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slypimpb last won the day on October 23 2018

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  1. Perhaps try updating the masterlist in LOOT first, before you go into the group area. It's one of the buttons along the top right of the LOOT interface I believe.
  2. Thanks for the help. As you note, there is indeed a fix involving changing a script on the CACO Nexus Bug page. I had a go at making the amendment but struggled to compile the script - that's a bit beyond my Skyrim Kung-Fu at the moment! I'll wait until Kryptopyr gets around to fixing it.
  3. Nice! I like the sound of that. At least things aren't as broken as I thought they were - I can live with this weird waterskin issue. Thanks for the clarification.
  4. Ah, ok - is this something new to the guide then? Before the big OMEGA update, I seem to remember that I lost stamina while running whether I was in or out of combat.
  5. And the weirdness continues. I now can't lose stamina - neither from running or holding a bow drawn. I'm going to look back through my installation and make sure it's correct, but any suggestions would be helpful.
  6. Yes, I can confirm that I'm getting this at other cooking stations too. Different numbers of waterskins at different stations, but still free waterskins. Weird!
  7. Just started playing on the new updated guide and coming across a bit of an oddity. When I use the cooking station in the Dragonborn Museum safehouse, as soon as I exit the menu it tells me Waterskin 1/3 (4) has been added to my inventory. I can do this multiple times, getting 4 waterskins every time. Not sure if it does it on any other cooking stations, will report back.
  8. I'm having a problem converting the NSuTR patch from Better Dynamic Snow using the Creation Kit. After I've cleaned it, the patch loses the masters for Better Dynamic Snow.esp, and for Prometheus_No_snow_Under_the_roof.esp. For simplicity in dealing with the Creation Kit, Ive disabled all of the mods in the left hand side of MO2 except NSuTR and BDS so that my plugins list has only the Skyrim ESMs, followed by Prometheus_No_snow_Under_the_roof.esp, Better Dynamic Snow.esp, and Better Dynamic Snow - NSuTR Patch.esp. Opening up the creation kit, I'm setting the NSuTR patch as the active file and ticking all of the other files, except Hearthfire which isn't a master. Loading produces a list of warnings which I'm closing and then saving the file. However, when I then load the patch back up in SSEEdit, BDS and NSuTR no longer load as masters with the NSuTR patch plugin and Checking For Errors produces a list of problems. Can anyone suggest where I might be going wrong?
  9. When doing the merge for No Snow Under The Roof merge I get the following errors in the main plugin:- Checking for errors in Prometheus_No_snow_Under_the_roof.esp [REFR:00062E9D] (places FarmInn01Snow [sTAT:0009307D] in GRUP Cell Temporary Children of NightgateInnExterior01 [CELL:0000905D] (in Tamriel "Skyrim" [WRLD:0000003C] at 17,11)) REFR -> Record marked as deleted but contains: Base [REFR:000D6822] (places WalkwayC01 [sTAT:0004D7C6] in GRUP Cell Temporary Children of Dawnstar03Exterior [CELL:00008EB5] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,25)) REFR -> Record marked as deleted but contains: Base [REFR:000BFDBA] (places DweFacadeTowerRoof01Snow [sTAT:0006DD67] in GRUP Cell Temporary Children of [CELL:00009310] (in Tamriel "Skyrim" [WRLD:0000003C] at -1,20)) REFR -> Record marked as deleted but contains: Base [REFR:000DC1C3] (places NorDwelling03ExtBaseASnow [sTAT:0002521E] in GRUP Cell Temporary Children of POITundra18 [CELL:000093DD] (in Tamriel "Skyrim" [WRLD:0000003C] at -8,14)) REFR -> Record marked as deleted but contains: Base [REFR:00077E31] (places FarmhouseSmith01Snow [sTAT:00077E90] in GRUP Cell Temporary Children of MorthalExterior02 [CELL:000093BD] (in Tamriel "Skyrim" [WRLD:0000003C] at -9,15)) REFR -> Record marked as deleted but contains: Base What's the best way to approach these?
  10. Thanks Lexy - just me being dumb, I had mistyped the location of the Papyrus flags file! Working now.
  11. Although there doesn't seem to be a graphic for how you should configure Merge Plugins for first time use in the instructions, my memory of what this looked like previously was that "Handle script fragments" under Merging should be ticked. This box used to remain greyed out under SRLE Extended LoTD until you'd entered the paths to the Champollion decompiler and Papyrus compiler programs. This I've done, including pointing to the papyrus flags path, but the box remains greyed out no matter what. Is anyone else having this problem? If not, any idea what I'm doing wrong?
  12. I noticed in the instructions for Skyrim Flora Overhaul SE there is a discrepancy between the selected meshes and their corresponding LOD textures. The mesh instructions say to select treepineforestsnowl03.nif (with an L after snow), but the LOD textures say to use TreePineForestDeadSnow03_000EF5A3 (without an L after snow). There are corresponding LOD textures for treepineforestsnowl03 so I wondered if this was intentional or a mistake?
  13. I was wondering, now that the xedit merge has been removed from the guide, does the loot rule and STATS bash tag update for The Great Equalizer need to be included again?
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