Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About QuantumQuack0

  • Rank

Profile Information

  • Gender
    Not Telling
  1. Double checked them but I got the same problem again. I was using the original version, but I also checked the Fall version just now just to be sure, both gave the exact same result again.
  2. I found the culprit! It was the billboards I used for Fantasy Forest Overhaul, which is strange because I grabbed the billboards specifically made for DynDOLOD from its nexus page. If I uninstall the billboards it works perfectly, no errors at all. This does mean of course that the LODs no longer match the actual trees. I would be content with finding a replacement for FFO and leaving it at that, but if you want more information for bugfixing I'd be happy to provide it :) So if you want me to enable the billboards again and use the test version you just posted, please let me know. Otherwise I'd like to thank you very much for the support you've given me, many firstborns have already been sent your way.
  3. I've done that now, but it made no difference at all. It still hangs at the same point. From looking around on Google it seems I'm not the only one with this problem. Maybe there's still a mod messing things up?
  4. There are indeed 388 *.btt files and one Tamriel.lst. When I start DynDOLOD again with Generate tree LOD unchecked it runs up until a certain point while reading large reference data, where it gives an error "access violation at address *memory address* in module 'DynDOLODx64.exe'. Read of address *memory address*". The full log is here: https://www.dropbox.com/s/1ztuyoyita19lr6/DynDOLOD_SSE_log.txt?dl=0. It happens at the same point every time, and I've checked '[REFR:00104395]' in SSEEdit and I can't see anything suspicious. Is this error actually still related to the current problem?
  5. Both the x86 and x64 versions of this test version froze up, but at different points: x64 version: x86 version: I am not sure if this helps or not. :/ We do finally have an output now with a meshes and a textures folder.
  6. I've fixed some plugins using this video, but there were some errors I couldn't fix, so I disabled those plugins (specifically USSEP, WICO Immersive people, Immersive citizens, ELFX Breezehome Patch). I ran DynDOLOD again but nothing has changed, it still gives the exact same error.
  7. It did give a clearer error message: Exception in unit userscript line 236: one or more errors occurred Even though it says to check "DynDOLOD_SSE_log.txt", no such log was generated. Nevermind, I'm blind: https://pastebin.com/LHme74xG Oh by the way, don't know if it was intentional for this purpose, but your test files were not closing properly; their processes were still running after I closed the window.
  8. I'm using NMM version 0.63.13. The output folder is now set to \Documents\DynDOLOD Standalone-59721-2-24\DynDOLOD\DynDOLOD_Output\. It existed the previous time I ran it (when it was still located in the game folder) but it was empty. Now it is not created at all. Here's a new screenshot:
  9. Thanks for the reply! I moved DynDOLOD to a subfolder in my documents. I was already running it as admin, and anti-virus is not interfering. The exact same thing still happens though, exact same output text and everything (except DynDOLOD's location of course). I don't understand why it says that there are errors generating LOD even though running SSELODGen works just fine...
  10. I'm trying to install DynDOLOD on Special Edition. This is actually like my 4th time doing it, the first couple times worked, but I forgot to install billboards for Fantasy Forest Overhaul, so I grabbed those from the Skyrim (standard) Nexus page and tried again. This time everything goes fine until I run DynDOLOD.exe, which at some point completely freezes. No (useful) log is generated, so I'll just post a screenshot: On a side note, the billboards I'm using for SFO and FFO are not exactly matching the version I'm using on Special Edition, as I could only find them on the standard edition nexus pages. All billboard files in textures\terrain\LODGen appear to be just fine, I can view all of them in image viewer. I also ran SSELODGen seperately and that went without errors, but it did give some warnings. The full log of that is here: https://pastebin.com/e1E6hPNV. I've been following the video in the manual as closely as I can, but I have no idea what's going wrong. Thanks in advance :)
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.