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About Liraeli

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  1. OKAY i found the issue, and to be honest, totally my fault. One of the mods on the Step list, Dragons Shout with Voice, had a patch that made sure the sound came from the correct space, so it didn't sound like the dragon was right next to you. This patch was using type 43 something, while SSE uses type 44. This was such a small error that I hadn't even considered it was an issue, but first thing I tried was uninstalling that mod... And it launched. Thank god for that :)
  2. Okay, found enough time to play around 4 hours of SKSE on the default INI file, no crashes at all, again, seems to run pretty well through MO2, basically as if I were running SSE normally unmodded. Like before, I did test the game, did my saves, fast travelling, messing with physics bodies, ect, but nothing, not even frame loss
  3. Okay, so yesterday I played around 5 hours on the Default INI file, no crashes, but as i'm getting ready to make lunch, the game blackscreens and crashes. I saved my game, fast traveled, did all the normal things, but honestly I think this was just my computer. For some unknown reason, my computer blackscreen's occasionally, not sure what causes it, but it causes most games with decent graphics to crash when I get sound+video back in a couple seconds. My drivers are up to date and i'm running two screens, VGA and HDMI, and they crash at the same time, so I don't think it's a faulty cable. I've even had to rebuild my PC into a new case for unrelated reasons, and the problem persisted through it. If anyone has any ideas about that, lmk... Regardless, I'll play for a few hours with SKSE, see what results I get. Thanks again for the help, I appreciate it
  4. Okay, so when I try to run SSE from MO2, first a load box shows up that says "Preparing vfs" Promptly followed by "Mod Organiser is locked while the application is running. SkyrimSE.exe" That stays up for no more than 10 seconds before it all disappears, and MO2 reverts to before I clicked "run". Nothing appears in the log box at the bottom of the screen, the screen doesn't flash black when it fails, and Task Manager never shows Skyrim, so I don't believe it booted and crashed. When booting SKSE it's slightly different, everything in MO2 looks the same, but Task Manager shows that "a component of the Skyrim SE ..." Runs, followed by Skyrim itself, but again, after less than 10 seconds, it disappears and MO2 reverts to normal, as if I hadn't tried to run anything. Nothing in the logs. This doesnt occur when I select my vanilla Skyrim profile, which has no mods enabled, nor does it occur on my Oldrim game instance, which has 5 mods enabled. I've just seen the new 2.31 update file for MO2, so i'll update to it using the method you suggested I'm fairly certain my antivirus isn't to blame, as I disabled it while I attempted to boot the game, and the same issues occurred. I have MO2 as whitelisted as I know how to do, my antivirus is unfamiliar to me, so there may be a way to do more than I have, but considering the results of my test, I don't believe it to be the issue, yet EDIT: Updated from 2.3 to 2.3.1 using the method you suggested, went smoothly, however didn't change the results of booting SSE or SKSE, unfortunately
  5. Okay, I found the correct SKSE folder, here is the skse64 folder contained within (There was a skee64 log also, not sure what that is, but confused me for a bit when I didn't see the difference) https://pastebin.com/G34cAY3R I did run the game's default launcher, like I said in the first post, the launchers did run fine outside of MO2, and since then I haven't made any changes to the game. As for MO2, I had 2.2-something, i had downloaded it literally the night before 2.3 became available, and I downloaded the update through the button at the top right of the screen, when the alert popped up it was available the next morning. I'm sorry, but I'm not sure what exactly you mean, 1. So you'd like a list of which mods I have require SKSE? 2. You may have to be more specific as to what you'd like to know, I don't think I know what isn't working, but I can try to answer any questions you have.
  6. Which 3 are those files? Hopefully i've just somehow copied instead of cutting somewhere, regardless, thanks. I wasn't sure whether it had loaded through SSE before, but upon a check, it does the same booting from Skyrim Special Edition in MO2, as well as from the Skyrim Special Edition Launcher in MO2 :/
  7. I'm not sure how best to take such a screenshot, sorry, but is this adequate? https://imgur.com/a/IeiC7nS
  8. SKSE64 version 2.0.17, release odd 64, runtime 01050610
  9. I've recently seen the videos on custom USB sounds and wondered how I could Skyrim-ify it. I was thinking a USB stick with a Meridia's Beacon end, that when you pull out exclaims "A NEW HAND TOUCHES THE BEACON" Not sure which of Meridia's voicelines to use when I put it in though :P Feel free to post your own ideas too!
  10. I have been following the STEP guidelines, but I just checked over the SKSE page to make sure I didn't miss any steps, and I think I didn't. I have been launching Skyrim through MO2, through SKSE, but alas, doesn't boot. I've also reviewed the System Setup Guide, again to make sure it isn't user error at that level, but I've followed the modding folder guide, Steam is installed on my HDD with a game library on the SSD, which is where SSE is located, was a new installation of course. I haven't backed my game up (Stupid, ik, but shouldn't be an issue), I've configured my display driver, calibrated my display and disabled all overlays, so I'm sure the issue isn't here. And after a quick review of Step 1 and 2, I can be certain I've followed instructions as written, I haven't touched Step 5 just yet, as I had just finished my modlist, and was booting the game to make sure it ran, as the guide advises. Thanks for the quick reply!
  11. You'd think, with mods being a very possible cause for the issue, that I would have remembered to post them [spoiler=My Modlist] 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 254 FE 0 Landscape and Water Fixes.esp 6 6 Skyrim Project Optimization - Full Version.esm 254 FE 1 AHZmoreHUDInventory.esl 7 7 LegacyoftheDragonborn.esm 8 8 MajesticMountains_Landscape.esm 9 9 BSAssets.esm 254 FE 2 RealisticWaterTwo - Resources.esm 10 a BSHeartland.esm 11 b BS_DLC_patch.esp 12 c SkyUI_SE.esp 13 d Enhanced Vanilla Trees SSE.esp 14 e Landscape Fixes For Grass Mods.esp 254 FE 3 MajesticMountains.esp 15 f Cathedral Landscapes.esp 16 10 dD - Enhanced Blood Main LITE.esp 17 11 UnlimitedBookshelves.esp 18 12 SMIM-SE-Merged-All.esp 19 13 Audio Overhaul Skyrim.esp 20 14 Gildergreen Regrown.esp 254 FE 4 SunDaytimeNorth_MM_default.esp 21 15 DeadlySpellImpacts.esp 254 FE 5 Frost Meshes Patch.esp 22 16 DustEffectsSSE.esp 254 FE 6 SkygazerMoonsSize.esp 23 17 ORM-Arvak.esp 24 18 Cathedral Weathers.esp 254 FE 7 AOS_Cathedral Weathers Patch.esp 25 19 VWA_VanillaWarpaintsAbsolution.esp 26 1a NB-Scars.esp 27 1b Beards.esp 28 1c Brows.esp 29 1d CrittersAintSnitches.esp 30 1e Dragon Stalking Fix.esp 31 1f ReasonableMovementSpeed.esp 254 FE 8 Landscape and Water Fixes - Patch - Relighting Skyrim.esp 32 20 Waterbreathing Breathless Emerge SSE.esp 33 21 SmoothShores.esp 34 22 Cutting Room Floor.esp 35 23 AI Overhaul.esp 36 24 Realistic Boat Bobbing.esp 37 25 Thunderchild - Epic Shout Package.esp 38 26 DragonShoutVoice.esp 39 27 Better Stealth AI for Followers.esp 40 28 Realistic AI Detection 2 SE Lite.esp 254 FE 9 TavernAIFix.esp 41 29 Disease Descriptions.esp 42 2a Guard Dialogue Overhaul.esp 43 2b Weapons Armor Clothing & Clutter Fixes.esp 254 FE a Hearthfires Houses Building Fix.esp 44 2c Improved Traps.esp 45 2d Oakwood.esp 46 2e Run For Your Lives.esp 47 2f Oblivion Gates Remade.esp 48 30 Helarchen Creek.esp 254 FE b DBM_CRF_Patch.esp 254 FE c RBB - Oakwood Patch.esp 254 FE d RBB - USSEP Patch.esp 49 31 BetterContainerControls.esp 50 32 iHUD.esp 51 33 Chesko_LoreBasedLoadingScreens.esp 52 34 AHZmoreHUD.esp 53 35 RaceMenu.esp 54 36 RaceMenuPlugin.esp 55 37 SMIM-Bruma-Patch.esp 254 FE e CathedralWeatherMCM.esp 56 38 StormLightning.esp 57 39 WondersofWeather.esp 254 FE f DBM_WACCF_Patch.esp 58 3a imp_helm_legend.esp 254 FE 10 DBM_UnlimitedBookshelves_Patch.esp 254 FE 11 DBM_AOS_Patch.esp 254 FE 12 DBM_RuinsClutterImproved_Patch.esp 254 FE 13 DBM_SMIM_Patch.esp 254 FE 14 ImprovedClosefacedHelmets_WACCF.esp 254 FE 15 Audio Overhaul Skyrim - WACCF and LotD Patch.esp 254 FE 16 WACCF - CRF Consistency Patch.esp 254 FE 17 WACCF - USSEP Arch-Mage Consistency Patch.esp 254 FE 18 Beyond Bruma - Trade and Barter Patch.esp 254 FE 19 AOS - Catherdral Weathers Patch.esp 59 3b Apocalypse - Magic of Skyrim.esp 60 3c 20 More Perk Points.esp 61 3d Trade & Barter.esp 254 FE 1a DBM_TradeBarter_Patch.esp 62 3e Ordinator - Perks of Skyrim.esp 254 FE 1b Ordinator - Beyond Skyrim Bruma Patch.esp 254 FE 1c Ordinator_WACCF_Patch.esp 63 3f Apocalypse - Ordinator Compatibility Patch.esp 64 40 Alternate Start - Live Another Life.esp 65 41 Relationship Dialogue Overhaul.esp 66 42 RDO - CRF + USSEP Patch.esp 67 43 Luminosity Lighting Overhaul.esp 68 44 RealisticWaterTwo.esp 254 FE 1d RealisticWaterTwo - Beyond Skyrim Bruma.esp 254 FE 1e Realistic Water Two - Landscape For Grass Mods Patch.esp 254 FE 1f Oakwood - Realistic Water Two 2.0.0 Patch.esp 254 FE 20 RealisticWaterTwo - Cutting Room Floor Patch.esp 69 45 RealisticWaterTwo - Luminosity Patch.esp 70 46 WACCF_BashedPatchLvlListFix.esp I should also clarify, i'm running the most recent version of MO2, 2.3. Again, thanks
  12. Thanks for the reply, I actually ended up going back and creating the folder, but thanks for the clarification, it's just a small thing that kind of threw me off :)
  13. I've deleted all my MO2 logs, booted MO2 and copied them, but I'm not familiar with MO2, so I don't know what the issue could be. My issue sounds very similar this issue posted to the forum; Hi, I haven't been able to get MO2 to load Skyrim SE using the SKSE loader. Both Skyrim and the loader work fine when used outside MO2 but when I try to open them inside the program it seems to think about it but doesn't start running them. There doesn't seem to be any error messages that I can see. Any ideas about what could be causing this or what I could do to fix it? https://forum.step-project.com/topic/14001-mo2-wont-load-skse/ Hopefully the issue isn't huge. Here's my usvfs file from the MO2 logs if that helps; https://pastebin.com/ejz40W65 Thanks anyway :)
  14. Hi, I've just run into an issue while following the STEP guide, wanted to know if anyone with more knowledge could clear it up? Earlier in the guide, I opted to skip this step, under Tool Setup. (optional) Some people like to place tools like xEdit that output files into mod listings rather than the default Overwrite folder. Note that, like Overwrite, these 'mods' do not need to be ticked in the MO left pane. The optional steps to do this are indicated below: (optional) On the MO window, click the Open list options button at the top of the left pane, next to the profile selection drop-down. (optional) Choose Create empty mod, name it xEdit Output, and click 'OK'. Later on in the guide, having optionally not set up xEdit Output, the guide asks this, under Moving the Cleaned Files Cleaned Masters In MO, hold Ctrl and double-click on the Cleaned Vanilla Masters mod listing to open its mod folder. Now open a new Explorer window and navigate to the Skyrim Special Edition Data directory (e.g. ../Modding/Steam/steamapps/common/Skyrim Special Edition/Data) Cut and paste the four cleaned master files from Data to the Cleaned Vanilla Masters folder. In MO, hold Ctrl and double-click on the SSEEdit Output mod listing to open its mod folder. Now, I have no way to go through with this step, not marked (optional), so I'm at a standstill. Can someone help me? I'm not sure if I have to go back and make that xEdit Output file, and if so, how to move the edits i've already made while cleaning the master files to the new output folder
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