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SteveTownsend

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About SteveTownsend

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  1. I've changed this locally in my .INI file to quiet the warning about overriding the default, I think you are right
  2. On review, I am not sure. Sorry for wasting time, I'll install properly and try this again. [EDIT] you are quite right - alpha-29 works fine for TexGen64 on my full LO. So sorry for the false bug report.
  3. I disabled that mod https://www.nexusmods.com/skyrimspecialedition/mods/38760 (SC - Cubemaps) and now I get the below error further along. This cubemap is from https://www.nexusmods.com/skyrim/mods/75610 (Ancient Dwemer Metal - LE mod in use in SE). The same texture causes a crash out of https://www.nexusmods.com/skyrimspecialedition/mods/14365. (Underground- A Dungeon Texture Overhaul). When I revert to the cubemap from https://www.nexusmods.com/skyrimspecialedition/mods/38775 (Cleaned Skyrim SE Textures) it works OK.
  4. By the way, all four dawnguardcastle textures look OK to me in Paint.Net, though I'm no expert. FYI when I try to use Preview Object Texture on either of these or the seruin one, TexGen64 exits.
  5. Reordering this made no diff. The textures I get out are below. The messages list does show the first seruin one and then the program exits. I do have alpha-8 resources.
  6. Pretty sure it got past the two dawnguardcastle ones. The seruin ones are being picked up from HD LOD Textures SE. I'll have DynDOLOD Resources SE overwrite and see if that works. This all worked OK in the same LO for alpha 27.
  7. In alpha-29 texgen64 still exists without warning for me, apparently on the third texture. Log is empty and screen hard to capture. If I can get more info for you let me know.
  8. [Posted this last night but got lost in the migration I think?] TexGen64 in alpha-28 exits silently very early, without any logging info. Let me know if there's a way to get more info. Sticking with alpha 27 for now.
  9. I'll try again when I see that appear - thanks [EDIT] i.e. now
  10. Alpha 25 failed in DynDOLOD for Tools of Kagrenac. Logs are at https://drive.google.com/drive/folders/15TUvbd1E-kGyQFhpxoU5Kg4cG290xWzz?usp=sharing [26:12] [TOKMountainPassWorld] Processing 1132 references [26:13] [TOKMountainPassWorld] Generating object LOD [26:13] [TOKMountainPassWorld] Executing "J:\OmegaLoTD\DynDOLOD.v3\Edit Scripts\LODGenx64.exe" --inputfile "J:\OmegaLoTD\DynDOLOD.v3\Edit Scripts\Export\LODGen_SSE_Export_TOKMountainPassWorld.txt" --logfile "J:\OmegaLoTD\DynDOLOD.v3\Logs\LODGen_SSE_TOKMountainPassWorld_log.txt" [26:13] [TOKMountainPassWorld] Creating texture atlas J:\OmegaLoTD\DynDOLOD.v3\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_TOKMountainPassWorld.dds 8192 x 8192 [26:37] [TOKMountainPassWorld] Generating tree LOD [26:37] [TOKMountainPassWorld] Generating dynamic LOD [26:37] [TOKMountainPassWorld] Generating terrain underside [26:37] [TOKMountainPassWorld] Executing "J:\OmegaLoTD\DynDOLOD.v3\Edit Scripts\LODGenx64.exe" --inputfile "J:\OmegaLoTD\DynDOLOD.v3\Edit Scripts\Export\LODGen_SSE_Export_TerrainUndersideTOKMountainPassWorld.txt" --logfile "J:\OmegaLoTD\DynDOLOD.v3\Logs\LODGen_SSE_TOKMountainPassWorldTerrainUnderside_log.txt" --LODLevel 32 Load order FileID [96] can not be mapped to file FileID for file "DynDOLOD.esm" Computer says "Load order FileID [96] can not be mapped to file FileID for file "DynDOLOD.esm"" User says "OK"
  11. I think I found a texture bug in a mod but wanted to be sure before sending to the Nexus. Using your alpha 19, my DyndoLOD64 object LOD creation was failing with this error on every WRLD: Output: J:\OmegaLoTD\DynDOLOD.v3\DynDOLOD_Output\Meshes\Terrain\Vuldur\Objects\ Using UV Atlas: J:\OmegaLoTD\DynDOLOD.v3\Edit Scripts\Export\LODGen_SSE_Object_Atlas_Map_Vuldur.txt Using Flat Textures: J:\OmegaLoTD\DynDOLOD.v3\Edit Scripts\Export\LODGen_SSE_Flat_Textures.txt J:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\textures\terrain\lodgen\jehanna.esp\treeaspen01_red_002eef35.txt not found Log ended at 3:20:03 PM (0:3) Code: 404 Tracked this back into TexGen64 failing with these errors: [03:10] <Error: Can not find file textures\terrain\kirkmore\trees\kirkmoretreelod_red.dds used by Meshes\plants\treeaspen01_lod_flat_red.nif Jehanna.esp HaafstadTreeAspen01LOD [TREE:11662F4E]> [03:10] <Error: Can not find file textures\terrain\tamriel\trees\TamrielTreeLOD_N.dds used by Meshes\plants\treeaspen01_lod_flat_red.nif Jehanna.esp HaafstadTreeAspen01LOD [TREE:11662F4E]> [03:10] <Error: Error processing Meshes\plants\treeaspen01_lod_flat_red.nif Jehanna.esp HaafstadTreeAspen01LOD [TREE:11662F4E]> I found a file in the Jehanna.esp mod called kirkmoretreelod.dds and copied it to kirkmoretreelod_red.dds, and TexGen64 now gives a shorter list of errors and does not block DyndoLOD object LOD generation in other workspaces. [02:56] <Error: Can not find file textures\terrain\tamriel\trees\TamrielTreeLOD_N.dds used by Meshes\plants\treeaspen01_lod_flat_red.nif Jehanna.esp HaafstadTreeAspen01LOD [TREE:11662F4E]> My only q re the alpha build whether it's expected that apparently unrelated WRLDs have their object LOD broken due to this missing texture in the suspect mod. Mostly though, I just want to confirm that my reading of the logs is OK before heading to Nexus to report to mod author. Thanks for all the hard work on the update and the toolchain in general - it's great.
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