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nieda113

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About nieda113

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  1. Hi yes i do have the version 2.0.8.1.b and the dlc dont appear i found that out today. BTW is there a download for th MO2 2-1 ? On git hub i only found the other versions,, There is anther page though but u need to register , if thats the one ? (I even found out tody if the tesv.exe is started admin rights steam goes on a loop displaying only the skyim launcher startmenu, that made me install all new again and this solved certain issuse i had before.. THX for reply....
  2. HI, yes of course... i only cleaned update and dlc esm...... I am using Skyrim SE I used to have MO installed on a folder outside of the games folder , but this time i followed a guide....... Further when cleaning i used to have besides the dlc i want to clean the skyrim.esm ticked as well , but his time i follwed a guide, too that has those esm not ticked when cleaning. I used to clean the dlc after i installed MO2 , this time i cleaned those dlc before i installed MO2,, following that same guide.... honestly never had those problems before ....
  3. Hi win10 creators fall update. i am using MO2 latest release. I have all dlc listed in mc skyrim data folder. I cleaned the skxrim esm with sseedit. I did this before installing MO2. I installed MO2 and in the right pane i have all dlc activated. In the left pane no dlc is listed and using wrye bash it shows missing dlc ( they marked kind of redish) so im lost.. pls can someone help?
  4. THX MO up and running flawlessley!!!!
  5. Thanks for clearification...... as for the patch i found it on nexus yesterday somehow my search on that patch was not going well and only showed other unofficial stuff ,, but on a different computer it worked ... THX
  6. Hi today i wanted to install the unofficial fallout4 patch. I only found that patch on the bethesda mods site. I downloaded that mod and in fallout 4 settings "mod" i enabled that mod. Here i got aware that i had already some of their mods installed. I found like 10 of these mods enabled. Now how does MO2 handle these mods ,( i think MO cant handle these because they are not installed through MO). Here is the problem..... Those Bethesda mods are directly written to the Fallout 4 data folder. But how can i manage the load order when MO cant see those mods? And if a Bethesda mod conflicts with a MO2 installed mod what to do? THX for help
  7. Hi, i ll gave it a try today and i deinstalled all mods and created three different profiles. It seesm to work as it did weeks ago,, so i dont know what the problem was,, i guess the savegames seemed to be related to the problems.. i deleted almost all and started a new game. I copied all initial saves from the default profile to the others and it worked. THX for helping. (maybe i made a mistake when loading save games and not changing the player character name)
  8. Hi thx for that rlpy. So the default profile mod has all mods checked in the left paine. When i created a second profile and enabled it in MO no mod on the left paine was checked though. What i did i enabled those mods by checking the left paine . So u say to for example install the mods again with a different name.e.g. " valdacils sorting item" to "player1valdacil sorting item" ? I will end up having all mods installed double but with the player1 prefix , right? I will see all mods in default and player profile then. Do i have to uncheck the default mods everytime i switch profile and only have enabled the mods for the specific profile (anyways that explains why when i unchecked the mods in the default profile and enabled the same mods in the second profile i was missing all mods because the default profile takes precedence)
  9. First MO worked fine until today. I have two profiles . Profile 1 is: Default , Profile 2 is: Player1 I started playing with profle default for a couple of days and than installed a second profile player1 because profile defaulthas some screwd up mods. I left profile one as is and installed the mods in properly in profile :player1 Here i played for a week with no problems. Today i thought i will ceck profile default and so disabled all mods, to install those again. I started the game , (no mods installed just some basic stuff) just to check and closed the game after a few minutes with no save. I switched back to the second profile player1 and got the message F4SE needs to be updated ( but the latest version is already installed) and a second notice that all mods were uninstalled although they were checked active in the used profile. So why are the unchecked mods in the default profile show as missing when changing the profile to player1? Why is F4SE to update ( the newest version is installed 1.04) Is it not save to use different profiles? THX for reply
  10. HI, did as u proposed but in order to get for example looks menue presets to work i have to crate a folder in FO4 dT folder . FO4\data\FO4se\scripts\FSEE\plugins\presets. and i have to copy all .json file manually in here. I tried to enable for example a loosmenue peset as mod in MO2 and activate it in left pane of MO but this does not work though. So one needs to crate manually the needed FO4SE folder and subdirectories and copy all the files in here? Thats right ? Next : tody windows updated and on MO2 launch most of the menue tags are triple size as they supposed to be. here a screenshot.
  11. HI, did as u proposed but in order to get for example looks menue presets to work i have to crate a folder in FO4 dT folder . FO4\data\FO4se\scripts\FSEE\plugins\presets. and i have to copy all .json file manually in here. I tried to enable for example a loosmenue peset as mod in MO2 and activate it in left pane of MO but this does not work though. So one needs to crate manually the needed FO4SE folder and subdirectories and copy all the files in here? Thats right ? Next : tody windows updated and on MO2 launch most of the menue tags are triple size as they supposed to be. here a screenshot.
  12. HI many thanks for clarification Peace OUT!!!
  13. Hi so finaly almost all running with MO2 and no problems so far. Have 200 mods installed and the high res dlc as well as some LL scripts. Here is my question. F4SE. I downloaded the latest release and copied al files including the data folder into the FO4 root. So there is now a scripts folder . It is like : H.\games\FO4\data\scripts. Do i need to copy all the script files that a mod provides (.pex. and .psc ) into that folder or does MO2 copy those files into the right folder when the mod is installed and enabled in the left pane of MO2? Or do i need to setup as follow : create a F4SE mod in MO2 like: h:\games\Follout4\Modorganizer2\mods\F4SE ???? and what about a plugin folder in F4SE\plugin do i have to create one in the F4SE ? THX for reply
  14. HI yes i read about the symlink here. Because i had a problem with MO not reading the overwrites folder in m H:\Modorganizer2 folder. I thought the symlink will fix that. I finally did what u supposed here and changed the settings in MO settings dialgue. But still overwritesfolder and profiles wont be detected on drive H:\Modorganizer2 MO2 still reads the appdata\local \modorganizer folders.. I can live with that...... THX for reply
  15. Hi i have not copied the FO4 folder (installation folder ) i have copied the folder MO creates in your local appsdata folder. I copied the modorganizer folder because my c: drive is almost full. But anyways i solved the problem. I can live with MO creating overwrites in the overwritesfolder in appsdata\local\modorganizer. I can create the mods here and MO has it in the left pane. Actually i was using MO 1 since a couple of years on Skyrim and had never problems with it. The confusion was created by reading this forum here lots of posters claim MO has problems and the provided solutions . I guess i would have been better off not listening and keep on going as i did before. Of course MO has some bugs but all in all there is no difference compred to MO1.
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