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Badger_375

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  1. Dreadflopp, I was looking through mods on Nexus and ran across this : https://www.nexusmods.com/skyrimspecialedition/mods/45160 Looks like all of the alternate armor variations from aMidianBorn Content Add-On without the CCOR requirement. Thought it would be a nice addition to your list.
  2. Dreadflopp, I was getting an itch to play Skyrim again, came back to your guide and read your comment. I checked the changelog on the guide and it looks as if you last made some changes a couple days ago. When do you anticipate having all the changes incorporated into your guide ? No rush, just curious before I start the install. I really enjoyed the last playthrough using your guide, one of the smoothest and most stable playthroughs I have had.
  3. Dread, been running around in game just checking things out, fast traveling, making sure everything works OK, and so far so good. Checked your changelog and noticed several changes and additions that have been made for the better, and some of my suggestions made it into your guide, and thanks for that. One of the things that puzzled me at first was the change to fortify smithing potions. I read the description of the mod Crafting Skills Revamped : https://www.nexusmods.com/skyrimspecialedition/mods/25418 and that mod is the one that changes it. Upon reading into the mod further, I like everything about it except THAT one change, but the other changes outweigh my dislike of it. One thing I did notice was in the compatibility section. The mod author states that it is incompatible with Enchantment Reload Fix, which is part of your guide under the fixes section. Don't know if you were aware of that or if one of your patches addresses the issue. Didn't dig into it any further than that, but just thought I would bring it to your attention if you overlooked that. Overall a great guide, thanks for the work that you put into it. I have been poking around in xedit looking at what would need to be patched for some NPC appearance overhauls, and trying to keep the work involved to a minimum. I keep going back to Diversity due to the vanilla hair option available. Adding a couple of individual NPC overhauls on top of it, I really like these three : Pandorable's Valerica : https://www.nexusmods.com/skyrimspecialedition/mods/35799 Pandorable's Serana : https://www.nexusmods.com/skyrimspecialedition/mods/24931 Poisoned Aela Sylvan Makeover (Mod Page NSFW) : https://www.nexusmods.com/skyrimspecialedition/mods/35262 The Aela makeover is based off of UUNP, not a CBBE option available infortunately. I've been digging around and think I have found a way to get the old UUNP from Skyrim LE, which I used for a long time, to work in CBBE bodyslide. There are UUNP vanilla clothing and armor bodyslides already ported by Shiva182 : https://www.nexusmods.com/skyrimspecialedition/mods/10980 I'm not asking for a change to another body type for the guide, this is just letting you know what I am looking at implementing into my version of your guide. If I get all of it working with relevant patches, I will let you know, as some people prefer a UNP body for females over CBBE. Again, thanks for all the work you have done on the guide and continuing to support it.
  4. Dread, I forgot to mention a couple of texture replacers for Immersive Armors. I install this : https://www.nexusmods.com/skyrim/mods/29167 and then this : https://www.nexusmods.com/skyrim/mods/61920 on top of it. When I install Immersive Armors, I unpack the BSA files, then delete Hothtrooper44_Armor_Ecksstra.esp, as that esp is only used to load the associated BSA files. I then install the 2 previous files into IA folder in the order I listed them, then pack all of it back into a single BSA. The Warchief and Vanguard armors are the only 2 that aren't covered and I usually use the MCM from the mod to make them craft only, so if I still want to use them, they are available through crafting. They can be disabled completely, as I disable a few others myself from appearing in the world. I was not aware of the increase in Daedric Armor to the leveled lists. Removing that change to where they are super rare, like only 1 or 2 sets in the entire game a'la Morrowloot, or to loot them off the Daedric NPCs that spawn for certain quests. Daedric and Dragon items and weapons need to be gated behind end game content. I took a look at Cathedral Armors, and from what I can tell it is a compilation of a lot of other older mods incorporated into it (correct me if I'm wrong). Looking at the mods it's pulling assets from, I have used most of those in past playthroughs on LE, and IMHO the retextures being used are already covered by aMidianBorn, Rustic Clothing and Rustic Armors and Weapons. For consistency in the guide, using Frankly HD mods, the Rustic mods and aMidianBorn may be the best option. But opinions matter and it is YOUR guide. The things from Cathedral Armors that do look appealing are the thinner bow meshes, CC's Guard Shields, and the bow textures from Clipsy's Iron things. Speaking of bows, I forgot to mention Real Bows Standalone : https://www.nexusmods.com/skyrimspecialedition/mods/3221. Adds the new bows to Leveled lists without touching Vanilla bows. Like you I used JaySuS swords on LE. I can't remember how the stats of the items stacked up against vanilla weapons. I do remember some of them seemed OP compared to vanilla weapons, but I'm getting old. Could be as simple as editing their base damage in xEdit to be similar to vanilla weapons based on the mats/perks needed to craft them. Wintersun has compatibility issues with Simply Knock and The Choice is Yours according to Enai : https://www.nexusmods.com/skyrimspecialedition/articles/962 . I think Trua along with the Pray with Amulets would be simple enough paired together. Total Character Makeover is just meshes and textures, there is no esp/esm. I thought you only needed patches if it was an plugin. Touching on character overhauls a bit further, I found that Diversity :https://www.nexusmods.com/skyrimspecialedition/mods/5291 has a vanilla hair version. The screenshots of NPCs from the mod author look good. Would involve making patches for everything though. In regards to merging files to reduce plugin count, I reviewed the way Lexy does hers in the LoTD guide. That may be an option for users to reduce plugin count, if desired. Thanks again for your time and feedback. I'm going back into xEdit for a while today. If I come up with anything that may be useful to the guide, I will let you know. Edit: No clue how part of my comment shows up "shaded".
  5. I have looked over the list of mods that you have included in this guide and it looks pretty solid. I like that you have "trimmed a lot of fat" that you typically see in extensive mod lists, eliminating a lot of script heavy mods. Over the last couple of years, it seems that I have spent more time playing Mod Organizer than Skyrim. There are some "must haves" for me that aren't included in your list that affect leveled lists and gameplay and wanted to run them by you. Immersive Armors : https://www.nexusmods.com/skyrimspecialedition/mods/3479 and bodyslide : https://www.nexusmods.com/skyrimspecialedition/mods/22382 aMidianBorn Content AddOn from Skyrim LE - I have personally converted it and used AddItem Menu and everything looks OK in the starting cell of LAL. Common Clothes and Armors : https://www.nexusmods.com/skyrimspecialedition/mods/21305 and bodyslide : https://www.nexusmods.com/skyrimspecialedition/mods/28541 JaySuS Swords : https://www.nexusmods.com/skyrimspecialedition/mods/29415 Dawnguard Arsenal (has an ARS Metallica patch available in the downloads) : https://www.nexusmods.com/skyrimspecialedition/mods/25094?tab=files Silver Arrows (ARS Metallica version available in downloads) : https://www.nexusmods.com/skyrimspecialedition/mods/24287?tab=files Honed Metal (Adamant Patch available in downloads) : https://www.nexusmods.com/skyrimspecialedition/mods/12885 Dawnguard Hoods (Dawnguard Light Helmet - need I say more ?) : https://www.nexusmods.com/skyrimspecialedition/mods/35209 What would be the chance that you could consider placing these in your Guide ? If not, would making a Bash/Smash patch be advisable to incorporate them into the guide without having to manually patch everything individually ? Concerning a religion mod, would Trua https://www.nexusmods.com/skyrimspecialedition/mods/32549 be the easiest to incorporate into the guide ? For NPC appearance mods, there is so much patching involved, they can really be a headache. I was thinking of Total Character Makeover as a base : https://www.nexusmods.com/skyrimspecialedition/mods/1037 with Ethereal Elven Overhaul on top of it, keeping it fairly simple. Anymore than that and it can turn into a part time job just trying to keep up with all the patching needed. I see in the old patches section of your download that you had EEO in a guide at some point. All of your modlist patches installed at the end of the guide are esl flagged esp files. Would it impact the game if all of them were merged using zMerge into a "Master Conflict Resolution" patch ? I know they don't count toward the limit, but it sure helps keep the LO tidy. Going to be digging around in xEdit today looking at what needs patching that I can comfortably do myself. Thanks for your time and the guide.
  6. I'm currently working on a reinstall/update of my load order for another playthrough and had a few questions for some folks with a little more knowledge of modding utilities than I. I had a successful install of the entire guide and everything looks great. My FPS suffers in some areas but never goes below 27-28. Game is smooth as silk, but concerns me. I know from past experience when a lot of things start happening in the way of combat and scripts start firing, my FPS is going to dip. I didn't install anything higher than 2k textures because with good lighting mods and a good ENB, I personally never saw a need in anything higher than 2K. With all of that being said, I'm thinking of using the performance version of the recommended ENB, and possibly looking at testing out this ENB : The Truth ENB: https://www.nexusmods.com/skyrimspecialedition/mods/9162 1. Trees and Flora section. I want to free up some more FPS for my system. While Whiterun Forest Borealis looks amazing, my frames there suffer a little more than I would like and also I personally prefer the Tundra area to be more like the original area. I'm wanting to use just Enhanced Vanilla Trees, Beyond Skyrim Bruma Tree Billboards, Veydosebrom, Immersive Fallen Trees, Landscape Fixes for Grass Mods, and No Grass In Caves. Do I need Lexys LOTD Billboards file ? Do I need to make any changes in the installer options for EVT ? After that is sorted I plan on using Merge Plugins again and follow the naming convention in the merge guide so my load order "looks" the same. How will these changes affect the process when I generate LODs ? Anything special I need to do other than follow the guide ? 2. New NPCs section. Interesting NPC's - I think that it is an amazing mod. I have used it for several playthroughs in the past on Oldrim. Just not interested in it any longer. Sofia - used her in the past also, great mod, just not interested in her any longer. Mrissi - used her before, great mod, no longer interested. Several of the conflict resolution patches have these 3 mods listed as dependencies, despite the fact that all of them are listed as optional in the guide. I have tried to remove the records and dependencies myself but no luck. Would there be a possibility of having some additional conflict resolution patches available without the New NPCs dependencies ? 3. Making my own NPC retexture merge patch. Is it just as simple as loading up the mods in the utility in the order that I want for NPC appearances, building the merge, and the last one loaded wins when the patch is built with no conflicts ? 4. If I wanted to exclude LOTD from the guide (OMG, What ???!!!!), can anyone point me to a good tutorial for making my own CR patches ? 5. Vanilla Player house mods. Load them after all lighting mods ? And/or do I need to remove the lighting records from my ELE/ELFX Merged Patch ? I'm still tweaking my LO and looking for other things I could possibly add and some suggestions for the guide. Thanks for your time folks !
  7. Got home yesterday, had a Skyrim itch. Haven't played much of the SSE version as I have been a long time user of Requiem. Decided to do an install following this guide since I have never used LotDB. I was following your guide meticulously, was about to start merging with Merge plugins, went to your merge page and was all set to merge. WTF ..... did I miss some mods and patches ? I don't remember downloading these ? Went back to your guide, saw the changelog. After about 10 hours of setting this up, now it's changed . Welp, time to put on another pot of coffee and get back to it. I'm not complaining, I'm glad you are constantly updating this guide, but couldn't you have waited like another day ?
  8. Would that be a Merged Patch or a personalized Conflict Resolution Patch prior to the Requiem overhaul installation and patches ?
  9. Created this account to post here. Anyone got any advice on a basic installation Pack similar to STEP Core to install Requiem on top of ? How would installing STEP 2.10.0 Core, the Core Patch, add in what I want from Extended, then install Requiem and the patches for it that I want work ?
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