Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About BetaFalcon13

  • Rank

Profile Information

  • Gender
    Not Telling
  1. The reason I because I need to make a patch to get most of my mods that add armors and the like to work with Survival mode (in order to still have needs and cold weather and such without having to use several plugins, since I'm one below the cap anyway) and I figure if I'm doing that I might as well patch everything else anyway, but I have sorted all of my plugins already, so other than that my load order is finalised. Also, now that that script is done running, what exactly am I looking for in Scripts Report.txt? A missing script required by DynDOLOD.esp?
  2. Okay, so this is an unrelated question, but if I were to go about making a patch to ensure compatibility between all of my mods in xEdit, would I just go through every record and forward the ones I want to win the conflicts into a new plugin?
  3. Also, I'm not really sure what you mean by "mark all but the vanilla plugins in the left window." How do I go about marking them?
  4. How would I remove records? I'm not that familiar with xEdit
  5. I do already have SSE Engine Fixes. And as far as Papyrus log, I'm not really sure how to read it, but here it is Papyrus0.log: https://pastebin.com/vqWaGvUa
  6. Even with DynDOLOD.esp loaded, it still only says "Found 179458 temporary and 116469 persistent loaded references, for a grand total of 295927 loaded references." So references I would imagine couldn't be the issue. That said, I'm not that familiar with xEdit, and looking at the log there appear to be plugins whose references aren't listed. Does this mean that these plugins lack persistent/temporary references, does xEdit simply not show everything, or are they somehow being skipped by the script?
  7. Okay, so the only thing in DynDOLOD's log file that seems out of the ordinary is that there appear to be a bunch of missing files related to Beyond Skyrim: Bruma. I also realised that there actually doesn't appear to be a patch for the two on the nexus for Skyrim SE, but there is one for Oldrim. So my question here is is that patch necessary to avoid CTD, and if so, does the one for Oldrim work?
  8. There are no missing masters, and I already checked the SKSE log for a different reason (MO was telling me that two plugins had incompatible versions, which I have since fixed) Knowing my load order, it's probably that I'm hitting the reference cap, checking now Edit: Okay, so here are the results, which I must say are both relieving and troubling: "Found 155728 temporary and 105989 persistent loaded references, for a grand total of 261717 loaded references." So if that's the case, then references aren't the issue, because I highly doubt that DynDOLOD could add 786859 references by itself to my load order
  9. So my game crashes after the Bethesda logo while loading the main menu. I have narrowed the issue down to something relating to DynDOLOD, as the game launches fine if I deactivate DynDOLOD.esp, and only crashes if that plugin is activated. I'm using MO2, and I have merged most of my compatibility patches into a single plugin. I would like to use the mod, as I've been using it for as long as it's been around and I would notice immediately if it were missing, so i would like to find a way to fix this issue My load order: https://pastebin.com/ke468MBV
  10. All right, so I guess all I had to do was run the x64 version, which apparently works through MO. Thankfully it seems to be the one x64 program that does
  11. The error I keep getting is "Exception in unit userscript line 345: Access violation at address 004B4B05 in module 'DynDOLOD.exe'. Write of address 00000000" I don't really have any idea what this actually is telling me, so I hope someone else does. All i know is that it happens at roughly the same time in the process and it's always the same address as this one. Bugreport.txt: https://pastebin.com/XsiQ1DXG DynDOLOD_SSE_log.txt: https://pastebin.com/ccNiWrj9 I had to cut off the first part of the log in order to get the text to fit, so here's my load order, since that's the information that's missing: https://pastebin.com/NqqvXF3u
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.