is full lod. None of it did something.
  3. Okay tried it and it didnt work. Would love some advise cause i dont know what to try now
  4. Ahh now i understand okay gotcha. So if i make a rule for "dungeons\ship\ShipLargeDaintySload01.nif" and the rest of the "ship" folder i should probably load "dungeons\ship\ShipLargeDaintySload01.nif"-rule first to have the rules data for that single mesh. Thank you. I managed to get full models for every ship except the Dainty one. I dont know what to do now. Theoretically it should work like the others but its the same as before even when changing only the lod levels to full model and not touching Grid or reference. The Rule for it is 1:1 the same like the others Edit: I set the rule for the full model for the entire ship folder now i think that may be it i think i saw more than one nif for the dainty ship not sure tho. Dyndolod is runnin rn
  5. Soooo that means my rule "dungeons\ship\ShipLargeDaintySload01.nif" applies to everything in "dungeons"? So if i wanted a rule only for that ship nif do i write in mesh mask only "ShipLargeDaintySload01.nif"? I am sorry for my noob questions but im learning Thanks for taking your time
  6. I managed to get it working except for the Dainty Ship which is when far away loaded as full model but when getting closer to it but not completely close its invisible. It seems like the reference is inbetween the loaded cell and another cell, like split in the transition and i think thats whats causing it. What could i do here now? Do i need to move the entire ship into one cell?
  7. Also does it matter where i put the mesh rules? Should it be top or bottom
  8. So that means i set all lod levels to Full Model and check VWD flag and grid Full Model? What would i need to do if i only wanted the full model to appear in the 3 lod levels, would that be possible? Thank you.
  9. Hello, i have been trying to get 2 meshes loaded as full models but i cant seem to make it work. Basically what i want is have 2 ships in Solitude with the meshes "ShipLarge01.nif" and "ShipLargeDaintySload01.nif" to load as full models instead of lod models because i have a mod which changes the exterior of Solitude and the normal lod looks bad. I have tried adding 2 mesh rules: one i added with this filepath: "dungeons\ship\ShipLarge01.nif" and "dungeons\ship\ShipLargeDaintySload01.nif" For the "ShipLarge01.nif" i added under static lod 4, 8 and 16 "Full Model". VWD unchecked. Also no "Full Model" or "Full LOD" selected (blank). For the other one ("ShipLargeDaintySload01.nif") i tried leaving lod 4, 8 and 16 blank and only checking "Full Model". Also no luck. In SSEEdit the ship references have a "Visible when distant" checkmark. Maybe that helps. I would big time appreciate some help cause am lost 😄
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