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NumberXer0

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About NumberXer0

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  1. Does anyone know what could cause the Alchemy Lab to not be able to be activated? I still get the E prompt, but it doesn't open the lab. I've tested this on 3 different locations, so it isn't a specific area. The Arcane Enchanters work fine and so does the Forge. I'm not sure when this issue popped up as I never use Alchemy and just decided to try it on a whim.
  2. Well, that was a bust haha. I read through the whole conversation and it wound up being because he didn't do the statues part right. I did however, as I've been to the statues in question and never crash. So it has to be something else.. I tried disabling Dyndolod too and that didn't help. Could it be the carriage? It's unusable and has no driver, but I can get in and sit there. It doesnt crash until I pass the carriage.
  3. Thanks for the info. I double checked my statues and they are correct. I was just at the Statue of Azura before heading to Dawnstar too and it didn't crash. So that shouldn't be the issue. I do have goblins ticked, but I'll try taking it off just in case. I'll check out the Discord too, thanks!
  4. I guess I can ask more broadly instead of to one person who had an issue months ago, but does anyone else have issues with Dawnstar? No other towns cause me any grief, but I always CTD in Dawnstar. I can run around the outside of the town without issues, but after getting part way in, it's an instant CTD. I also noticed that my carriage has no driver there, but I doubt that's the issue as I can hang out around there with no problems. It's not until I get further in that I crash.
  5. I know it's been a while since this post, but did you ever figure out the issue? I'm having crashing issues in Dawnstar as well. It's consistent there and pretty much nowhere else.
  6. Ok, I figured out the iNeed thing. I had to completely disable, save, delete the mod, download it again and reinstall. Now it works. For whatever reason, a simple reinstall didn't work. Maybe the archive got corrupted. No idea..but hey, it works now haha.
  7. I was so preoccupied by the saving and loading issues that I missed one last problem: I can't get the widgets for iNeed to show up. I have the latest version installed, I set it up in MCM as directed but still nothing. Every aspect of iNeed works besides the widgets. The spoilage, notifications etc, so the mod works fine. I tried reinstalling it, enabling and disabling it, changing the widget settings around..nothing. I checked in MO and there are no files overwriting iNeed either. All of my other HUD items work fine too. Frostfall shows it's bars, iHUD toggles fine, it's just iNeed. Any ideas?
  8. Thanks! That was absolutely it. Fixed. I guess I ran that mod before saving last time and never noticed the issue haha.
  9. Is anyone having really long load times after the latest changes? It came out of nowhere. I used to load up fine on my SSD, but now it takes over a minute to load into the game. The load screens freeze and the game goes unresponsive. It happens when saving too, it takes over a minute to save anything. This is all on a brand new game too, still in the prison. Is there something I can check to see what might be acting up? Also, my SkyUI MCM is causing crashing when saving, but only if I change anything. If I leave it be I can play forever, but if I change any option in it's MCM I'll crash the next time I save. The last changelog didn't even mess with SkyUI at all and it worked last time. I guess this is what happens when you have 700 mods installed =P
  10. Yes, I downloaded the latest from the changelog. MO doesn't show the missing masters symbol for anything besides the bashed patch. Everything else has their masters and those two mods are deleted. No idea what the issue could be.
  11. So I can't seem to rebuild my Bashed Patch anymore. It keeps saying it requires Convenient Horses and Sofia Follower, even though I've completely deleted those mods, deleted the bashed patch and started from scratch. After rebuilding the patch, it still asks for them. It's also the only ESP that says it has missing masters. All of my other plugins, including the merges, are fine. None of them require those plugins.
  12. Hmm..so I just caught up with the last few changelogs and did everything over again. I currently have an issue with my eyes. When using the vanilla hairstyles..my eyes are invisible, just sockets. But when using hair from any other mod, they show up fine. I know I did the Faces Merged fine, this is probably my 3rd or 4th merge of it by now. Any ideas why this could be happening? It only happened since I redid my merges with zMerge, but that seems to be the only one with an issue.
  13. I can't seem to flag Realistic Water Two as an ESL. It doesn't start out as an ESL, so not sure why the instructions to unflag in the first place. But whenever I flag it and save, I get this error: [00:00] Error saving RealisticWaterTwo.esp.save.2019_01_21_16_49_29: Record RainingClearspringTarn [REFR:050B1BA3] (places XMarker [sTAT:0000003B] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 32,-14) has invalid ObjectID 0B1BA3 for a light module. You will not be able to save this file with ESL flag active. I've tried redownloading it as well as making a new mod in the list. The error persists. Any idea what's going on?
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